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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move Waves to CfgWorlds
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@@ -3,15 +3,29 @@ class DefaultClutter; // External class reference
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class Grid; // External class reference
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class DefaultLighting; // External class reference
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class DayLightingRainy; // External class reference
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class Weather; // External class reference
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//class Weather; // External class reference
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class CfgWorlds {
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class DefaultWorld
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{
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class Weather
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{
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class Overcast
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{
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class Weather1;
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class Weather2;
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class Weather3;
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class Weather4;
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class Weather5;
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};
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};
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};
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class Chernarus; // External class reference
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class DayZMod : Chernarus {
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access = 3;
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worldId = 4;
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cutscenes[] = {"DayZModIntro1"};
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description = "DayZMod v1.8.7.dev1";
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description = "DayZ Epoch 1.0.6";
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icon = "";
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worldName = "\ca\chernarus\chernarus.wrp";
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pictureMap = "";
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@@ -147,9 +161,39 @@ class CfgWorlds {
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overcast = 1.0;
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};
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};
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class Overcast: Overcast
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{
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class Weather1: Weather1
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{
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waves = 0.2;
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};
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class Weather7: Weather1
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{
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waves = 0.2;
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};
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class Weather2: Weather2
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{
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waves = 0.22;
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};
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class Weather3: Weather3
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{
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waves = 0.32;
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};
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class Weather4: Weather4
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{
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waves = 0.52;
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};
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class Weather5: Weather5
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{
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waves = 0.72;
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};
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class Weather6: Weather5
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{
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waves = 2.00;
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};
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};
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};
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};
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initWorld = "DayZMod";
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demoWorld = "DayZMod";
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};
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@@ -57,63 +57,6 @@ class CfgMods
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};
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};
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class CfgWorlds
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{
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initWorld = "Chernarus";
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demoWorld = "Chernarus";
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class DefaultWorld
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{
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class Weather
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{
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class Overcast
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{
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class Weather1;
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class Weather2;
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class Weather3;
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class Weather4;
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class Weather5;
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};
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};
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};
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class CAWorld: DefaultWorld
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{
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class Weather: Weather
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{
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class Overcast: Overcast
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{
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class Weather1: Weather1
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{
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waves = 0.2;
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};
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class Weather7: Weather1
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{
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waves = 0.2;
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};
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class Weather2: Weather2
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{
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waves = 0.22;
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};
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class Weather3: Weather3
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{
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waves = 0.32;
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};
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class Weather4: Weather4
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{
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waves = 0.52;
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};
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class Weather5: Weather5
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{
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waves = 0.72;
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};
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class Weather6: Weather5
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{
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waves = 2.00;
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};
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};
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};
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};
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};
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class CfgAddons
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{
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access = 1;
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@@ -166,7 +109,6 @@ class CfgAddons
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#include "gui\padlock\padlock_ui.hpp"
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//Duplicates that need to be checked against first block
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//#include "Configs\CfgVehicles.hpp"
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//#include "Configs\CfgMagazines.hpp"
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//#include "Configs\CfgAmmo.hpp"
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//#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
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