Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWorlds.hpp
2016-02-21 18:12:57 -05:00

204 lines
6.9 KiB
C++

class DayLightingBrightAlmost; // External class reference
class DefaultClutter; // External class reference
class Grid; // External class reference
class DefaultLighting; // External class reference
class DayLightingRainy; // External class reference
//class Weather; // External class reference
class CfgWorlds {
class DefaultWorld
{
class Weather
{
class Overcast
{
class Weather1;
class Weather2;
class Weather3;
class Weather4;
class Weather5;
};
};
};
class Chernarus; // External class reference
class DayZMod : Chernarus {
access = 3;
worldId = 4;
cutscenes[] = {"DayZModIntro1"};
description = "DayZ Epoch 1.0.6";
icon = "";
worldName = "\ca\chernarus\chernarus.wrp";
pictureMap = "";
pictureShot = "\ca\chernarus\data\ui_selectisland_chernarus_ca.paa";
plateFormat = "ML$ - #####";
plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
longitude = 30;
latitude = -45;
class OutsideTerrain
{
satellite = "ca\CHERNARUS\data\s_satout_co.paa";
enableTerrainSynth = 1;
class Layers
{
class Layer0
{
nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa";
texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa";
};
};
};
class Grid: Grid
{
offsetX = 0;
offsetY = 0;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = 100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = 1000;
};
class Zoom3
{
zoomMax = 1e+030;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = 10000;
};
};
startTime = "9:20";
startDate = "11/10/2008";
startWeather = 0.25;
startFog = 0.0;
forecastWeather = 0.25;
forecastFog = 0.0;
centerPosition[] = {7100,7750,300};
seagullPos[] = {1272.842,150.0,14034.962};
ilsPosition[] = {4887.5,9660};
ilsDirection[] = {0.5075,0.08,-0.8616};
ilsTaxiIn[] = {4785.21,10174.29,5024.903,9759.071,5027.385,9737.021,5015.327,9721.136,4928.958,9670.509,4906.105,9664.372,4880.936,9673.65};
ilsTaxiOff[] = {4671,10038,4195.5,10862.011,4201.01,10885.8,4218.536,10899.822,4304.679,10950.154,4324.962,10953.66,4345.746,10938.886,4785.21,10174.29};
drawTaxiway = 1;
class SecondaryAirports
{
class ChernarusAirstrip1
{
ilsPosition[] = {12461,12585};
ilsDirection[] = {0.9396,0.08,-0.342};
ilsTaxiIn[] = {12125.9,12669.3,12435.5,12562.1,12442,12561,12447,12564,12453.3,12575.2,12454.3,12581,12451.4,12586};
ilsTaxiOff[] = {12204.4,12681.9,11812.1,12824.1,11804.1,12824.4,11797.8,12818.8,11790.9,12801.5,11790.6,12793.6,11796.6,12788.6,12125.9,12669.3};
drawTaxiway = 0;
};
class ChernarusAirstrip2
{
ilsPosition[] = {5223,2220.5};
ilsDirection[] = {0.866,0.08,-0.5};
ilsTaxiIn[] = {5009.9,2374.2,5240.3,2243.2,5243.3,2238.4,5242.7,2232.1,5235.9,2221.1,5229.7,2216.6,5221.5,2217.3};
ilsTaxiOff[] = {5070,2308,4640.8,2551.9,4638.3,2557,4639.3,2563.3,4646.5,2573.9,4651.3,2578.5,4658.5,2577.9,5009.9,2374.2};
drawTaxiway = 0;
};
};
class ReplaceObjects{};
class Sounds
{
sounds[] = {};
};
class Animation
{
vehicles[] = {};
};
class Lighting: DefaultLighting
{
groundReflection[] = {0.06,0.06,0.03};
};
class DayLightingBrightAlmost: DayLightingBrightAlmost
{
deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0};
fullNight[] = {-5, {0.182, 0.213, 0.25}, {0.05, 0.111, 0.221}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.082, 0.128, 0.185}, {0.283, 0.35, 0.431}, 0};
sunMoon[] = {-3.75, {0.377, 0.441, 0.518}, {0.103, 0.227, 0.453}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.174, 0.274, 0.395}, {0.582, 0.72, 0.887}, 0.5};
earlySun[] = {-2.5, {0.675, 0.69, 0.784}, {0.22, 0.322, 0.471}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.424, 0.549, 0.745}, {0.698, 0.753, 0.894}, 1};
sunrise[] = {0, {0.675, 0.69, 0.784}, {0.478, 0.51, 0.659}, {0.2, 0.19, 0.07}, {0.124, 0.161, 0.236}, {{0.847, 0.855, 0.965}, 0.2}, {{0.933, 0.949, 0.996}, 2}, 1};
earlyMorning[] = {3, {{0.844, 0.61, 0.469}, 0.8}, {0.424, 0.557, 0.651}, {{1, 0.45, 0.2}, 1}, {0.12, 0.26, 0.38}, {{0.428, 0.579, 0.743}, 2}, {{0.844, 0.61, 0.469}, 2.7}, 1};
midMorning[] = {8, {{0.822, 0.75, 0.646}, 3.8}, {{0.383, 0.58, 0.858}, 1.3}, {{1.3, 0.9, 0.61}, 2.8}, {{0.12, 0.18, 0.28}, 0.5}, {{0.322, 0.478, 0.675}, 3.5}, {{1.0, 0.929, 0.815}, 4.7}, 1};
morning[] = {16, {{1, 0.95, 0.91}, 12.2}, {{0.12, 0.18, 0.28}, 9.2}, {{1, 0.95, 0.91}, 11.2}, {{0.12, 0.18, 0.28}, 8.5}, {{0.14, 0.18, 0.24}, 11.0}, {{0.5, 0.6, 0.9}, 13.2}, 1};
noon[] = {45, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.5, 0.64, 1.0}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1, 0.5, 0.4, 0.5, 0.4};
};
class DayLightingRainy: DayLightingRainy
{
deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0};
fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5};
earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5};
earlyMorning[] = {3, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1};
morning[] = {16, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1};
lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1};
noon[] = {45, {{1, 1, 1}, 10.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 8.0}, {{0.5, 0.64, 1}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1};
};
class Weather: Weather
{
class Lighting: Lighting
{
class BrightAlmost: DayLightingBrightAlmost
{
overcast = 0;
};
class Rainy: DayLightingRainy
{
overcast = 1.0;
};
};
class Overcast: Overcast
{
class Weather1: Weather1
{
waves = 0.2;
};
class Weather7: Weather1
{
waves = 0.2;
};
class Weather2: Weather2
{
waves = 0.22;
};
class Weather3: Weather3
{
waves = 0.32;
};
class Weather4: Weather4
{
waves = 0.52;
};
class Weather5: Weather5
{
waves = 0.72;
};
class Weather6: Weather5
{
waves = 2.00;
};
};
};
};
initWorld = "DayZMod";
demoWorld = "DayZMod";
};
class CfgWorldList {
class DayZMod {};
};