Update test build and instructions

This commit is contained in:
ebaydayz
2016-04-23 14:24:52 -04:00
parent 406dda1fc2
commit 1859216a94
3 changed files with 28 additions and 7 deletions

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@@ -1,6 +1,8 @@
[NEW] Fully updated to DayZ 1.8.7 base @icomrade @ebaydayz
[NEW] 1.8.7 attachments system, community weapons and buildable base objects
[NEW] 1.8.7 journal and crafting menu are now functional (default 'J' key)
[NEW] 1.8.7 traps, tripwires (cans, flare, grenade, smoke) and car bomb
[NEW] 1.8.7 spawn selection, set dayz_spawnselection = 1; in init.sqf (Chernarus only)
[NEW] 1.8.7 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
[NEW] 1.8.7 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee)
[NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf
@@ -9,7 +11,7 @@
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
[NEW] Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
@@ -43,6 +45,7 @@
[FIXED] Zombies now target and attack players correctly with 1.8.7 code
[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
[FIXED] Character sometimes failing to sync after changing clothes #1545 @ebaydayz
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade

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@@ -1,10 +1,29 @@
**Epoch 1.0.6 Test Build**
===========================
To install You need to overwrite an installation of 1.0.5.1 with the included files
These builds are NOT signed so you will need to check back frequently in order to ensure you are runnign the same version as the server
Install instructions:
Current Version: **EpochTest-106-FEB_16_2016**
1. Download these two files:
- http://se1.dayz.nu/latest/1.8.7/%40Client-1.8.7-Full.rar
- https://github.com/EpochModTeam/DayZ-Epoch/raw/master/Test%20Build/EpochTest-106-APRIL_23_2016.zip
2. Make a copy of your @DayZ_Epoch1051 folder on both the client and server and rename it to @DayZ_Epoch106.
3. Copy the @Client-1.8.7-Full\@Dayz\Addons\ folder into your @DayZ_Epoch106\ folder and overwrite files when prompted. Make sure to do this on both the client and server.
4. Copy the EpochTest-106-APRIL_23_2016\addons\ folder into your @DayZ_Epoch106\ folder and again overwrite files when prompted. Make sure to do this on both the client and server.
5. Use the new dayz_server.pbo from EpochTest-106-APRIL_23_2016\addons\.
6. Use the new MPMission from Server Files\MPMissions.
7. Set verifySignatures = 0; in your test server config. Also move your filters out of the BattlEye folder for now or set BattlEye=0;
8. Modify your server and client launch parameters to use 106; instead of 1051;. In dayz_launcher you can go to the Advanced tab, disable all mods, then set -mod=@DayZ_Epoch106; in Settings > Additional Parameters.
Current Version: **EpochTest-106-APRIL_23_2016**
--------------------------
Test Server Information
@@ -18,11 +37,10 @@ The test server is currently maintained and hosted by icomrade
--------------------------
The Zip file contains the following files:
--------------------------
* dayz.pbo
* dayz_anim.pbo
* dayz_code.pbo
* dayz_epoch_b.pbo
* dayz_server.pbo
* dayz_sfx.pbo
* redryder.pbo
* mod.cpp
* dayz_logo_ca.paa