mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-25 17:31:36 +03:00
Fixes
This commit is contained in:
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dayz_epoch/models/lockbox.p3d
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dayz_epoch/models/lockbox.p3d
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dayz_epoch/textures/camokeypad.rvmat
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dayz_epoch/textures/camokeypad.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.10588235,0.13725491,0.17254902,1};
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specularPower=22.700001;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\keypad_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="z\addons\dayz_epoch\textures\keypad_spec.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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25
dayz_epoch/textures/camonet.rvmat
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dayz_epoch/textures/camonet.rvmat
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ambient[]={0.50588238,0.50588238,0.50588238,1};
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diffuse[]={0.50588238,0.50588238,0.50588238,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.15686275,0.22352941,0.16078432,1};
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specularPower=100;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage0
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{
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texture="z\addons\dayz_epoch\textures\camonet_co.paa";
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uvSource="tex";
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};
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\camonet_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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dayz_epoch/textures/camonet_co.paa
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dayz_epoch/textures/camonet_co.paa
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dayz_epoch/textures/camonet_norm.paa
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dayz_epoch/textures/camonet_norm.paa
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dayz_epoch/textures/keypad_co.paa
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dayz_epoch/textures/keypad_co.paa
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dayz_epoch/textures/keypad_gui.paa
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dayz_epoch/textures/keypad_gui.paa
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dayz_epoch/textures/keypad_norm.paa
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dayz_epoch/textures/keypad_norm.paa
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dayz_epoch/textures/keypad_spec.paa
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dayz_epoch/textures/keypad_spec.paa
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dayz_epoch/textures/lockbox.rvmat
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dayz_epoch/textures/lockbox.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.082352944,0.10196079,0.082352944,1};
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specularPower=100;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\lockbox_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="z\addons\dayz_epoch\textures\lockbox_spec.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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dayz_epoch/textures/lockbox_co.paa
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dayz_epoch/textures/lockbox_co.paa
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dayz_epoch/textures/lockbox_norm.paa
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dayz_epoch/textures/lockbox_norm.paa
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dayz_epoch/textures/lockbox_spec.paa
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dayz_epoch/textures/lockbox_spec.paa
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