Use config traders by default

Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
This commit is contained in:
ebaydayz
2016-04-06 13:22:07 -04:00
parent 03b8c38c6a
commit 181c47d2a4
46 changed files with 48 additions and 2 deletions

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 9000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 20000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 7000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 18000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 2000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.

View File

@@ -30,3 +30,4 @@ diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp"

View File

@@ -47,6 +47,7 @@ enableSentences false;
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.