diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext index e982a4dff..2bec65637 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 04adc9888..d42f7de49 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext index 158447b90..a0bd69a4d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 207f37a3c..9e155b023 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext index 6f5a43291..38e2e1867 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 8ead94fe4..2c5826870 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 14000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext index 96f354adc..b1d085b9d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 3e15ddb55..44dc0deaa 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 9000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext index 424d4f979..3cd4fd3c6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index b3efeeb3e..acaca35c2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 20000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext index ec73135da..cd80113f5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index d1ea97a4c..a025eb7d7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext index 26474bfd2..23b91d795 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 9e8bd9515..2bbc3723d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext index e730a7a20..a22c4b589 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index b7d028ba7..f11659ccc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 14000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext index a90799afc..2a7b0175f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 6ce94220b..28d98bcb7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 7000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext b/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext index 780f6e590..f02a0b6b5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 9dfb3a10e..68525cbd1 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 4000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext index a619f386b..1f41a5a51 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index f1b1d633b..da059bae3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 6000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext index 4cc7979f8..2c383ea4e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index cdd998ee8..087be49a0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 6000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext index 63c5a37f4..d59c7327a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index be80bbdd0..85752d18e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext index 6f0694524..f5b280700 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index cd97183d4..bc7d7674d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 14000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext b/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext index 4712200f9..34a27d2b8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index c1e9d26db..cc9a7acbb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 18000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext index cb3f831cc..9f2be0607 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/description.ext @@ -29,4 +29,5 @@ aiKills = 1; diagRadio = 1; diagHit = 1; -#include "\z\addons\dayz_code\gui\description.hpp" \ No newline at end of file +#include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 6c979523f..595a76b8a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 22000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext index 6eebc47f5..6cee0d306 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/description.ext @@ -29,4 +29,5 @@ aiKills = 1; diagRadio = 1; diagHit = 1; -#include "\z\addons\dayz_code\gui\description.hpp" \ No newline at end of file +#include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" \ No newline at end of file diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 9289100ae..4c5acab6b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 22000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext index 7d7570132..ae82a2f57 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 849162d60..869dcdf93 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 2000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext index 2835529b6..fc6f99bb6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 0cf86f9b0..064ac880d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext index deac29aeb..9884b3577 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index b3825b9a6..744273b53 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 4000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext index 68922f1ea..0081c20f2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 12596d33d..0e2dacb55 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext index b3aab1a58..060c7ea03 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index b65b02cd1..6164ff7e1 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 4000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext index 054c835b0..851c4ec13 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/description.ext @@ -30,3 +30,4 @@ diagRadio = 1; diagHit = 1; #include "\z\addons\dayz_code\gui\description.hpp" +#include "\z\addons\dayz_code\Configs\CfgServerTrader\cfgServerTrader.hpp" diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 6df38d3bc..179dd58ce 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -47,6 +47,7 @@ enableSentences false; dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn DZE_BuildOnRoads = false; // Allow building on roads +DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.