|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB |
@@ -847,8 +847,5 @@ if (!isDedicated) then {
|
||||
} else {
|
||||
eh_localCleanup = {};
|
||||
};
|
||||
|
||||
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
initialized = true;
|
||||
|
||||
initialized = true;
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -85,18 +85,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -120,3 +108,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -81,18 +81,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -116,3 +104,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -52,18 +52,6 @@ progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -86,3 +74,6 @@ if (!isDedicated) then {
|
||||
//Lights
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -50,18 +50,6 @@ progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -84,3 +72,6 @@ if (!isDedicated) then {
|
||||
//Lights
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
@@ -78,18 +78,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -113,3 +101,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -20,7 +20,7 @@ enableRadio false;
|
||||
// DayZ Epoch config
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea = 1500; // Default = 1500
|
||||
MaxHeliCrashes= 5; // Default = 5
|
||||
MaxHeliCrashes = 5; // Default = 5
|
||||
MaxVehicleLimit = 200; // Default = 50
|
||||
MaxDynamicDebris = 250; // Default = 100
|
||||
dayz_MapArea = 6000; // Default = 10000
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -80,18 +80,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -115,3 +103,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -80,18 +80,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -115,3 +103,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -114,3 +102,5 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||
|
||||
@@ -20,7 +20,7 @@ enableRadio false;
|
||||
// DayZ Epochconfig
|
||||
spawnShoremode = 0; // Default = 1 (on shore)
|
||||
spawnArea= 500; // Default = 1500
|
||||
MaxHeliCrashes= 3; // Default = 5
|
||||
MaxHeliCrashes = 3; // Default = 5
|
||||
MaxVehicleLimit = 50; // Default = 50
|
||||
MaxDynamicDebris = 100; // Default = 100
|
||||
dayz_MapArea = 4000; // Default = 10000
|
||||
@@ -51,18 +51,6 @@ progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
@@ -86,3 +74,6 @@ if (!isDedicated) then {
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
//Start Dynamic Weather
|
||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||