Merge pull request #651 from vbawol/SkaroStuff

Skaro stuff
This commit is contained in:
vbawol
2013-11-04 05:22:19 -08:00
36 changed files with 2575 additions and 2785 deletions

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@@ -847,8 +847,5 @@ if (!isDedicated) then {
} else { } else {
eh_localCleanup = {}; eh_localCleanup = {};
}; };
initialized = true;
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
initialized = true;

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@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -85,18 +85,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -120,3 +108,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -81,18 +81,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -116,3 +104,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -52,18 +52,6 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -86,3 +74,6 @@ if (!isDedicated) then {
//Lights //Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -50,18 +50,6 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -84,3 +72,6 @@ if (!isDedicated) then {
//Lights //Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -78,18 +78,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -113,3 +101,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -20,7 +20,7 @@ enableRadio false;
// DayZ Epoch config // DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore) spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 1500; // Default = 1500 spawnArea = 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5 MaxHeliCrashes = 5; // Default = 5
MaxVehicleLimit = 200; // Default = 50 MaxVehicleLimit = 200; // Default = 50
MaxDynamicDebris = 250; // Default = 100 MaxDynamicDebris = 250; // Default = 100
dayz_MapArea = 6000; // Default = 10000 dayz_MapArea = 6000; // Default = 10000
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -80,18 +80,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -115,3 +103,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -80,18 +80,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -115,3 +103,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -114,3 +102,5 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

View File

@@ -20,7 +20,7 @@ enableRadio false;
// DayZ Epochconfig // DayZ Epochconfig
spawnShoremode = 0; // Default = 1 (on shore) spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 500; // Default = 1500 spawnArea= 500; // Default = 1500
MaxHeliCrashes= 3; // Default = 5 MaxHeliCrashes = 3; // Default = 5
MaxVehicleLimit = 50; // Default = 50 MaxVehicleLimit = 50; // Default = 50
MaxDynamicDebris = 100; // Default = 100 MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 4000; // Default = 10000 dayz_MapArea = 4000; // Default = 10000
@@ -51,18 +51,6 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
@@ -86,3 +74,6 @@ if (!isDedicated) then {
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";