Adding missing items

Adding missing items when using dayz_knifeDulling = true; anddayz_matchboxCount = true; and ItemFishingPole
This commit is contained in:
A Man
2016-08-15 21:03:26 +02:00
committed by GitHub
parent c738710b77
commit 1795b03d24

View File

@@ -1,4 +1,4 @@
/**************************************************************************** /****************************************************************************
Copyright (C) 2010 Team ~R3F~ Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3. This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
@@ -76,6 +76,30 @@ class ItemKnife
{ {
weight = 0.1; weight = 0.1;
}; };
class ItemKnife5
{
weight = 0.1;
};
class ItemKnife4
{
weight = 0.1;
};
class ItemKnife3
{
weight = 0.1;
};
class ItemKnife2
{
weight = 0.1;
};
class ItemKnife1
{
weight = 0.1;
};
class ItemKnifeBlunt
{
weight = 0.1;
};
class MeleeCrowbar class MeleeCrowbar
{ {
weight = 1; weight = 1;
@@ -125,9 +149,33 @@ class ItemSledge
weight = 9.1; weight = 9.1;
}; };
class ItemMatchbox class ItemMatchbox
{
weight = 0.007;
};
class Item5Matchbox
{
weight = 0.006;
};
class Item4Matchbox
{ {
weight = 0.005; weight = 0.005;
}; };
class Item3Matchbox
{
weight = 0.004;
};
class Item2Matchbox
{
weight = 0.003;
};
class Item1Matchbox
{
weight = 0.002;
};
class ItemMatchboxEmpty
{
weight = 0.001;
};
class ItemToolbox class ItemToolbox
{ {
weight = 1; weight = 1;
@@ -156,3 +204,7 @@ class ItemShovelBroken
{ {
weight = 1; weight = 1;
}; };
class ItemFishingPole
{
weight = 1;
};