test new way of zombie attack using PEH

This commit is contained in:
[VB]AWOL
2013-11-27 20:36:47 -06:00
parent e509bd5cfc
commit 177138f7ac
3 changed files with 30 additions and 11 deletions

View File

@@ -17,23 +17,21 @@ if ((speed _vehicle > 10)) exitWith {
if (r_player_unconscious && _vehicle == player && _type == "zombie") then {
_rnd = (round(random 4)) + 1;
_move = "ZombieFeed" + str(_rnd);
_zattacktype = 0;
} else {
if (_type == "zombie") then {
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
} else {
_move = "Dog_Attack";
};
_zattacktype = 1;
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
};
_dir = [_unit,player] call BIS_Fnc_dirTo;
_unit setDir _dir;
// _unit playMove _move;
_dir = [_unit,player] call BIS_Fnc_dirTo;
if (local _unit) then {
_unit setDir _dir;
_unit switchMove _move;
} else {
[objNull, _unit, rSwitchMove, _move] call RE;
PVDZE_zmb_switchMove = [_unit,_zattacktype,_rnd,_dir];
(owner _unit) publicVariableClient "PVDZE_zmb_switchMove";
};
//Wait