mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
New Var added for antiWallHacks.
Vanilla development commit:
224be14533
This commit is contained in:
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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||||
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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||||
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//Game settings
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||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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||||
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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||||
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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||||
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
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@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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||||
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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||||
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@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
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if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -126,8 +127,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user