diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index a71ca7871..7d66b4665 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 50c420b04..b79353033 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 4553fd8b8..a811f88df 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 552242bfe..a30ea15b4 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 542cb13c8..532ae7347 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index 9ea2f1ece..c4e190453 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index d2122c076..216befddd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index c4f26939a..913806391 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 430a1c010..5a6735fa0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 8029cab51..1ff201336 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index f6c605f60..d1c1500ed 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 89656da79..7f24d4061 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 96f5a58e3..704b0bc76 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 1233e0693..64d2ccd36 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 483d62af2..42dfc1827 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index b4bc3bfc4..a7ffb38bf 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index e28f51e3a..2fdd2dd8a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -126,8 +127,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index a232a6bbf..e4d31d825 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 8e9385482..a8a884e66 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index efafec3bc..977f514f2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 08fcd05db..2a74606f2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 5c5acb618..47ca68477 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index eef288bf5..0845032dd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled +dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations @@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (!isDedicated) then { - if (dayz_antihack != 0) then { + if (dayz_antiWallHack != 0) then { + //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; + //Enables Plant lib fixes call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; };