New Var added for antiWallHacks.

Vanilla development commit:

224be14533
This commit is contained in:
ebaydayz
2016-07-30 10:51:42 -04:00
parent 60c37e8b76
commit 1700224124
23 changed files with 92 additions and 23 deletions

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -126,8 +127,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };

View File

@@ -9,6 +9,7 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
//Game settings //Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
@@ -125,8 +126,10 @@ if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\da
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; }; if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then { if (!isDedicated) then {
if (dayz_antihack != 0) then { if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
}; };