Revert "Don't call player_forceSave when gear menu is aborted"

This reverts commit 91e312fdc7.
This commit is contained in:
ebaydayz
2016-08-29 12:05:50 -04:00
parent cc9ba66888
commit 16f17aafee
2 changed files with 3 additions and 7 deletions

View File

@@ -1,7 +1,5 @@
private ["_cTarget","_dis","_display","_friendlies","_rID"];
DZE_abortGearMenu = false;
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
@@ -11,8 +9,7 @@ if ((vehicle player) == player) then {
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
localize "str_epoch_player_7" call dayz_rollingMessages;
DZE_abortGearMenu = true;
_display closeDisplay 2;
_display closeDisplay 1;
};
if (DZE_BackpackAntiTheft) then {
@@ -20,8 +17,7 @@ if ((vehicle player) == player) then {
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
DZE_abortGearMenu = true;
_display closeDisplay 2;
_display closeDisplay 1;
};
};
};