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https://github.com/EpochModTeam/DayZ-Epoch.git
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Revert "Don't call player_forceSave when gear menu is aborted"
This reverts commit 91e312fdc7.
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@@ -1,7 +1,5 @@
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private ["_cTarget","_dis","_display","_friendlies","_rID"];
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DZE_abortGearMenu = false;
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// players inside vehicle can always access its gear
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if ((vehicle player) == player) then {
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disableSerialization;
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@@ -11,8 +9,7 @@ if ((vehicle player) == player) then {
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if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
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localize "str_epoch_player_7" call dayz_rollingMessages;
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DZE_abortGearMenu = true;
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_display closeDisplay 2;
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_display closeDisplay 1;
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};
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if (DZE_BackpackAntiTheft) then {
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@@ -20,8 +17,7 @@ if ((vehicle player) == player) then {
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_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
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if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
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localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
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DZE_abortGearMenu = true;
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_display closeDisplay 2;
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_display closeDisplay 1;
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};
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};
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};
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