Move HeliCrash and CarePackage area variables to markers

This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
This commit is contained in:
ebaydayz
2016-09-11 14:45:39 -04:00
parent 48334e76d4
commit 16e4dc7b30
65 changed files with 579 additions and 253 deletions

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@@ -17,11 +17,14 @@
- dayz_CLChances --> dz_loot_weighted (similar not identical) - dayz_CLChances --> dz_loot_weighted (similar not identical)
- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime) - dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
- dayz_fullMoonNights --> dayz_ForcefullmoonNights - dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
- dayz_updateObjects --> DayZ_GearedObjects - dayz_updateObjects --> DayZ_GearedObjects
- DynamicVehicleArea --> (getMarkerSize "center") select 1
- DZE_ActionInProgress --> dayz_actionInProgress - DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup - DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees - DZE_trees --> dayz_trees
- freeTarget --> OpenTarget - freeTarget --> OpenTarget
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor - PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0) - r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)

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@@ -62,7 +62,7 @@ _insideloop = {
}; };
for "_i" from 1 to 2048 do { for "_i" from 1 to 2048 do {
if (!dayz_townGenerator or {toLower worldName != "chernarus"}) exitWith {}; if (!dayz_townGenerator) exitWith {};
_pos = _a call psrnd; _pos = _a call psrnd;
_pos call _insideloop; _pos call _insideloop;
if (_plantcount >= dayz_maxGlobalPlants) exitWith {}; if (_plantcount >= dayz_maxGlobalPlants) exitWith {};

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@@ -8,8 +8,8 @@ dayz_matchboxCount = false; // Enable match stick count. After five uses matches
dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used. dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
dayz_tameDogs = false; // Allow taming dogs with raw meat dayz_tameDogs = false; // Allow taming dogs with raw meat
dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Currently only compatible with Chernarus. Need to add coordinates for other maps.
dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions. dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with

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@@ -18,7 +18,7 @@
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH}; "PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"PVDZE_obj_Remove" addPublicVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then {deleteVehicle (_obj select 0);};}; "PVDZE_obj_Remove" addPublicVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then {deleteVehicle (_obj select 0);};};
if (toLower worldName == "chernarus") then { if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
{ {
private ["_building","_fckingcode"]; private ["_building","_fckingcode"];

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@@ -131,7 +131,6 @@ pickupInit = false;
mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
dayZ_explosiveParts = ["palivo","motor"]; dayZ_explosiveParts = ["palivo","motor"];
dayz_centerMarker = getMarkerPos "center";
//Survival Variables //Survival Variables
SleepFood = 2160; //minutes (48 hours) SleepFood = 2160; //minutes (48 hours)
@@ -421,6 +420,12 @@ if(isNil "dayz_ForcefullmoonNights") then {
if(isNil "dayz_randomMaxFuelAmount") then { if(isNil "dayz_randomMaxFuelAmount") then {
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
}; };
if(isNil "dayz_townGenerator") then {
dayz_townGenerator = true; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
};
if(isNil "dayz_townGeneratorBlackList") then {
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
};
//Replace server individual settings with ranked settings //Replace server individual settings with ranked settings
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; }; if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
@@ -480,6 +485,14 @@ switch (dayz_presets) do {
}; };
}; };
switch (toLower worldName) do {
case "napf";
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
};
//start achievements_init //start achievements_init
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf"; //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
@@ -543,14 +556,6 @@ if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
DZE_maintainRange = ((DZE_PlotPole select 0)+20); DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;}; if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
switch (toLower worldName) do {
case "napf";
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
};
if (isServer) then { if (isServer) then {
dead_bodyCleanup = []; dead_bodyCleanup = [];
needUpdate_objects = []; needUpdate_objects = [];
@@ -573,9 +578,6 @@ if (isServer) then {
DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
if (isNil "EpochUseEvents") then {EpochUseEvents = false;}; if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
if (isNil "EpochEvents") then {EpochEvents = [];}; if (isNil "EpochEvents") then {EpochEvents = [];};
if (isNil "dayz_MapArea") then {dayz_MapArea = 10000;};
if (isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};
if (isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};
if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;}; if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;}; if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
if (isNil "spawnArea") then {spawnArea = 1400;}; if (isNil "spawnArea") then {spawnArea = 1400;};

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@@ -9,7 +9,7 @@ inGameUISetEventHandler ["Action","false"];
// thanks to Tansien the great // thanks to Tansien the great
// run only once per character life // run only once per character life
{ {
_plant = _x createVehicleLocal dayz_centerMarker; _plant = _x createVehicleLocal (getMarkerPos "center");
uiSleep 0.1; uiSleep 0.1;
if (sizeOf _x == 0) exitWith { if (sizeOf _x == 0) exitWith {
PVDZ_sec_atp = toArray ("Plants texture hack for type " + _x); PVDZ_sec_atp = toArray ("Plants texture hack for type " + _x);

View File

@@ -14,7 +14,6 @@ poi_processObject = {
_o setVariable ["", true]; // prevent network SV by loot/zeds spawner _o setVariable ["", true]; // prevent network SV by loot/zeds spawner
}; };
if (toLower worldName == "chernarus") then { if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\security\antiwallhack.sqf"); call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\security\antiwallhack.sqf");
}; };

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@@ -159,10 +159,10 @@ sched_townGenerator = {
_x = _cell select _i; _x = _cell select _i;
//sched_tg_newSpawned = sched_tg_newSpawned + 1; //sched_tg_newSpawned = sched_tg_newSpawned + 1;
if ("" != (_x select 1)) then { if ("" != (_x select 1)) then {
_blocked = if (!dayz_townGenerator or {toLower worldName != "chernarus"}) then {true} else {false};
_position = _x select 2; _position = _x select 2;
_blocked = false;
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList; {if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
if (!_blocked) then { if (!_blocked && dayz_townGenerator) then {
_object = (_x select 1) createVehicleLocal [0,0,0]; _object = (_x select 1) createVehicleLocal [0,0,0];
_object setDir (_x select 3); _object setDir (_x select 3);
_object setPos [_position select 0,_position select 1,0]; _object setPos [_position select 0,_position select 1,0];

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@@ -179,7 +179,7 @@ if (count _stats > 0) then {
if (_randomSpot) then { if (_randomSpot) then {
private ["_counter","_position","_isNear","_isZero","_mkr"]; private ["_counter","_position","_isNear","_isZero","_mkr"];
if (!isDedicated) then {endLoadingScreen;}; if (!isDedicated) then {endLoadingScreen;};
_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {true} else {false}; _IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {true} else {false};
//spawn into random //spawn into random
_findSpot = true; _findSpot = true;

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@@ -15,8 +15,8 @@ Author:
//Number of care packages to spawn //Number of care packages to spawn
#define SPAWN_NUM 6 #define SPAWN_NUM 6
#define SEARCH_CENTER dayz_centerMarker #define SEARCH_CENTER getMarkerPos "carepackages"
#define SEARCH_RADIUS HeliCrashArea #define SEARCH_RADIUS (getMarkerSize "carepackages") select 0
#define SEARCH_DIST_MIN 30 #define SEARCH_DIST_MIN 30
#define SEARCH_SLOPE_MAX 1000 #define SEARCH_SLOPE_MAX 1000
#define SEARCH_BLACKLIST [[[12923,3643],[14275,2601]]] #define SEARCH_BLACKLIST [[[12923,3643],[14275,2601]]]

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@@ -21,8 +21,8 @@ Author:
#define SPAWN_CHANCE 0.75 #define SPAWN_CHANCE 0.75
//Parameters for finding a suitable position to spawn the crash site //Parameters for finding a suitable position to spawn the crash site
#define SEARCH_CENTER dayz_centerMarker #define SEARCH_CENTER getMarkerPos "crashsites"
#define SEARCH_RADIUS HeliCrashArea #define SEARCH_RADIUS (getMarkerSize "crashsites") select 0
#define SEARCH_DIST_MIN 20 #define SEARCH_DIST_MIN 20
#define SEARCH_SLOPE_MAX 2 #define SEARCH_SLOPE_MAX 2
#define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]] #define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]]

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@@ -29,8 +29,8 @@ Author:
#define OBJECT_RADIUS_MIN 8 #define OBJECT_RADIUS_MIN 8
#define OBJECT_RADIUS_MAX 13 #define OBJECT_RADIUS_MAX 13
#define SEARCH_CENTER dayz_centerMarker #define SEARCH_CENTER getMarkerPos "center"
#define SEARCH_RADIUS HeliCrashArea #define SEARCH_RADIUS (getMarkerSize "center") select 0
#define SEARCH_EXPRESSION "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)" //+ (3 * meadow) - (20 * houses) - (30 * sea) #define SEARCH_EXPRESSION "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)" //+ (3 * meadow) - (20 * houses) - (30 * sea)
#define SEARCH_PRECISION 30 #define SEARCH_PRECISION 30
#define SEARCH_ATTEMPTS 10 #define SEARCH_ATTEMPTS 10

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@@ -1,6 +1,6 @@
private ["_position","_veh","_istoomany","_spawnveh","_positions"]; private ["_position","_veh","_istoomany","_spawnveh","_positions"];
_position = [dayz_centerMarker,0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos; _position = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then { if ((count _position) == 2) then {
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5]; _positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

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@@ -34,11 +34,11 @@ if (count AllowedVehiclesList == 0) then {
if (_isShip or _isAir) then { if (_isShip or _isAir) then {
if (_isShip) then { if (_isShip) then {
// Spawn anywhere on coast on water // Spawn anywhere on coast on water
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos; _position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position)); //diag_log("DEBUG: spawning boat near coast " + str(_position));
} else { } else {
// Spawn air anywhere that is flat // Spawn air anywhere that is flat
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; _position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning air anywhere flat " + str(_position)); //diag_log("DEBUG: spawning air anywhere flat " + str(_position));
}; };
} else { } else {

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@@ -16,7 +16,7 @@ while {_counter < _amount} do {
//_radius = 0; //_radius = 0;
_method = "CAN_COLLIDE"; _method = "CAN_COLLIDE";
_position = [dayz_centerMarker,1,6500,1] call fn_selectRandomLocation; _position = [getMarkerPos "center",1,6500,1] call fn_selectRandomLocation;
//Create Zed //Create Zed
_agent = createAgent [_type, _position, [], 1, _method]; _agent = createAgent [_type, _position, [], 1, _method];

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@@ -1,4 +1,4 @@
// Sample Drop Bomb // Sample Drop Bomb
private ["_position"]; private ["_position"];
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; _position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos;
bomb = createVehicle ["Bo_GBU12_LGB", [(_position select 0),(_position select 1), 1000], [], 0, "CAN_COLLIDE"]; bomb = createVehicle ["Bo_GBU12_LGB", [(_position select 0),(_position select 1), 1000], [], 0, "CAN_COLLIDE"];

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@@ -114,7 +114,7 @@ AllowedVehiclesList = [
["VWGolf",_Ratio3] ["VWGolf",_Ratio3]
]; ];
if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then { if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {
// water map, add boats // water map, add boats
AllowedVehiclesList = AllowedVehiclesList + [ AllowedVehiclesList = AllowedVehiclesList + [

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@@ -5,8 +5,8 @@ private ["_blocked","_flame","_position"];
_position = _x; _position = _x;
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList; {if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
if (!_blocked && (random 1 < 0.33)) then { if (!_blocked && (random 1 < 0.33)) then {
//_flame = createVehicle [ "flamable_DZ", _x, [], 0, "CAN_COLLIDE"]; _flame = "flamable_DZ" createVehicle [0,0,0]; //200x faster https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
_flame = "flamable_DZ" createVehicle _x; _flame setPosATL _x;
_flame inflame true; _flame inflame true;
_flame setVariable ["permaLoot",true]; // = won't be removed by the cleaner, cf. sched_lootpiles.sqf _flame setVariable ["permaLoot",true]; // = won't be removed by the cleaner, cf. sched_lootpiles.sqf
}; };
@@ -29,4 +29,4 @@ private ["_blocked","_flame","_position"];
[6754.5,2780.37,0.597929], [6760.03,2727.7,0.597929], [6789.35,2692.69,0.597929], [6796.09,2726.09,0.597929], [6810.51,2499.86,0.597929], [6754.5,2780.37,0.597929], [6760.03,2727.7,0.597929], [6789.35,2692.69,0.597929], [6796.09,2726.09,0.597929], [6810.51,2499.86,0.597929],
[6822.79,2482.01,0.597929], [6832.25,2500.24,0.597929], [6833.6,3176.97,0.59797], [6835.19,2694.23,0.597929], [6847.45,2360.25,0.597929], [6822.79,2482.01,0.597929], [6832.25,2500.24,0.597929], [6833.6,3176.97,0.59797], [6835.19,2694.23,0.597929], [6847.45,2360.25,0.597929],
[6856.71,2522.75,0.597929], [6864.41,2464.66,0.597929], [7065.12,2622.94,0.597929], [7095.99,2740.68,0.597929] [6856.71,2522.75,0.597929], [6864.41,2464.66,0.597929], [7065.12,2622.94,0.597929], [7095.99,2740.68,0.597929]
]; ];

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@@ -393,7 +393,7 @@ publicVariable "sm_done";
[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf"; [] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf"; [] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
if (dayz_townGenerator && {toLower worldName == "chernarus"}) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";}; if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
"PVDZ_sec_atp" addPublicVariableEventHandler { "PVDZ_sec_atp" addPublicVariableEventHandler {
_x = _this select 1; _x = _this select 1;
@@ -461,8 +461,8 @@ if (_hiveLoaded) then {
if (isClass (_cfgLootFile >> typeOf _x)) then { if (isClass (_cfgLootFile >> typeOf _x)) then {
_buildingList set [count _buildingList,_x]; _buildingList set [count _buildingList,_x];
}; };
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]); } count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
_roadList = dayz_centerMarker nearRoads DynamicVehicleArea; _roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter); _vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
if (_vehLimit > 0) then { if (_vehLimit > 0) then {

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@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

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@@ -185,12 +185,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=21; items=23;
class Item0 class Item0
{ {
position[]={6622,301,6751}; position[]={6622,301,6751};
name="center"; name="center";
type="Empty"; type="Empty";
a=6000;b=6000;
}; };
class Item1 class Item1
{ {
@@ -265,6 +266,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={6622,301,6751};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={6622,301,6751};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{ {
position[]={431,303,5554}; position[]={431,303,5554};
name="tradercitykush"; name="tradercitykush";
@@ -272,7 +287,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={1958,51,12555}; position[]={1958,51,12555};
name="Trader_City_Nur"; name="Trader_City_Nur";
@@ -280,7 +295,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item15 class Item17
{ {
position[]={10870,283,6306}; position[]={10870,283,6306};
name="Trader_City_Garm"; name="Trader_City_Garm";
@@ -288,7 +303,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item16 class Item18
{ {
position[]={7416,271,155}; position[]={7416,271,155};
name="Wholesaler"; name="Wholesaler";
@@ -296,7 +311,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item19
{ {
position[]={11270,115,12660}; position[]={11270,115,12660};
name="Wholesaler_1"; name="Wholesaler_1";
@@ -304,7 +319,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item20
{ {
position[]={5261,83,11163}; position[]={5261,83,11163};
name="Airplane Dealer"; name="Airplane Dealer";
@@ -312,7 +327,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item19 class Item21
{ {
position[]={751,557,10491}; position[]={751,557,10491};
name="BanditTrader"; name="BanditTrader";
@@ -320,7 +335,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item20 class Item22
{ {
position[]={8039,300,2009}; position[]={8039,300,2009};
name="BlackMarketVendor"; name="BlackMarketVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=13; items=15;
class Item0 class Item0
{ {
position[]={3638,425,3632}; position[]={3638,425,3632};
name="center"; name="center";
type="Empty"; type="Empty";
a=4000;b=4000;
}; };
class Item1 class Item1
{ {
@@ -265,6 +266,20 @@ class Mission
name="spawn10"; name="spawn10";
type="Empty"; type="Empty";
}; };
class Item13
{
position[]={3638,425,3632};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={3638,425,3632};
name="carepackages";
type="Empty";
a=4000;b=0;
};
}; };
}; };
class Intro class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=18; items=20;
class Item0 class Item0
{ {
position[]={7839,0,8414}; position[]={7839,0,8414};
name="center"; name="center";
type="Empty"; type="Empty";
a=7500;b=7000;
}; };
class Item1 class Item1
{ {
@@ -234,6 +235,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item8 class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{ {
position[]={6326,304,7809}; position[]={6326,304,7809};
name="Tradercitystary"; name="Tradercitystary";
@@ -241,7 +256,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item9 class Item11
{ {
position[]={4361,3,2259}; position[]={4361,3,2259};
name="wholesaleSouth"; name="wholesaleSouth";
@@ -249,7 +264,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item10 class Item12
{ {
position[]={13532,3,6355}; position[]={13532,3,6355};
name="boatTraderEast"; name="boatTraderEast";
@@ -257,7 +272,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item11 class Item13
{ {
position[]={7989,0,2900}; position[]={7989,0,2900};
name="BoatDealerSouth"; name="BoatDealerSouth";
@@ -265,7 +280,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item12 class Item14
{ {
position[]={12060,158,12638}; position[]={12060,158,12638};
name="AirVehicles"; name="AirVehicles";
@@ -273,7 +288,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item13 class Item15
{ {
position[]={1606,289,7803}; position[]={1606,289,7803};
name="BanditDen"; name="BanditDen";
@@ -281,7 +296,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item14 class Item16
{ {
position[]={11447,317,11364}; position[]={11447,317,11364};
name="Klen"; name="Klen";
@@ -289,7 +304,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item17
{ {
position[]={13441,1,5429}; position[]={13441,1,5429};
name="BoatDealerEast"; name="BoatDealerEast";
@@ -297,7 +312,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item16 class Item18
{ {
position[]={4064,365,11665}; position[]={4064,365,11665};
name="TradercityBash"; name="TradercityBash";
@@ -305,7 +320,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item19
{ {
position[]={12944,210,12766}; position[]={12944,210,12766};
name="HeroTrader"; name="HeroTrader";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 9000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=24; items=26;
class Item0 class Item0
{ {
position[]={5123,19,5223}; position[]={5123,19,5223};
name="center"; name="center";
type="Empty"; type="Empty";
a=4500;b=4500;
}; };
class Item1 class Item1
{ {
@@ -267,6 +268,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={5123,19,5223};
name="crashsites";
type="Empty";
a=4500;b=4500;
};
class Item14
{
position[]={5123,19,5223};
name="carepackages";
type="Empty";
a=4500;b=0;
};
class Item15
{ {
position[]={1992,8,1169}; position[]={1992,8,1169};
name="st_2"; name="st_2";
@@ -274,7 +289,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={1283,48,9073}; position[]={1283,48,9073};
name="st_3"; name="st_3";
@@ -282,7 +297,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item17
{ {
position[]={4968,13,5130}; position[]={4968,13,5130};
name="st_4"; name="st_4";
@@ -290,7 +305,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item16 class Item18
{ {
position[]={5976,19,6162}; position[]={5976,19,6162};
name="st_3_1"; name="st_3_1";
@@ -298,7 +313,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item17 class Item19
{ {
position[]={8784,0,5185}; position[]={8784,0,5185};
name="st_3_1_1"; name="st_3_1_1";
@@ -306,7 +321,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item18 class Item20
{ {
position[]={2641,4,7123}; position[]={2641,4,7123};
name="st_3_1_1_1"; name="st_3_1_1_1";
@@ -314,7 +329,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item19 class Item21
{ {
position[]={6285,12,1296}; position[]={6285,12,1296};
name="st_3_2"; name="st_3_2";
@@ -322,7 +337,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item20 class Item22
{ {
position[]={8409,14,3379}; position[]={8409,14,3379};
name="st_3_2_1"; name="st_3_2_1";
@@ -330,7 +345,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item21 class Item23
{ {
position[]={6271,19,1273}; position[]={6271,19,1273};
name="st_3_2_2"; name="st_3_2_2";
@@ -338,7 +353,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item22 class Item24
{ {
position[]={8419,18,3369}; position[]={8419,18,3369};
name="st_3_2_3"; name="st_3_2_3";
@@ -346,7 +361,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item23 class Item25
{ {
position[]={7230,18,2134}; position[]={7230,18,2134};
name="st_3_2_3_1"; name="st_3_2_3_1";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 20000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=28; items=30;
class Item0 class Item0
{ {
position[]={10732,193,12687}; position[]={10732,193,12687};
name="center"; name="center";
type="Empty"; type="Empty";
a=10000;b=10000;
}; };
class Item1 class Item1
{ {
@@ -260,6 +261,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item12 class Item12
{
position[]={10732,193,12687};
name="crashsites";
type="Empty";
a=10000;b=10000;
};
class Item13
{
position[]={10732,193,12687};
name="carepackages";
type="Empty";
a=10000;b=0;
};
class Item14
{ {
position[]={11698,-114,15210}; position[]={11698,-114,15210};
name="TraderCityLyepestok"; name="TraderCityLyepestok";
@@ -267,7 +282,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item13 class Item15
{ {
position[]={15309,-14,9278}; position[]={15309,-14,9278};
name="TraderCitySabina"; name="TraderCitySabina";
@@ -275,7 +290,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item14 class Item16
{ {
position[]={5538,-35,8762}; position[]={5538,-35,8762};
name="TraderCityBilgrad"; name="TraderCityBilgrad";
@@ -283,7 +298,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item15 class Item17
{ {
position[]={7376,-34,4296}; position[]={7376,-34,4296};
name="TraderCityBranibor"; name="TraderCityBranibor";
@@ -291,7 +306,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item16 class Item18
{ {
position[]={10948,-10,654}; position[]={10948,-10,654};
name="BanditVendor"; name="BanditVendor";
@@ -299,7 +314,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item17 class Item19
{ {
position[]={15587,-35,16394}; position[]={15587,-35,16394};
name="HeroVendor"; name="HeroVendor";
@@ -307,7 +322,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item18 class Item20
{ {
position[]={16555,-44,10159}; position[]={16555,-44,10159};
name="AircraftDealer"; name="AircraftDealer";
@@ -315,7 +330,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item19 class Item21
{ {
position[]={6815,7,8534}; position[]={6815,7,8534};
name="AircraftDealer2"; name="AircraftDealer2";
@@ -323,7 +338,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item20 class Item22
{ {
position[]={4066,-36,7265}; position[]={4066,-36,7265};
name="Misc.Vendor"; name="Misc.Vendor";
@@ -331,7 +346,7 @@ class Mission
type="mil_box"; type="mil_box";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item21 class Item23
{ {
position[]={17497,-235,7159}; position[]={17497,-235,7159};
name="Misc.Vendor2"; name="Misc.Vendor2";
@@ -339,7 +354,7 @@ class Mission
type="mil_box"; type="mil_box";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item22 class Item24
{ {
position[]={17332,5,12930}; position[]={17332,5,12930};
name="BoatDealer"; name="BoatDealer";
@@ -347,7 +362,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item23 class Item25
{ {
position[]={10570,-0,16772}; position[]={10570,-0,16772};
name="BoatDealer2"; name="BoatDealer2";
@@ -355,7 +370,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item24 class Item26
{ {
position[]={10698,0,5983}; position[]={10698,0,5983};
name="BoatDealer3"; name="BoatDealer3";
@@ -363,7 +378,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item25 class Item27
{ {
position[]={5419,-2,9503}; position[]={5419,-2,9503};
name="BoatDealer4"; name="BoatDealer4";
@@ -371,7 +386,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item26 class Item28
{ {
position[]={13342,-172,8611}; position[]={13342,-172,8611};
name="Wholesaler"; name="Wholesaler";
@@ -379,7 +394,7 @@ class Mission
type="mil_box"; type="mil_box";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item27 class Item29
{ {
position[]={9859,-173,7471}; position[]={9859,-173,7471};
name="Wholesaler2"; name="Wholesaler2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=25; items=27;
class Item0 class Item0
{ {
position[]={5893,50,8665}; position[]={5893,50,8665};
name="center"; name="center";
type="Empty"; type="Empty";
a=4000;b=4000;
}; };
class Item1 class Item1
{ {
@@ -267,6 +268,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={5893,50,8665};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={5893,50,8665};
name="carepackages";
type="Empty";
a=4000;b=0;
};
class Item15
{ {
position[]={5769,21,10774}; position[]={5769,21,10774};
name="GerneralPartsSupplies"; name="GerneralPartsSupplies";
@@ -274,7 +289,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={8885,14,10757}; position[]={8885,14,10757};
name="WholesalerNorth"; name="WholesalerNorth";
@@ -282,7 +297,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item15 class Item17
{ {
position[]={5563,39,10343}; position[]={5563,39,10343};
name="Doctor"; name="Doctor";
@@ -290,7 +305,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item16 class Item18
{ {
position[]={4702,28,8925}; position[]={4702,28,8925};
name="HighEndWeaponsAmmo"; name="HighEndWeaponsAmmo";
@@ -298,7 +313,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item17 class Item19
{ {
position[]={3604,185,8026}; position[]={3604,185,8026};
name="HeroVendor"; name="HeroVendor";
@@ -306,7 +321,7 @@ class Mission
type="hd_dot"; type="hd_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item18 class Item20
{ {
position[]={7317,87,8023}; position[]={7317,87,8023};
name="VehicleFriendly"; name="VehicleFriendly";
@@ -314,7 +329,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item19 class Item21
{ {
position[]={4305,3,4779}; position[]={4305,3,4779};
name="NeutralVendors"; name="NeutralVendors";
@@ -322,7 +337,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item20 class Item22
{ {
position[]={2186,4,5766}; position[]={2186,4,5766};
name="WholesalerSouth"; name="WholesalerSouth";
@@ -330,7 +345,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item21 class Item23
{ {
position[]={5032,49,8234}; position[]={5032,49,8234};
name="LowEndWeaponsAmmo"; name="LowEndWeaponsAmmo";
@@ -338,7 +353,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item22 class Item24
{ {
position[]={7720,4,5847}; position[]={7720,4,5847};
name="BoatVendor"; name="BoatVendor";
@@ -346,7 +361,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item23 class Item25
{ {
position[]={7239,240,7046}; position[]={7239,240,7046};
name="Bandit Trader"; name="Bandit Trader";
@@ -354,7 +369,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item24 class Item26
{ {
position[]={6283,41,9380}; position[]={6283,41,9380};
name="PlaneVendor"; name="PlaneVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -188,12 +188,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=24; items=26;
class Item0 class Item0
{ {
position[]={5192,62,4994}; position[]={5192,62,4994};
name="center"; name="center";
type="Empty"; type="Empty";
a=6000;b=6000;
}; };
class Item1 class Item1
{ {
@@ -268,6 +269,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={5192,62,4994};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={5192,62,4994};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{ {
position[]={4763,3,7484}; position[]={4763,3,7484};
name="AirVehiclesF"; name="AirVehiclesF";
@@ -275,7 +290,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={5232,1,8228}; position[]={5232,1,8228};
name="WholesalerNorth"; name="WholesalerNorth";
@@ -283,7 +298,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item15 class Item17
{ {
position[]={9056,9,4073}; position[]={9056,9,4073};
name="HeroVehicles"; name="HeroVehicles";
@@ -291,7 +306,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item16 class Item18
{ {
position[]={1891,5,3611}; position[]={1891,5,3611};
name="NeutralAirVehicles"; name="NeutralAirVehicles";
@@ -299,7 +314,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item17 class Item19
{ {
position[]={3349,1,2311}; position[]={3349,1,2311};
name="Boats"; name="Boats";
@@ -307,7 +322,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item20
{ {
position[]={8687,7,3137}; position[]={8687,7,3137};
name="NeutralTraders"; name="NeutralTraders";
@@ -315,7 +330,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item19 class Item21
{ {
position[]={4422,21,1629}; position[]={4422,21,1629};
name="NeutralTraderCity2"; name="NeutralTraderCity2";
@@ -323,7 +338,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item20 class Item22
{ {
position[]={7224,8,727}; position[]={7224,8,727};
name="WholesaleSouth"; name="WholesaleSouth";
@@ -331,7 +346,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item21 class Item23
{ {
position[]={4338,101,6317}; position[]={4338,101,6317};
name="PlanicaTraders"; name="PlanicaTraders";
@@ -339,7 +354,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item22 class Item24
{ {
position[]={2247,35,9473}; position[]={2247,35,9473};
name="IslandVehiclePartsVendors"; name="IslandVehiclePartsVendors";
@@ -347,7 +362,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item23 class Item25
{ {
position[]={3804,-1,7656}; position[]={3804,-1,7656};
name="Boat2"; name="Boat2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=18; items=20;
class Item0 class Item0
{ {
position[]={7839,0,8414}; position[]={7839,0,8414};
name="center"; name="center";
type="Empty"; type="Empty";
a=7500;b=7000;
}; };
class Item1 class Item1
{ {
@@ -234,6 +235,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item8 class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{ {
position[]={4069,365,11661}; position[]={4069,365,11661};
name="Tradercitybash"; name="Tradercitybash";
@@ -241,7 +256,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item9 class Item11
{ {
position[]={11469,317,11356}; position[]={11469,317,11356};
name="Tradercityklen"; name="Tradercityklen";
@@ -249,7 +264,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item10 class Item12
{ {
position[]={6345,306,7808}; position[]={6345,306,7808};
name="Tradercitystary"; name="Tradercitystary";
@@ -257,7 +272,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item11 class Item13
{ {
position[]={1146,9,2676}; position[]={1146,9,2676};
name="boatsnwholesale_1"; name="boatsnwholesale_1";
@@ -265,7 +280,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item12 class Item14
{ {
position[]={13247,7,6076}; position[]={13247,7,6076};
name="boatsnwholesale_1_1"; name="boatsnwholesale_1_1";
@@ -273,7 +288,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item13 class Item15
{ {
position[]={5068,338,9723}; position[]={5068,338,9723};
name="Airplane Dealer"; name="Airplane Dealer";
@@ -281,7 +296,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item14 class Item16
{ {
position[]={8385,1,2368}; position[]={8385,1,2368};
name="Boat Dealer"; name="Boat Dealer";
@@ -289,7 +304,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item15 class Item17
{ {
position[]={12945,209,12751}; position[]={12945,209,12751};
name="HeroVendor"; name="HeroVendor";
@@ -297,7 +312,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item16 class Item18
{ {
position[]={13093,0,8241}; position[]={13093,0,8241};
name="Boat Dealer_1"; name="Boat Dealer_1";
@@ -305,7 +320,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorOrange"; colorName="ColorOrange";
}; };
class Item17 class Item19
{ {
position[]={1610,283,7781}; position[]={1610,283,7781};
name="BanditVendor"; name="BanditVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 7000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=15; items=17;
class Item0 class Item0
{ {
position[]={10788,90,8680}; position[]={10788,90,8680};
name="center"; name="center";
type="Empty"; type="Empty";
a=3500;b=3500;
}; };
class Item1 class Item1
{ {
@@ -228,6 +229,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item7 class Item7
{
position[]={10788,90,8680};
name="crashsites";
type="Empty";
a=3500;b=3500;
};
class Item8
{
position[]={10788,90,8680};
name="carepackages";
type="Empty";
a=3500;b=0;
};
class Item9
{ {
position[]={10015,5,5963}; position[]={10015,5,5963};
name="wholesaleSouth"; name="wholesaleSouth";
@@ -235,7 +250,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item8 class Item10
{ {
position[]={14853,37,7646}; position[]={14853,37,7646};
name="boatTraderEast"; name="boatTraderEast";
@@ -243,7 +258,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item9 class Item11
{ {
position[]={11897,2,5307}; position[]={11897,2,5307};
name="BoatDealerSouth"; name="BoatDealerSouth";
@@ -251,7 +266,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item10 class Item12
{ {
position[]={8294,5,4347}; position[]={8294,5,4347};
name="AirVehicles"; name="AirVehicles";
@@ -259,7 +274,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item11 class Item13
{ {
position[]={13572,41,7520}; position[]={13572,41,7520};
name="BanditDen"; name="BanditDen";
@@ -267,7 +282,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item12 class Item14
{ {
position[]={9660,25,10888}; position[]={9660,25,10888};
name="Jesco"; name="Jesco";
@@ -275,7 +290,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item13 class Item15
{ {
position[]={7979,22,10603}; position[]={7979,22,10603};
name="TradercityBash"; name="TradercityBash";
@@ -283,7 +298,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item14 class Item16
{ {
position[]={9728,5,4045}; position[]={9728,5,4045};
name="HeroTrader"; name="HeroTrader";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=13; items=15;
class Item0 class Item0
{ {
position[]={3595,18,3689}; position[]={3595,18,3689};
name="center"; name="center";
type="Empty"; type="Empty";
a=2000;b=2000;
}; };
class Item1 class Item1
{ {
@@ -266,6 +267,20 @@ class Mission
name="spawn10"; name="spawn10";
type="Empty"; type="Empty";
}; };
class Item13
{
position[]={3595,18,3689};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={3595,18,3689};
name="carepackages";
type="Empty";
a=2000;b=0;
};
}; };
}; };
class Intro class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -200,12 +200,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=16; items=18;
class Item0 class Item0
{ {
position[]={2594,0,2435}; position[]={2594,0,2435};
name="center"; name="center";
type="Empty"; type="Empty";
a=3000;b=3000;
}; };
class Item1 class Item1
{ {
@@ -250,6 +251,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item8 class Item8
{
position[]={2594,0,2435};
name="crashsites";
type="Empty";
a=3000;b=3000;
};
class Item9
{
position[]={2594,0,2435};
name="carepackages";
type="Empty";
a=3000;b=0;
};
class Item10
{ {
position[]={4099,16,9242}; position[]={4099,16,9242};
name="BanditTrader"; name="BanditTrader";
@@ -257,7 +272,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item9 class Item11
{ {
position[]={4491,11,495}; position[]={4491,11,495};
name="AirVehicleUnarmed"; name="AirVehicleUnarmed";
@@ -265,7 +280,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item10 class Item12
{ {
position[]={3695,30,2409}; position[]={3695,30,2409};
name="TraderCity1"; name="TraderCity1";
@@ -273,7 +288,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item11 class Item13
{ {
position[]={3390,67,4102}; position[]={3390,67,4102};
name="TraderCity2"; name="TraderCity2";
@@ -281,7 +296,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item12 class Item14
{ {
position[]={4688,4,1887}; position[]={4688,4,1887};
name="Wholesaler"; name="Wholesaler";
@@ -289,7 +304,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item13 class Item15
{ {
position[]={1609,24,1071}; position[]={1609,24,1071};
name="BanditVendor"; name="BanditVendor";
@@ -297,7 +312,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item14 class Item16
{ {
position[]={4342,14,3663}; position[]={4342,14,3663};
name="HeroVendor"; name="HeroVendor";
@@ -305,7 +320,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item15 class Item17
{ {
position[]={3540,-2,3142}; position[]={3540,-2,3142};
name="BoatVendor"; name="BoatVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=22; items=24;
class Item0 class Item0
{ {
position[]={3785,66,4003}; position[]={3785,66,4003};
name="center"; name="center";
type="Empty"; type="Empty";
a=3000;b=3000;
}; };
class Item1 class Item1
{ {
@@ -228,6 +229,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item7 class Item7
{
position[]={3785,66,4003};
name="crashsites";
type="Empty";
a=3000;b=3000;
};
class Item8
{
position[]={3785,66,4003};
name="carepackages";
type="Empty";
a=3000;b=0;
};
class Item9
{ {
position[]={4799,13,7339}; position[]={4799,13,7339};
name="boatTraderEast"; name="boatTraderEast";
@@ -235,7 +250,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item8 class Item10
{ {
position[]={2390,0,7534}; position[]={2390,0,7534};
name="BoatDealerSouth"; name="BoatDealerSouth";
@@ -243,7 +258,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item9 class Item11
{ {
position[]={1790,20,3658}; position[]={1790,20,3658};
name="AirVehicles"; name="AirVehicles";
@@ -251,7 +266,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item10 class Item12
{ {
position[]={3563,9,6036}; position[]={3563,9,6036};
name="BanditDen"; name="BanditDen";
@@ -259,7 +274,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item11 class Item13
{ {
position[]={1399,91,6955}; position[]={1399,91,6955};
name="NorthNeutralVendors"; name="NorthNeutralVendors";
@@ -267,7 +282,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item12 class Item14
{ {
position[]={3935,1,873}; position[]={3935,1,873};
name="SouthNeutralVendors"; name="SouthNeutralVendors";
@@ -275,7 +290,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item13 class Item15
{ {
position[]={4801,91,3078}; position[]={4801,91,3078};
name="HeroTrader"; name="HeroTrader";
@@ -283,7 +298,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item14 class Item16
{ {
position[]={5346,64,2305}; position[]={5346,64,2305};
name="BlackMarket"; name="BlackMarket";
@@ -291,7 +306,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item15 class Item17
{ {
position[]={1198,39,1898}; position[]={1198,39,1898};
name="SouthWestWholesale"; name="SouthWestWholesale";
@@ -299,37 +314,37 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item16 class Item18
{ {
position[]={6157,14,4954}; position[]={6157,14,4954};
name="spawn5"; name="spawn5";
type="Empty"; type="Empty";
}; };
class Item17 class Item19
{ {
position[]={1816,3,4507}; position[]={1816,3,4507};
name="spawn6"; name="spawn6";
type="Empty"; type="Empty";
}; };
class Item18 class Item20
{ {
position[]={4558,6,6546}; position[]={4558,6,6546};
name="spawn7"; name="spawn7";
type="Empty"; type="Empty";
}; };
class Item19 class Item21
{ {
position[]={5781,6,6704}; position[]={5781,6,6704};
name="spawn8"; name="spawn8";
type="Empty"; type="Empty";
}; };
class Item20 class Item22
{ {
position[]={5985,6,4278}; position[]={5985,6,4278};
name="spawn9"; name="spawn9";
type="Empty"; type="Empty";
}; };
class Item21 class Item23
{ {
position[]={4448,6,5874}; position[]={4448,6,5874};
name="spawn10"; name="spawn10";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -183,12 +183,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=18; items=20;
class Item0 class Item0
{ {
position[]={10442,86,10438}; position[]={10442,86,10438};
name="center"; name="center";
type="Empty"; type="Empty";
a=6000;b=6000;
}; };
class Item1 class Item1
{ {
@@ -227,6 +228,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item7 class Item7
{
position[]={10442,86,10438};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item8
{
position[]={10442,86,10438};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item9
{ {
position[]={12556,42,8359}; position[]={12556,42,8359};
name="Tradercitycorazol"; name="Tradercitycorazol";
@@ -234,7 +249,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item8 class Item10
{ {
position[]={13574,3,8677}; position[]={13574,3,8677};
name="wholesaleSouth"; name="wholesaleSouth";
@@ -242,7 +257,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item9 class Item11
{ {
position[]={11453,4,5418}; position[]={11453,4,5418};
name="boatTraderEast"; name="boatTraderEast";
@@ -250,7 +265,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item10 class Item12
{ {
position[]={19237,4,13592}; position[]={19237,4,13592};
name="BoatDealerSouth"; name="BoatDealerSouth";
@@ -258,7 +273,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item11 class Item13
{ {
position[]={9911,139,10010}; position[]={9911,139,10010};
name="AirVehicles"; name="AirVehicles";
@@ -266,7 +281,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item12 class Item14
{ {
position[]={6414,57,7461}; position[]={6414,57,7461};
name="BanditDen"; name="BanditDen";
@@ -274,7 +289,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item13 class Item15
{ {
position[]={17186,40,13596}; position[]={17186,40,13596};
name="Ixel"; name="Ixel";
@@ -282,7 +297,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={13434,2,6888}; position[]={13434,2,6888};
name="BoatDealerEast"; name="BoatDealerEast";
@@ -290,7 +305,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item15 class Item17
{ {
position[]={14273,41,12408}; position[]={14273,41,12408};
name="TradercityBag"; name="TradercityBag";
@@ -298,7 +313,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item16 class Item18
{ {
position[]={17270,14,9570}; position[]={17270,14,9570};
name="HeroTrader"; name="HeroTrader";
@@ -306,7 +321,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item17 class Item19
{ {
position[]={13243,25,11188}; position[]={13243,25,11188};
name="BlackMarket"; name="BlackMarket";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=23; items=25;
class Item0 class Item0
{ {
position[]={5010,0,5250}; position[]={5010,0,5250};
name="center"; name="center";
type="Empty"; type="Empty";
a=7000;b=7000;
}; };
class Item1 class Item1
{ {
@@ -267,6 +268,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={5010,0,5250};
name="crashsites";
type="Empty";
a=7000;b=7000;
};
class Item14
{
position[]={5010,0,5250};
name="carepackages";
type="Empty";
a=7000;b=0;
};
class Item15
{ {
position[]={9638,10,6896}; position[]={9638,10,6896};
name="AirVehiclesF"; name="AirVehiclesF";
@@ -274,7 +289,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={5152,0,9055}; position[]={5152,0,9055};
name="WholesalerWest"; name="WholesalerWest";
@@ -282,7 +297,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item15 class Item17
{ {
position[]={9544,0,4156}; position[]={9544,0,4156};
name="HeroVehicles"; name="HeroVehicles";
@@ -290,7 +305,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item16 class Item18
{ {
position[]={280,0,3289}; position[]={280,0,3289};
name="NeutralAirVehicles"; name="NeutralAirVehicles";
@@ -298,7 +313,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item17 class Item19
{ {
position[]={5448,0,354}; position[]={5448,0,354};
name="Boats"; name="Boats";
@@ -306,7 +321,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item20
{ {
position[]={5191,71,4103}; position[]={5191,71,4103};
name="NeutralTraders"; name="NeutralTraders";
@@ -314,7 +329,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item19 class Item21
{ {
position[]={5149,177,3396}; position[]={5149,177,3396};
name="NeutralTraderCity2"; name="NeutralTraderCity2";
@@ -322,7 +337,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item20 class Item22
{ {
position[]={7273,0,256}; position[]={7273,0,256};
name="WholesaleSouth"; name="WholesaleSouth";
@@ -330,7 +345,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item21 class Item23
{ {
position[]={5233,159,7078}; position[]={5233,159,7078};
name="PlanicaTraders"; name="PlanicaTraders";
@@ -338,7 +353,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorBrown"; colorName="ColorBrown";
}; };
class Item22 class Item24
{ {
position[]={1298,0,9366}; position[]={1298,0,9366};
name="IslandVehiclePartsVendors"; name="IslandVehiclePartsVendors";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 18000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -185,12 +185,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=23; items=25;
class Item0 class Item0
{ {
position[]={10010,110,10448}; position[]={10010,110,10448};
name="center"; name="center";
type="Empty"; type="Empty";
a=9000;b=9000;
}; };
class Item1 class Item1
{ {
@@ -265,13 +266,27 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={10010,110,10448};
name="crashsites";
type="Empty";
a=9000;b=9000;
};
class Item14
{
position[]={10010,110,10448};
name="carepackages";
type="Empty";
a=9000;b=0;
};
class Item15
{ {
position[]={8246,15,15490}; position[]={8246,15,15490};
name="NeutralTraderCity"; name="NeutralTraderCity";
text="Trader City Lenzburg"; text="Trader City Lenzburg";
type="mil_circle"; type="mil_circle";
}; };
class Item14 class Item16
{ {
position[]={12397,216,5068}; position[]={12397,216,5068};
name="FriendlyTraderCity"; name="FriendlyTraderCity";
@@ -279,7 +294,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item17
{ {
position[]={5150,71,4862}; position[]={5150,71,4862};
name="HeroVendor"; name="HeroVendor";
@@ -287,7 +302,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item16 class Item18
{ {
position[]={15128,19,16421}; position[]={15128,19,16421};
name="UnarmedAirVehicles"; name="UnarmedAirVehicles";
@@ -295,7 +310,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item19
{ {
position[]={2125,13,7807}; position[]={2125,13,7807};
name="West Wholesaler"; name="West Wholesaler";
@@ -303,7 +318,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item20
{ {
position[]={5372,5,16091}; position[]={5372,5,16091};
name="NorthWholesaler"; name="NorthWholesaler";
@@ -311,7 +326,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item19 class Item21
{ {
position[]={6776,0,16955}; position[]={6776,0,16955};
name="NorthBoatVendor"; name="NorthBoatVendor";
@@ -319,7 +334,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item20 class Item22
{ {
position[]={10404,106,8282}; position[]={10404,106,8282};
name="BanditVendor"; name="BanditVendor";
@@ -327,7 +342,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item21 class Item23
{ {
position[]={16835,-2,5268}; position[]={16835,-2,5268};
name="SouthBoatVendor"; name="SouthBoatVendor";
@@ -335,7 +350,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item22 class Item24
{ {
position[]={15520,5,13225}; position[]={15520,5,13225};
name="NeutralTraderCIty2"; name="NeutralTraderCIty2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -185,12 +185,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=21; items=23;
class Item0 class Item0
{ {
position[]={15177,286,11335}; position[]={15177,286,11335};
name="center"; name="center";
type="Empty"; type="Empty";
a=11000;b=11000;
}; };
class Item1 class Item1
{ {
@@ -265,13 +266,27 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={15177,286,11335};
name="crashsites";
type="Empty";
a=11000;b=11000;
};
class Item14
{
position[]={15177,286,11335};
name="carepackages";
type="Empty";
a=11000;b=0;
};
class Item15
{ {
position[]={15487,87,17015}; position[]={15487,87,17015};
name="NeutralTraderCity"; name="NeutralTraderCity";
text="Trader City Seedorf"; text="Trader City Seedorf";
type="mil_circle"; type="mil_circle";
}; };
class Item14 class Item16
{ {
position[]={24713,409,21741}; position[]={24713,409,21741};
name="FriendlyTraderCity"; name="FriendlyTraderCity";
@@ -279,7 +294,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item17
{ {
position[]={11046,179,15669}; position[]={11046,179,15669};
name="HeroVendor"; name="HeroVendor";
@@ -287,7 +302,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item16 class Item18
{ {
position[]={15350,112,18522}; position[]={15350,112,18522};
name="UnarmedAirVehicles"; name="UnarmedAirVehicles";
@@ -295,7 +310,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item19
{ {
position[]={2507,271,3870}; position[]={2507,271,3870};
name="SouthWholesaler"; name="SouthWholesaler";
@@ -303,7 +318,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item20
{ {
position[]={223,139,22703}; position[]={223,139,22703};
name="NorthWholesaler"; name="NorthWholesaler";
@@ -311,7 +326,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item19 class Item21
{ {
position[]={16894,0,1781}; position[]={16894,0,1781};
name="BanditVendor"; name="BanditVendor";
@@ -319,7 +334,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item20 class Item22
{ {
position[]={13176,176,6614}; position[]={13176,176,6614};
name="NeutralTraderCIty2"; name="NeutralTraderCIty2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -185,12 +185,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=21; items=23;
class Item0 class Item0
{ {
position[]={15177,286,11335}; position[]={15177,286,11335};
name="center"; name="center";
type="Empty"; type="Empty";
a=11000;b=11000;
}; };
class Item1 class Item1
{ {
@@ -265,13 +266,27 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={15177,286,11335};
name="crashsites";
type="Empty";
a=11000;b=11000;
};
class Item14
{
position[]={15177,286,11335};
name="carepackages";
type="Empty";
a=11000;b=0;
};
class Item15
{ {
position[]={15487,87,17015}; position[]={15487,87,17015};
name="NeutralTraderCity"; name="NeutralTraderCity";
text="Trader City Seedorf"; text="Trader City Seedorf";
type="mil_circle"; type="mil_circle";
}; };
class Item14 class Item16
{ {
position[]={24713,409,21741}; position[]={24713,409,21741};
name="FriendlyTraderCity"; name="FriendlyTraderCity";
@@ -279,7 +294,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item17
{ {
position[]={11046,179,15669}; position[]={11046,179,15669};
name="HeroVendor"; name="HeroVendor";
@@ -287,7 +302,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlue"; colorName="ColorBlue";
}; };
class Item16 class Item18
{ {
position[]={15350,112,18522}; position[]={15350,112,18522};
name="UnarmedAirVehicles"; name="UnarmedAirVehicles";
@@ -295,7 +310,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item19
{ {
position[]={2507,271,3870}; position[]={2507,271,3870};
name="SouthWholesaler"; name="SouthWholesaler";
@@ -303,7 +318,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item20
{ {
position[]={223,139,22703}; position[]={223,139,22703};
name="NorthWholesaler"; name="NorthWholesaler";
@@ -311,7 +326,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item19 class Item21
{ {
position[]={16894,0,1781}; position[]={16894,0,1781};
name="BanditVendor"; name="BanditVendor";
@@ -319,7 +334,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item20 class Item22
{ {
position[]={13176,176,6614}; position[]={13176,176,6614};
name="NeutralTraderCIty2"; name="NeutralTraderCIty2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 2000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=15; items=17;
class Item0 class Item0
{ {
position[]={1096,56,1052}; position[]={1096,56,1052};
name="center"; name="center";
type="Empty"; type="Empty";
a=1000;b=1000;
}; };
class Item1 class Item1
{ {
@@ -266,6 +267,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={1096,56,1052};
name="crashsites";
type="Empty";
a=1000;b=1000;
};
class Item14
{
position[]={1096,56,1052};
name="carepackages";
type="Empty";
a=1000;b=0;
};
class Item15
{ {
position[]={506,32,1105}; position[]={506,32,1105};
name="test"; name="test";
@@ -277,7 +292,7 @@ class Mission
a=150; a=150;
b=150; b=150;
}; };
class Item14 class Item16
{ {
position[]={410,32,1196}; position[]={410,32,1196};
name="Safe Zone"; name="Safe Zone";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=15; items=17;
class Item0 class Item0
{ {
position[]={4008,16,3980}; position[]={4008,16,3980};
name="center"; name="center";
type="Empty"; type="Empty";
a=4000;b=4000;
}; };
class Item1 class Item1
{ {
@@ -266,6 +267,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={4008,16,3980};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={4008,16,3980};
name="carepackages";
type="Empty";
a=4000;b=0;
};
class Item15
{ {
position[]={3568,27,6816}; position[]={3568,27,6816};
name="HeroCamp"; name="HeroCamp";
@@ -273,7 +288,7 @@ class Mission
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item14 class Item16
{ {
position[]={4753,64,831}; position[]={4753,64,831};
name="BanditCamp"; name="BanditCamp";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=13; items=15;
class Item0 class Item0
{ {
position[]={2129,319,1811}; position[]={2129,319,1811};
name="center"; name="center";
type="Empty"; type="Empty";
a=2000;b=2000;
}; };
class Item1 class Item1
{ {
@@ -263,6 +264,20 @@ class Mission
name="spawn10"; name="spawn10";
type="Empty"; type="Empty";
}; };
class Item13
{
position[]={2129,319,1811};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={2129,319,1811};
name="carepackages";
type="Empty";
a=2000;b=0;
};
}; };
}; };
class Intro class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -199,12 +199,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=37; items=39;
class Item0 class Item0
{ {
position[]={4078,30,4757}; position[]={4078,30,4757};
name="center"; name="center";
type="Empty"; type="Empty";
a=6000;b=6000;
}; };
class Item1 class Item1
{ {
@@ -279,6 +280,20 @@ class Mission
type="Empty"; type="Empty";
}; };
class Item13 class Item13
{
position[]={4078,30,4757};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={4078,30,4757};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{ {
position[]={6011,13,6626}; position[]={6011,13,6626};
name="RaceTrack"; name="RaceTrack";
@@ -288,7 +303,7 @@ class Mission
fillName="Border"; fillName="Border";
drawBorder=1; drawBorder=1;
}; };
class Item14 class Item16
{ {
position[]={6539,20,6868}; position[]={6539,20,6868};
name="RepairGuy"; name="RepairGuy";
@@ -296,7 +311,7 @@ class Mission
type="mil_box"; type="mil_box";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item17
{ {
position[]={7026,11,7105}; position[]={7026,11,7105};
name="PlaneVendor"; name="PlaneVendor";
@@ -304,7 +319,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item16 class Item18
{ {
position[]={3054,14,8032}; position[]={3054,14,8032};
name="Wholesale"; name="Wholesale";
@@ -312,7 +327,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item19
{ {
position[]={3608,235,3685}; position[]={3608,235,3685};
name="HighWeapons/ammo"; name="HighWeapons/ammo";
@@ -320,7 +335,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item18 class Item20
{ {
position[]={4245,46,4486}; position[]={4245,46,4486};
name="Parts"; name="Parts";
@@ -328,7 +343,7 @@ class Mission
type="mil_box"; type="mil_box";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item19 class Item21
{ {
position[]={4138,23,1492}; position[]={4138,23,1492};
name="Choppers"; name="Choppers";
@@ -336,7 +351,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item20 class Item22
{ {
position[]={7553,11,3028}; position[]={7553,11,3028};
name="lowEndCars"; name="lowEndCars";
@@ -344,7 +359,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item21 class Item23
{ {
position[]={7514,10,2953}; position[]={7514,10,2953};
name="LowEndWeapons"; name="LowEndWeapons";
@@ -352,7 +367,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item22 class Item24
{ {
position[]={3024,45,5956}; position[]={3024,45,5956};
name="HighEndCars"; name="HighEndCars";
@@ -360,7 +375,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item23 class Item25
{ {
position[]={895,29,5271}; position[]={895,29,5271};
name="MedicalandBags"; name="MedicalandBags";
@@ -368,7 +383,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item24 class Item26
{ {
position[]={8357,23,8740}; position[]={8357,23,8740};
name="Wholesaler"; name="Wholesaler";
@@ -376,7 +391,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item25 class Item27
{ {
position[]={4178,12,2342}; position[]={4178,12,2342};
name="BagsNFood"; name="BagsNFood";
@@ -384,7 +399,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item26 class Item28
{ {
position[]={728,41,1571}; position[]={728,41,1571};
name="Wholesalers"; name="Wholesalers";
@@ -392,7 +407,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item27 class Item29
{ {
position[]={1724,42,4137}; position[]={1724,42,4137};
name="DirtTrackVendor"; name="DirtTrackVendor";
@@ -400,7 +415,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item28 class Item30
{ {
position[]={2376,56,4120}; position[]={2376,56,4120};
name="OffRoad4x4"; name="OffRoad4x4";
@@ -408,7 +423,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item29 class Item31
{ {
position[]={4015,4,5216}; position[]={4015,4,5216};
name="BoatVendor"; name="BoatVendor";
@@ -416,7 +431,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item30 class Item32
{ {
position[]={5523,2,4412}; position[]={5523,2,4412};
name="BoatVendor1"; name="BoatVendor1";
@@ -424,7 +439,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item31 class Item33
{ {
position[]={3939,2,2199}; position[]={3939,2,2199};
name="BoatVendor2"; name="BoatVendor2";
@@ -432,7 +447,7 @@ class Mission
type="mil_triangle"; type="mil_triangle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item32 class Item34
{ {
position[]={6673,52,6355}; position[]={6673,52,6355};
name="BagVendor1"; name="BagVendor1";
@@ -440,7 +455,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item33 class Item35
{ {
position[]={4238,48,4842}; position[]={4238,48,4842};
name="BagVendor2"; name="BagVendor2";
@@ -448,7 +463,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item34 class Item36
{ {
position[]={6679,26,4296}; position[]={6679,26,4296};
name="Doctor2"; name="Doctor2";
@@ -456,7 +471,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item35 class Item37
{ {
position[]={4099,16,9242}; position[]={4099,16,9242};
name="BanditTrader"; name="BanditTrader";
@@ -464,7 +479,7 @@ class Mission
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item36 class Item38
{ {
position[]={4139,23,1465}; position[]={4139,23,1465};
name="HeroTrader"; name="HeroTrader";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=13; items=15;
class Item0 class Item0
{ {
position[]={1056,51,1016}; position[]={1056,51,1016};
name="center"; name="center";
type="Empty"; type="Empty";
a=2000;b=2000;
}; };
class Item1 class Item1
{ {
@@ -263,6 +264,20 @@ class Mission
name="spawn10"; name="spawn10";
type="Empty"; type="Empty";
}; };
class Item13
{
position[]={1056,51,1016};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={1056,51,1016};
name="carepackages";
type="Empty";
a=2000;b=0;
};
}; };
}; };
class Intro class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
}; };
class Markers class Markers
{ {
items=13; items=15;
class Item0 class Item0
{ {
position[]={4103,313,5133}; position[]={4103,313,5133};
name="center"; name="center";
type="Empty"; type="Empty";
a=4000;b=4000;
}; };
class Item1 class Item1
{ {
@@ -263,6 +264,20 @@ class Mission
name="spawn10"; name="spawn10";
type="Empty"; type="Empty";
}; };
class Item13
{
position[]={4103,313,5133};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={4103,313,5133};
name="carepackages";
type="Empty";
a=4000;b=0;
};
}; };
}; };
class Intro class Intro