mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-13 21:31:56 +03:00
Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected camp spawn positions and radii (further north, south, east, west, etc.). Also removed some hardcoded checks for Chernarus, since dayz_townGenerator should always be off on other maps for now. Someone may add town generator coordinates for other maps later. Related vanilla commits: https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55 https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4 https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
This commit is contained in:
@@ -14,7 +14,6 @@ poi_processObject = {
|
||||
_o setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
};
|
||||
|
||||
if (toLower worldName == "chernarus") then {
|
||||
if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
|
||||
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\security\antiwallhack.sqf");
|
||||
};
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user