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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected camp spawn positions and radii (further north, south, east, west, etc.). Also removed some hardcoded checks for Chernarus, since dayz_townGenerator should always be off on other maps for now. Someone may add town generator coordinates for other maps later. Related vanilla commits:b20b402bf07c8b69eb827dfd3ef9cf
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@@ -131,7 +131,6 @@ pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
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dayZ_explosiveParts = ["palivo","motor"];
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dayz_centerMarker = getMarkerPos "center";
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//Survival Variables
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SleepFood = 2160; //minutes (48 hours)
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@@ -421,6 +420,12 @@ if(isNil "dayz_ForcefullmoonNights") then {
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if(isNil "dayz_randomMaxFuelAmount") then {
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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};
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if(isNil "dayz_townGenerator") then {
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dayz_townGenerator = true; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
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};
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if(isNil "dayz_townGeneratorBlackList") then {
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dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
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};
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//Replace server individual settings with ranked settings
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if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
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@@ -480,6 +485,14 @@ switch (dayz_presets) do {
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};
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};
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switch (toLower worldName) do {
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case "napf";
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
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};
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//start achievements_init
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
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@@ -543,14 +556,6 @@ if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
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DZE_maintainRange = ((DZE_PlotPole select 0)+20);
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if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
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switch (toLower worldName) do {
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case "napf";
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
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};
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if (isServer) then {
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dead_bodyCleanup = [];
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needUpdate_objects = [];
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@@ -573,9 +578,6 @@ if (isServer) then {
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
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if (isNil "EpochEvents") then {EpochEvents = [];};
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if (isNil "dayz_MapArea") then {dayz_MapArea = 10000;};
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if (isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};
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if (isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};
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if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
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if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
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if (isNil "spawnArea") then {spawnArea = 1400;};
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