mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
make traders agents not units
This commit is contained in:
@@ -191,7 +191,7 @@ _group_1 = createGroup _center_1;
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_unit_14 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_Pilot", [8150.3169, 4332.6704, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_Pilot", [8150.3169, 4332.6704, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
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_unit_14 = _this;
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_this setDir 200.83116;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -572,7 +572,7 @@ if (true) then
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_unit_37 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["Soldier_MG_PKM_PMC", [9652.1055, 10879.585, -0.031912103], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["Soldier_MG_PKM_PMC", [9652.1055, 10879.585, -0.031912103], [], 0, "CAN_COLLIDE"];
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_unit_37 = _this;
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_this setDir -8.7282362;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -583,7 +583,7 @@ if (true) then
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_unit_49 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["Soldier_GL_M16A2_PMC", [9655.0381, 10879.717, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["Soldier_GL_M16A2_PMC", [9655.0381, 10879.717, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_unit_49 = _this;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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_this setUnitAbility 0.60000002;
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@@ -593,7 +593,7 @@ if (true) then
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_unit_51 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Villager4", [9665.8789, 10897.973, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Villager4", [9665.8789, 10897.973, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
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_unit_51 = _this;
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_this setDir 253.78191;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -604,7 +604,7 @@ if (true) then
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_unit_55 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["CIV_Contractor2_BAF", [9648.124, 10900.857, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["CIV_Contractor2_BAF", [9648.124, 10900.857, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_unit_55 = _this;
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_this setDir 169.78815;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -620,7 +620,7 @@ _group_2 = createGroup _center_2;
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_unit_56 = objNull;
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if (true) then
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{
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_this = _group_2 createUnit ["Dr_Annie_Baker_EP1", [9660.083, 10903.648, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
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_this = _group_2 createAgent ["Dr_Annie_Baker_EP1", [9660.083, 10903.648, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
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_unit_56 = _this;
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_this setDir 180.8215;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -640,7 +640,7 @@ if (true) then
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_unit_58 = objNull;
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if (true) then
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{
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_this = _group_2 createUnit ["Damsel5", [9664.749, 10890.223, 0.0001335144], [], 0, "CAN_COLLIDE"];
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_this = _group_2 createAgent ["Damsel5", [9664.749, 10890.223, 0.0001335144], [], 0, "CAN_COLLIDE"];
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_unit_58 = _this;
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_this setDir -91.013748;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -784,7 +784,7 @@ if (true) then
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_unit_75 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Villager3", [11920.514, 5269.9688, 1.5940602], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Villager3", [11920.514, 5269.9688, 1.5940602], [], 0, "CAN_COLLIDE"];
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_unit_75 = _this;
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_this setDir 12.366267;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -811,7 +811,7 @@ if (true) then
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_unit_86 = objNull;
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if (true) then
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{
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_this = _group_2 createUnit ["RU_Farmwife4", [7976.5767, 10574.898, 0.1468713], [], 0, "CAN_COLLIDE"];
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_this = _group_2 createAgent ["RU_Farmwife4", [7976.5767, 10574.898, 0.1468713], [], 0, "CAN_COLLIDE"];
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_unit_86 = _this;
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_this setDir -6.4260778;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -822,7 +822,7 @@ if (true) then
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_unit_90 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_AR", [7972.5825, 10572.921, 0.14687319], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_AR", [7972.5825, 10572.921, 0.14687319], [], 0, "CAN_COLLIDE"];
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_unit_90 = _this;
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_this setDir -9.2197142;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -833,7 +833,7 @@ if (true) then
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_unit_94 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_CO", [7970.0234, 10572.893, 0.14689368], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_CO", [7970.0234, 10572.893, 0.14689368], [], 0, "CAN_COLLIDE"];
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_unit_94 = _this;
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_this setDir 5.5570426;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -844,7 +844,7 @@ if (true) then
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_unit_97 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Woodlander2", [7985.6006, 10607.414, 0.14688605], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Woodlander2", [7985.6006, 10607.414, 0.14688605], [], 0, "CAN_COLLIDE"];
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_unit_97 = _this;
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_this setDir 92.554123;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -855,7 +855,7 @@ if (true) then
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_unit_98 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_GL", [7989.9077, 10604.353, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_GL", [7989.9077, 10604.353, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
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_unit_98 = _this;
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_this setDir 97.450241;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -974,7 +974,7 @@ if (true) then
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_unit_103 = objNull;
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if (true) then
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{
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_this = _group_2 createUnit ["Dr_Hladik_EP1", [7963.6943, 10573.726, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
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_this = _group_2 createAgent ["Dr_Hladik_EP1", [7963.6943, 10573.726, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
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_unit_103 = _this;
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_this setDir 14.998249;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -985,7 +985,7 @@ if (true) then
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_unit_107 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["Tanny_PMC", [9756.0273, 4029.0276, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["Tanny_PMC", [9756.0273, 4029.0276, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
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_unit_107 = _this;
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_this setDir 47.765823;
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_this setUnitAbility 0.60000002;
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@@ -1249,7 +1249,7 @@ if (true) then
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_unit_115 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_Crew", [13575.962, 7496.8281], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_Crew", [13575.962, 7496.8281], [], 0, "CAN_COLLIDE"];
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_unit_115 = _this;
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_this setDir 244.20033;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -1367,7 +1367,7 @@ if (true) then
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_unit_122 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_3", [14834.71, 7660.9966, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_3", [14834.71, 7660.9966, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
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_unit_122 = _this;
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_this setDir 185.51167;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -1485,7 +1485,7 @@ if (true) then
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_unit_132 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_1", [10033.369, 5945.521, -2.1457672e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["GUE_Soldier_1", [10033.369, 5945.521, -2.1457672e-006], [], 0, "CAN_COLLIDE"];
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_unit_132 = _this;
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_this setDir 181.42169;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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@@ -1541,7 +1541,7 @@ if (true) then
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_unit_136 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["Soldier_TL_PMC", [7978.6685, 10584.979, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createAgent ["Soldier_TL_PMC", [7978.6685, 10584.979, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
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_unit_136 = _this;
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_this setDir -104.86208;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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