+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
This commit is contained in:
vbawol
2013-03-09 19:37:45 -06:00
parent a4ec727777
commit 15f0f615da
10 changed files with 50 additions and 28 deletions

View File

@@ -12,10 +12,10 @@ s_player_callzombies = 1;
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,65,true,(getPosATL player)] spawn player_alertZombies;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 7;
sleep 3;
// allow menu again
s_player_callzombies = -1;

View File

@@ -7,7 +7,15 @@ _holder = _array select 2;
_playerID = getPlayerUID player;
_text = getText (configFile >> _type >> _classname >> "displayName");
_holder setVariable["claimed",_playerID,true];
_claimedBy = _holder getVariable["claimed","0"];
// Only allow if not already claimed.
if (_claimedBy == "0") then {
// Since item was not claimed proceed with claiming it.
_holder setVariable["claimed",_playerID,true];
};
if(_classname isKindOf "TrapBear") exitwith {deleteVehicle _holder;};
@@ -31,9 +39,9 @@ if(_classname == "WoodenArrow") then {
};
if (_broken) exitWith { deleteVehicle _holder; cutText [localize "str_broken_arrow", "PLAIN DOWN"] };
sleep 0.25;
sleep 1;
_claimedBy = _holder getVariable["claimed",0];
_claimedBy = _holder getVariable["claimed","0"];
if (_claimedBy != _playerID) exitWith {cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
@@ -58,7 +66,7 @@ if (_isOk) then {
};
};
} else {
_holder setVariable["claimed",0,true];
_holder setVariable["claimed","0",true];
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
if (_classname == "MeleeCrowbar") then {
player removeMagazine 'crowbar_swing';

View File

@@ -10,7 +10,7 @@ _rnd = round(random 9) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
player playMoveNow _move;
sleep 1;
sleep 0.25;
_isZombie = _ent isKindOf "zZombie_base";
@@ -19,8 +19,8 @@ _isZombie = _ent isKindOf "zZombie_base";
if (_ent isKindOf "Animal" or _isZombie) then {
_ent setDamage 1;
} else {
//["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
usecBreakLegs = [_unit,player];
//["usecBreakLegs",[_item,player]] call broadcastRpcCallAll;
usecBreakLegs = [_item,player];
publicVariable "usecBreakLegs";
};

View File

@@ -55,6 +55,8 @@ if (_qty >= _qty_in) then {
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];

View File

@@ -62,6 +62,8 @@ if (_qty >= _qty_in) then {
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
publicVariableServer "dayzPublishVeh2";

View File

@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "0.994";
version = "0.995";
hiveVersion = 0.96; //0.93
};
};

View File

@@ -5,25 +5,36 @@ _array = _this; //_this select 0;
_unit = _array select 0;
_medic = _array select 1;
if (_unit == player) then {
if (local _unit && _unit == player) then {
// Make bleed
r_player_injured = true;
_unit setVariable ["USEC_injured",true,true];
_unit setVariable["startcombattimer", 1, false];
//Ensure Control is visible for bleeding
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1300;
_control ctrlShow true;
// Make bleed
if (random 2 < 1) then {
r_player_injured = true;
player setVariable ["USEC_injured",true,true];
//Ensure Control is visible for bleeding
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1300;
_control ctrlShow true;
};
// Make player infected
// r_player_infected = true;
// _unit setVariable["USEC_infected",true];
if (random 5 < 1) then {
r_player_infected = true;
player setVariable["USEC_infected",true,true];
};
};
// Break legs
if (random 25 < 1) then {
// break legs
};
// Knock out
if (random 100 < 1) then {
// perform knockout
};
if (isServer) then {
_unit setVariable["medForceUpdate",true];
player setVariable["medForceUpdate",true];
};

View File

@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 0.994 (1.7.6.1)";
text = "DayZ Epoch 0.995 (1.7.6.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;

View File

@@ -37,8 +37,8 @@ if (!isNull _object) then {
{ [_x,"gear"] call server_updateObject } foreach
(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
if (alive _object) then {
//[_object,(magazines _object),true,true] call server_playerSync;
[_object,[],true] call server_playerSync;
[_object,(magazines _object),true,true] call server_playerSync;
//[_object,[],true,false] call server_playerSync;
_myGroup = group _object;
deleteVehicle _object;
deleteGroup _myGroup;

View File

@@ -23,7 +23,6 @@ _magazines = _this select 1;
_forceGear = _this select 3;
_force = true;
_characterID = _character getVariable ["characterID","0"];
_charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character;