mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
+ Increased raise horde range to 100m. + Fixed player zombie ability to attack and cause bleeding and infect. + Server side change to prevent some common duping issues. + Fixed parachute dropping vehicles without helipad as marker.
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
/*
|
|
|
|
*/
|
|
private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
|
|
_playerID = _this select 0;
|
|
_playerName = _this select 1;
|
|
_object = call compile format["player%1",_playerID];
|
|
_characterID = _object getVariable ["characterID","0"];
|
|
_timeout = _object getVariable["combattimeout",0];
|
|
|
|
_playerIDtoarray = [];
|
|
_playerIDtoarray = toArray _playerID;
|
|
|
|
if (vehicle _object != _object) then {
|
|
_object action ["eject", vehicle _object];
|
|
};
|
|
|
|
if (59 in _playerIDtoarray) exitWith { };
|
|
|
|
if ((_timeout - time) > 0) then {
|
|
|
|
diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
|
|
_object setVariable["NORRN_unconscious",true, true];
|
|
_object setVariable["unconsciousTime",300,true];
|
|
diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
|
|
|
|
//_message = format["PLAYER COMBAT LOGGED: %1 (%2)",_playerName, _killerName, _weapon];
|
|
//[nil, nil, rspawn, [_object, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
|
|
|
|
};
|
|
|
|
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
|
|
_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
|
|
dayz_disco = dayz_disco - [_playerID];
|
|
if (!isNull _object) then {
|
|
//Update Vehicle
|
|
{ [_x,"gear"] call server_updateObject } foreach
|
|
(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
|
|
if (alive _object) then {
|
|
[_object,(magazines _object),true,true] call server_playerSync;
|
|
//[_object,[],true,false] call server_playerSync;
|
|
_myGroup = group _object;
|
|
deleteVehicle _object;
|
|
deleteGroup _myGroup;
|
|
};
|
|
}; |