mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
0.995
+ Increased raise horde range to 100m. + Fixed player zombie ability to attack and cause bleeding and infect. + Server side change to prevent some common duping issues. + Fixed parachute dropping vehicles without helipad as marker.
This commit is contained in:
@@ -12,10 +12,10 @@ s_player_callzombies = 1;
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[player,"spotted",0,false] call dayz_zombieSpeak;
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_id = [player,65,true,(getPosATL player)] spawn player_alertZombies;
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_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
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// wait a bit
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sleep 7;
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sleep 3;
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// allow menu again
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s_player_callzombies = -1;
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@@ -7,7 +7,15 @@ _holder = _array select 2;
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_playerID = getPlayerUID player;
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_text = getText (configFile >> _type >> _classname >> "displayName");
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_holder setVariable["claimed",_playerID,true];
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_claimedBy = _holder getVariable["claimed","0"];
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// Only allow if not already claimed.
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if (_claimedBy == "0") then {
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// Since item was not claimed proceed with claiming it.
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_holder setVariable["claimed",_playerID,true];
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};
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if(_classname isKindOf "TrapBear") exitwith {deleteVehicle _holder;};
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@@ -31,9 +39,9 @@ if(_classname == "WoodenArrow") then {
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};
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if (_broken) exitWith { deleteVehicle _holder; cutText [localize "str_broken_arrow", "PLAIN DOWN"] };
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sleep 0.25;
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sleep 1;
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_claimedBy = _holder getVariable["claimed",0];
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_claimedBy = _holder getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith {cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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@@ -58,7 +66,7 @@ if (_isOk) then {
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};
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};
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} else {
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_holder setVariable["claimed",0,true];
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_holder setVariable["claimed","0",true];
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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if (_classname == "MeleeCrowbar") then {
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player removeMagazine 'crowbar_swing';
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@@ -10,7 +10,7 @@ _rnd = round(random 9) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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player playMoveNow _move;
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sleep 1;
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sleep 0.25;
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_isZombie = _ent isKindOf "zZombie_base";
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@@ -19,8 +19,8 @@ _isZombie = _ent isKindOf "zZombie_base";
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if (_ent isKindOf "Animal" or _isZombie) then {
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_ent setDamage 1;
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} else {
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//["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
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usecBreakLegs = [_unit,player];
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//["usecBreakLegs",[_item,player]] call broadcastRpcCallAll;
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usecBreakLegs = [_item,player];
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publicVariable "usecBreakLegs";
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};
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@@ -56,6 +56,8 @@ if (_qty >= _qty_in) then {
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
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dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
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publicVariableServer "dayzPublishVeh2";
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@@ -62,6 +62,8 @@ if (_qty >= _qty_in) then {
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
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dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
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publicVariableServer "dayzPublishVeh2";
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@@ -40,7 +40,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "0.994";
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version = "0.995";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -5,25 +5,36 @@ _array = _this; //_this select 0;
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_unit = _array select 0;
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_medic = _array select 1;
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if (_unit == player) then {
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if (local _unit && _unit == player) then {
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_unit setVariable["startcombattimer", 1, false];
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// Make bleed
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if (random 2 < 1) then {
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r_player_injured = true;
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_unit setVariable ["USEC_injured",true,true];
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player setVariable ["USEC_injured",true,true];
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//Ensure Control is visible for bleeding
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1300;
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_control ctrlShow true;
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};
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// Make player infected
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// r_player_infected = true;
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// _unit setVariable["USEC_infected",true];
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if (random 5 < 1) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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};
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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// Break legs
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if (random 25 < 1) then {
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// break legs
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};
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// Knock out
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if (random 100 < 1) then {
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// perform knockout
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};
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player setVariable["medForceUpdate",true];
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};
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@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.994 (1.7.6.1)";
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text = "DayZ Epoch 0.995 (1.7.6.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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@@ -37,8 +37,8 @@ if (!isNull _object) then {
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
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if (alive _object) then {
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//[_object,(magazines _object),true,true] call server_playerSync;
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[_object,[],true] call server_playerSync;
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[_object,(magazines _object),true,true] call server_playerSync;
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//[_object,[],true,false] call server_playerSync;
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_myGroup = group _object;
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deleteVehicle _object;
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deleteGroup _myGroup;
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@@ -23,7 +23,6 @@ _magazines = _this select 1;
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_forceGear = _this select 3;
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_force = true;
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_characterID = _character getVariable ["characterID","0"];
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_charPos = getPosATL _character;
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_isInVehicle = vehicle _character != _character;
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