mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-26 17:51:51 +03:00
Remove some unused files
This commit is contained in:
@@ -2,18 +2,20 @@
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written by Bohemia Interactive
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modified with permission by DayZ Mod Team
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*/
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disableSerialization;
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private ["_control","_display","_temp","_event","_data","_x","_stopTheKey","_keyLeft","_i","_index","_size","_indices","_lbcontrol"];
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private ["_key","_keyRight","_keyTop","_keyBottom","_secondColumn","_activateControl","_output","_doFilter"];
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private ["_event","_data","_display","_control","_primaryWeaponControl","_IDCsArray","_lbIDC","_lbColumn","_sum"];
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/*
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IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
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IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
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IGUI_GEAR_filterAmmo = (_activeFilter select 2);
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IGUI_GEAR_filterBinocular = (_activeFilter select 3);
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IGUI_GEAR_filterInventory = (_activeFilter select 4);
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IGUI_GEAR_filterPistols = (_activeFilter select 5);
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IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6); */
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IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
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IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
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IGUI_GEAR_filterAmmo = (_activeFilter select 2);
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IGUI_GEAR_filterBinocular = (_activeFilter select 3);
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IGUI_GEAR_filterInventory = (_activeFilter select 4);
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IGUI_GEAR_filterPistols = (_activeFilter select 5);
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IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
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*/
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_doFilter = false;
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@@ -27,11 +29,11 @@ _filterSets = [
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];
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_icons = [
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"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
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"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
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"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
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];
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_event = _this select 1;
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@@ -39,6 +41,7 @@ _data = _this select 0;
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//diag_log [diag_ticktime, __FILE__, _this];
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_display = nil;
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/*-------------------------------------------*/
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if (typeName(_data select 0) == "DISPLAY") then {
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_display = (_data select 0);
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@@ -49,6 +52,7 @@ if (typeName(_data select 0) == "CONTROL") then {
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_display = ctrlParent _control;
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};
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/*-------------------------------------------*/
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_lbSelectedItem = {
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private ["_index","_selectedItem","_n"];
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@@ -67,7 +71,7 @@ _lbSelectedItem = {
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};
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_arrowsEnable = {
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private ["_index","_selectedItemCountLeft"];
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private ["_index"];
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_lbcontrol = _display displayctrl _lbIDC;
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@@ -93,7 +97,6 @@ _isMagazine = {
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_return
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};
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_IDCsArray = [
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[107],
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[121],
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@@ -118,8 +121,6 @@ _IDCsArray = [
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[107],
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[107]
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];
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/*
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_showAllIDCs = {
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private ["_slotArray","_j","_i"];
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@@ -128,37 +129,37 @@ _showAllIDCs = {
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for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
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_primaryWeaponControl = _display displayctrl (_slotArray select _j);
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_primaryWeaponControl ctrlSetFade 0.5;
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_primaryWeaponControl ctrlCommit 0.0;
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//_primaryWeaponControl ctrlSetFade 0.5;
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//_primaryWeaponControl ctrlCommit 0.0;
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};
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};
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};
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*/
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_higlightIDCs = {
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private ["_slotArray","_j","_i"];
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for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
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_slotArray = _IDCsArray select _i;
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private ["_slotArray","_j","_i"];
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for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
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_slotArray = _IDCsArray select _i;
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for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
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if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
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_itemSlot = _display displayctrl (_slotArray select _j);
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//_itemSlot ctrlSetFade 0.0;
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//_itemSlot ctrlCommit 0.3;
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} else {
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_itemSlot = _display displayctrl (_slotArray select _j);
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//_itemSlot ctrlSetFade 0.5;
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//_itemSlot ctrlCommit 0.3;
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for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
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if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
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_itemSlot = _display displayctrl (_slotArray select _j);
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//_itemSlot ctrlSetFade 0.0;
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//_itemSlot ctrlCommit 0.3;
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} else {
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_itemSlot = _display displayctrl (_slotArray select _j);
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//_itemSlot ctrlSetFade 0.5;
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//_itemSlot ctrlCommit 0.3;
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};
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};
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};
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};
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/* for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do
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{
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_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
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_slotControl ctrlSetFade 0;
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_slotControl ctrlCommit 0.3;
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}; */
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/*
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for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do {
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_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
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_slotControl ctrlSetFade 0;
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_slotControl ctrlCommit 0.3;
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};
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*/
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};
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_returnSlotIDCs = {
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_flags = (_this select 0);
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@@ -180,24 +181,17 @@ _returnSlotIDCs = {
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};
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/*
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_isPrimaryWeapon = {
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_flags = (_this select 0);
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if ( (_flags select 0) == 1) then {
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true;
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} else {
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false;
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};
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_flags = (_this select 0);
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(_flags select 0) == 1
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};
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_isSecondaryWeapon = {
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_flags = (_this select 0);
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if ( (_flags select 0) == 1) then {
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true;
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} else {
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false;
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};
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_flags = (_this select 0);
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(_flags select 0) == 1
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};
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*/
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_itemSlot = {
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private ["_item", "_return"];
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_item = _this select 0;
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@@ -215,9 +209,11 @@ _itemSlot = {
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};
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_highlightIDCs = {
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_hlIDCs = _this select 0;
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//for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
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//};
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_hlIDCs = _this select 0;
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/*
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for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
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// what is it????
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};*/
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};
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_returnBitArray = {
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@@ -251,16 +247,16 @@ _highlightGearSlots ={
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};
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/*
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_weaponsLBSetFocus = {
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_lbcontrol = _display displayctrl _lbIDC;
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/** Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain **/
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//ctrlSetFocus _lbcontrol;
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}; */
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_lbcontrol = _display displayctrl _lbIDC;
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//Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain
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//ctrlSetFocus _lbcontrol;
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};*/
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_setFilterIcon = {
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_ctrlIcon = _display displayctrl 148;
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_ctrlIcon ctrlSetText (_icons select IGUI_GEAR_activeFilter);
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};
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_keyActions = {
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_keyLeft = [203,327700,327686];
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_keyRight = [205,327696,327687];
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@@ -288,6 +284,7 @@ _keyActions = {
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};*/
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};
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//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
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/*
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#define WeaponNoSlot 0 // dummy weapons
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@@ -323,7 +320,6 @@ _highlightFilterIcons = {
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_control ctrlSetTextColor [1,1,1,1];
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};
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_matchesFilter = {
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private ["_itemValue","_itemBitArray"];
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_output = false;
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@@ -411,7 +407,7 @@ _itemPicture = {
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};
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_itemDescription = {
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private ["_inputItem","_return"];
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private ["_inputItem","_return"];
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_inputItem = _this select 0;
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_return = "";
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@@ -484,23 +480,23 @@ _updateOnBack = {
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_output = true;
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_lbIDC = 105;
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switch _event do {
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case "initDialog": {
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//[] call _showAllIDCs;
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};
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case "onLoad": {
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//[] call _weaponsLBSetFocus;
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[] call _arrowsEnable;
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[] call _displayItemIcon;
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[] call _displayItemName;
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[] call _displayItemDescription;
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//[] call _showAllIDCs;
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//[] call _arrowsEnable;
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//[] call _highlightGearSlots;
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};
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//used for buyUnits
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case "initDialog": {
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//[] call _showAllIDCs;
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};
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case "onLoad": {
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//[] call _weaponsLBSetFocus;
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[] call _arrowsEnable;
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[] call _displayItemIcon;
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[] call _displayItemName;
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[] call _displayItemDescription;
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//[] call _showAllIDCs;
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//[] call _arrowsEnable;
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//[] call _highlightGearSlots;
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};
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//used for buyUnits
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case "filter": {
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IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
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@@ -511,7 +507,7 @@ switch _event do {
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_doFilter = true;
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};
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//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
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//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
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case "filterNotSet": {
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IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
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@@ -521,7 +517,7 @@ switch _event do {
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//_doFilter = true;
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};
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case "filter_left": {
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IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter - 1;
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@@ -531,35 +527,37 @@ switch _event do {
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_doFilter = true;
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};
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case "onFocus": {
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//[] call _weaponsLBSetFocus;
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//[] call _arrowsEnable;
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};
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case "onKeyDown": {
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[] call _keyActions;
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};
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case "onLBSelChanged": {
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[] call _displayItemIcon;
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[] call _displayItemName;
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[] call _displayItemDescription;
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//[] call _arrowsEnable;
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[] call _highlightGearSlots;
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};
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case "onKillFocus": {
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//[] call _weaponsLBSetFocus;
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};
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default {};
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case "onFocus": {
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//[] call _weaponsLBSetFocus;
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//[] call _arrowsEnable;
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};
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case "onKeyDown": {
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[] call _keyActions;
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};
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case "onLBSelChanged": {
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[] call _updateOnBack;
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[] call _displayItemIcon;
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[] call _displayItemName;
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[] call _displayItemDescription;
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//[] call _arrowsEnable;
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[] call _highlightGearSlots;
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};
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case "onKillFocus": {
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//[] call _weaponsLBSetFocus;
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};
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default {};
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};
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/* Filter removed, moving to engine */
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if _doFilter then {
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(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
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// [] call _filterItems;
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// [] call _setFilterIcon;
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(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
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//[] call _filterItems;
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//[] call _setFilterIcon;
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};
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_output;
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_output
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