Files
DayZ-Epoch/SQF/dayz_code/system/handleGear.sqf
2016-03-20 13:28:49 -04:00

563 lines
13 KiB
Plaintext

/*
written by Bohemia Interactive
modified with permission by DayZ Mod Team
*/
disableSerialization;
private ["_control","_display","_temp","_event","_data","_x","_stopTheKey","_keyLeft","_i","_index","_size","_indices","_lbcontrol"];
private ["_key","_keyRight","_keyTop","_keyBottom","_secondColumn","_activateControl","_output","_doFilter"];
private ["_event","_data","_display","_control","_primaryWeaponControl","_IDCsArray","_lbIDC","_lbColumn","_sum"];
/*
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
*/
_doFilter = false;
_filterSets = [
//Primary Weapon, Secondary weapon, Ammo, Binocular, Inventory, Pistols, Pistols Ammo
[false,false,false,false,false,false,false],
[false,true,false,true,true,true,true],
[true,false,false,true,true,true,true],
[true,true,true,false,false,true,true], // all but pistol, pistols ammo
[true,true,true,true,true,true,true]
];
_icons = [
"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
];
_event = _this select 1;
_data = _this select 0;
//diag_log [diag_ticktime, __FILE__, _this];
_display = nil;
/*-------------------------------------------*/
if (typeName(_data select 0) == "DISPLAY") then {
_display = (_data select 0);
};
if (typeName(_data select 0) == "CONTROL") then {
_control = (_data select 0);
_display = ctrlParent _control;
};
/*-------------------------------------------*/
_lbSelectedItem = {
private ["_index","_selectedItem","_n"];
_lbcontrol = _display displayctrl _lbIDC;
_index = lbCurSel _lbcontrol;
_selectedItem = "";
_n = 0;
while {(_selectedItem == "")&&(_n<6)} do {
_selectedItem = _lbcontrol lnbData [_index,1];
uisleep 0.001;
_n = _n + 1;
};
_selectedItem
};
_arrowsEnable = {
private ["_index"];
_lbcontrol = _display displayctrl _lbIDC;
_controlLeftArrow = _display displayctrl 147;
_controlRightArrow = _display displayctrl 146;
_index = lbCurSel _lbcontrol;
_selectedItemCountLeft = _lbcontrol lnbText [_index,0];
_selectedItemCountRight = _lbcontrol lnbText [_index,2];
};
_isWeapon = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgWeapons" >> _item) != "");
_return
};
_isMagazine = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgMagazines" >> _item) != "");
_return
};
_IDCsArray = [
[107],
[121],
[108],
[107],
[122,123,124,125,126,127,128,129],
[107],
[107],
[107],
[109,110,111,112,113,114,115,116,117,118,119,120],
[109,110,111,112,113,114,115,116,117,118,119,120],
[108],
[107],
[130,131],
[107],
[107],
[107],
[107],
[134,135,136,137,138,139,140,141,142,143,144,145],
[107],
[107],
[107],
[107]
];
/*
_showAllIDCs = {
private ["_slotArray","_j","_i"];
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_slotArray = _IDCsArray select _i;
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
_primaryWeaponControl = _display displayctrl (_slotArray select _j);
//_primaryWeaponControl ctrlSetFade 0.5;
//_primaryWeaponControl ctrlCommit 0.0;
};
};
};
*/
_higlightIDCs = {
private ["_slotArray","_j","_i"];
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_slotArray = _IDCsArray select _i;
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
_itemSlot = _display displayctrl (_slotArray select _j);
//_itemSlot ctrlSetFade 0.0;
//_itemSlot ctrlCommit 0.3;
} else {
_itemSlot = _display displayctrl (_slotArray select _j);
//_itemSlot ctrlSetFade 0.5;
//_itemSlot ctrlCommit 0.3;
};
};
};
/*
for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do {
_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
_slotControl ctrlSetFade 0;
_slotControl ctrlCommit 0.3;
};
*/
};
_returnSlotIDCs = {
_flags = (_this select 0);
_outputArray = [];
_sum = 0;
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_sum = _sum + (_flags select _i);
if ((_flags select _i) == 1) then {
_outputArray = _outputArray + (_IDCsArray select _i);
};
};
if (_sum == 0) then {
_outputArray = (_IDCsArray select 2);
};
_outputArray
};
/*
_isPrimaryWeapon = {
_flags = (_this select 0);
(_flags select 0) == 1
};
_isSecondaryWeapon = {
_flags = (_this select 0);
(_flags select 0) == 1
};
*/
_itemSlot = {
private ["_item", "_return"];
_item = _this select 0;
_return = 0;
if ([_item] call _isWeapon) then {
_return = getNumber(configfile >> "cfgWeapons" >> _item >> "type");
};
if ([_item] call _isMagazine) then {
_return = getNumber(configfile >> "cfgMagazines" >> _item >> "type");
};
_return
};
_highlightIDCs = {
_hlIDCs = _this select 0;
/*
for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
// what is it????
};*/
};
_returnBitArray = {
private ["_i","_bitArray","_valResult","_val","_n","_i"];
_val = _this select 0;
_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
_n = 524288;
for [{_i=19},{_i>=0}, {_i = _i - 1} ] do
{
_valResult = _val mod _n;
if (_valResult != _val) then {
_bitArray set [_i, 1];
};
_n = _n / 2;
_val = _valResult;
};
_bitArray
};
_highlightGearSlots ={
//[] call _showAllIDCs;
_selectedItem = [] call _lbSelectedItem;
_selectedItemSlot = [_selectedItem] call _itemSlot;
_selectedItemSlotFlags = [_selectedItemSlot] call _returnBitArray;
_selectedItemSlotIDCs = [_selectedItemSlotFlags] call _returnSlotIDCs;
[_selectedItemSlotIDCs] call _higlightIDCs;
};
/*
_weaponsLBSetFocus = {
_lbcontrol = _display displayctrl _lbIDC;
//Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain
//ctrlSetFocus _lbcontrol;
};*/
_setFilterIcon = {
_ctrlIcon = _display displayctrl 148;
_ctrlIcon ctrlSetText (_icons select IGUI_GEAR_activeFilter);
};
_keyActions = {
_keyLeft = [203,327700,327686];
_keyRight = [205,327696,327687];
_keyTop = [200,327697,327684];
_keyBottom = [208,327701,327685];
_key = _data select 1;
if ((_keyLeft find _key)>=0) then {
_control = _display displayctrl 146;
ctrlActivate _control;
_output = true;
};
if ((_keyRight find _key)>=0) then {
_control = _display displayctrl 147;
ctrlActivate _control;
_output = true;
};
/*
if((_keyTop find _key)>=0)then {
};
if((_keyBottom find _key)>=0)then {
};*/
};
//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
/*
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 4 // secondary weapons
#define WeaponSlotHandGun 2 // HandGun
#define WeaponSlotHandGunItem 16 // HandGun magazines
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
#define WeaponSlotInventory 131072 // inventory items
*/
_setFilterGlobals = {
_activeFilter = _this;
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
};
//1201
_highlightFilterIcons = {
for [{_i=0},{_i<6}, {_i = _i + 1} ] do {
_control = _display displayctrl (1200 + _i);
_control ctrlSetTextColor [0.6000,0.8392,0.4706,1.0];
};
_control = _display displayctrl (1200 + _this);
_control ctrlSetTextColor [1,1,1,1];
};
_matchesFilter = {
private ["_itemValue","_itemBitArray"];
_output = false;
_itemValue = _this select 0;
_itemBitArray = [_itemValue] call _returnBitArray;
if (_itemValue == 1 && IGUI_GEAR_filterPrimaryWeapon) then {
_output = true;
};
if (_itemValue == 5 && IGUI_GEAR_filterPrimaryWeapon) then {
_output = true;
};
if (_itemValue == 4 && IGUI_GEAR_filterSecondaryWeapon) then {
_output = true;
};
if (_itemValue == 2 && IGUI_GEAR_filterPistols) then {
_output = true;
};
if (_itemValue == 16 && IGUI_GEAR_filterPistolAmmo) then {
_output = true;
};
if (_itemValue == 131072 && IGUI_GEAR_filterInventory) then {
_output = true;
};
if (_itemValue == 512 && IGUI_GEAR_filterAmmo) then {
_output = true;
};
if (_itemValue == 256 && IGUI_GEAR_filterAmmo) then {
_output = true;
};
if (_itemValue == 4096 && IGUI_GEAR_filterBinocular) then {
_output = true;
};
_output
};
_filterItems = {
private ["_n","_itemType"];
_deleteIndexes = [];
_lbcontrol = _display displayctrl _lbIDC;
_n = (lnbSize _lbcontrol) select 0;
_j = 0;
for [{_i=_n},{_i>=0}, {_i = _i - 1} ] do {
_item = _lbcontrol lnbData [_i,1];
_itemType = [_item] call _itemSlot;
if ([_itemType] call _matchesFilter) then {
_j = _j + 1;
_deleteIndexes set [(_j-1), _i];
};
};
LB_CTRL = _lbcontrol;
{
_lbcontrol lnbDeleteRow _x;
} count _deleteIndexes;
};
_itemPicture = {
private ["_item"];
_item = _this select 0;
_return = "";
if ([_item] call _isWeapon) then {
_return = getText(configfile >> "cfgWeapons" >> _item >> "picture");
};
if ([_item] call _isMagazine) then {
_return = getText(configfile >> "cfgMagazines" >> _item >> "picture");
};
_return
};
_itemDescription = {
private ["_inputItem","_return"];
_inputItem = _this select 0;
_return = "";
if ([_inputItem] call _isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _inputItem >> "descriptionShort");
_return = (_name);
};
if ([_inputItem] call _isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _inputItem >> "descriptionShort");
_return = (_name);
};
_return
};
_itemName = {
private ["_item"];
_item = _this select 0;
_return = "";
if ([_item] call _isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _item >> "displayName");
_return = ( _name);
};
if ([_item] call _isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _item >> "displayName");
_return = ( _name);
};
_return
};
_displayItemIcon = {
private ["_selectedItem","_itemPicturePath"];
_selectedItem = [] call _lbSelectedItem;
_itemPicturePath = [_selectedItem] call _itemPicture;
_pictureControl = _display displayctrl 1104;
_pictureControl ctrlSetText _itemPicturePath;
};
_displayItemDescription = {
private ["_descriptionControl","_selectedItemDescription","_selectedItemN"];
_selectedItemN = [] call _lbSelectedItem;
_selectedItemDescription = [_selectedItemN] call _itemDescription;
_descriptionControl = _display displayctrl 1106;
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
};
_displayItemName = {
private ["_nameControl","_itemDescription"];
_selectedItem = [] call _lbSelectedItem;
_itemName = [_selectedItem] call _itemName;
_nameControl = _display displayctrl 1101;
_nameControl ctrlSetText _itemName;
};
_updateOnBack = {
private ["_onBackCtrl"];
_onBackCtrl = _display displayCtrl 1209;
if (dayz_onBack != "") then {
_onBackCtrl ctrlSetText ([dayz_onBack] call _itemPicture);
} else {
_onBackCtrl ctrlSetText "";
};
};
_output = true;
_lbIDC = 105;
switch _event do {
case "initDialog": {
//[] call _showAllIDCs;
};
case "onLoad": {
//[] call _weaponsLBSetFocus;
[] call _arrowsEnable;
[] call _displayItemIcon;
[] call _displayItemName;
[] call _displayItemDescription;
//[] call _showAllIDCs;
//[] call _arrowsEnable;
//[] call _highlightGearSlots;
};
//used for buyUnits
case "filter": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
IGUI_GEAR_activeFilter = 0;
};
_doFilter = true;
};
//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
case "filterNotSet": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
IGUI_GEAR_activeFilter = 0;
};
//_doFilter = true;
};
case "filter_left": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter - 1;
if (IGUI_GEAR_activeFilter < 0) then {
IGUI_GEAR_activeFilter = ((count _filterSets)-1 );
};
_doFilter = true;
};
case "onFocus": {
//[] call _weaponsLBSetFocus;
//[] call _arrowsEnable;
};
case "onKeyDown": {
[] call _keyActions;
};
case "onLBSelChanged": {
[] call _updateOnBack;
[] call _displayItemIcon;
[] call _displayItemName;
[] call _displayItemDescription;
//[] call _arrowsEnable;
[] call _highlightGearSlots;
};
case "onKillFocus": {
//[] call _weaponsLBSetFocus;
};
default {};
};
/* Filter removed, moving to engine */
if _doFilter then {
(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
//[] call _filterItems;
//[] call _setFilterIcon;
};
_output