Consolidate maintain scripts

Thanks to @oiad for making this easy #1735
This commit is contained in:
ebaydayz
2016-08-15 16:33:00 -04:00
parent c738710b77
commit 15763f4f2a
8 changed files with 86 additions and 215 deletions

View File

@@ -1,89 +0,0 @@
//Code developed by Axe Cop - Massive improvments and performance tunes by Skaronator
private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_objectClasses = DZE_maintainClasses;
_range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range];
//filter to only those that have 10% damage
_objects_filtered = [];
_count = 0;
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
if (_count == 0) exitWith {
format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
_requirements = [];
_option = _this select 0;
switch true do {
case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
};
_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
_itemText = _itemText + "s";
};
switch _option do {
case "maintain": {
if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
player playActionNow "Medic";
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
PVDZE_maintainArea = [player,1,_objects];
publicVariableServer "PVDZE_maintainArea";
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count] call dayz_rollingMessages;
} else {
format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count] call dayz_rollingMessages;
};
};
case "preview": {
format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText] call dayz_rollingMessages;
format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count] call dayz_rollingMessages;
};
};
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;