Update cfgLoot.hpp

Shifted weights for weapons and ammo to coincide with balance for barracks/crashes.
This commit is contained in:
Sequisha
2014-01-23 03:02:08 -05:00
parent 148f587045
commit 14dc4c1f23

View File

@@ -41,7 +41,7 @@ class CfgLoot {
{ {
0.07, 0.07,
0.08, 0.08,
0.09, 0.08,
0.09, 0.09,
0.09, 0.09,
0.05, 0.05,
@@ -56,7 +56,7 @@ class CfgLoot {
0.06, 0.06,
0.01, 0.01,
0.01, 0.01,
0.02 0.03
} }
}; };
office2[] = { office2[] = {
@@ -433,7 +433,7 @@ class CfgLoot {
"ItemHotwireKit" "ItemHotwireKit"
}, },
{ {
0.07, 0.06,
0.04, 0.04,
0.01, 0.01,
0.01, 0.01,
@@ -474,7 +474,7 @@ class CfgLoot {
0.01, 0.01,
0.04, 0.04,
0.01, 0.01,
0.02 0.03
} }
}; };
policeman[] = { policeman[] = {
@@ -497,13 +497,13 @@ class CfgLoot {
0.08, 0.08,
0.08, 0.08,
0.14, 0.14,
0.17, 0.16,
0.08, 0.07,
0.01, 0.01,
0.05, 0.05,
0.04, 0.04,
0.04, 0.04,
0.01, 0.03,
0.02 0.02
} }
}; };
@@ -629,7 +629,7 @@ class CfgLoot {
0.09, 0.09,
0.08, 0.08,
0.05, 0.05,
0.1, 0.5,
0.07, 0.07,
0.07, 0.07,
0.05, 0.05,
@@ -639,8 +639,8 @@ class CfgLoot {
0.09, 0.09,
0.04, 0.04,
0.09, 0.09,
0.02, 0.05,
0.02 0.04
} }
}; };
specialclothes[] = { specialclothes[] = {
@@ -831,6 +831,7 @@ class CfgLoot {
"M24_des_EP1", "M24_des_EP1",
"M24", "M24",
"BAF_LRR_scoped", "BAF_LRR_scoped",
"M107"
"KSVK_DZE", "KSVK_DZE",
"VSS_vintorez", "VSS_vintorez",
"SCAR_H_LNG_Sniper_SD", "SCAR_H_LNG_Sniper_SD",
@@ -841,13 +842,14 @@ class CfgLoot {
0.1, 0.1,
0.09, 0.09,
0.09, 0.09,
0.09, 0.07,
0.09, 0.07,
0.09, 0.07,
0.09, 0.09,
0.08, 0.08,
0.07, 0.07,
0.06, 0.07,
0.05,
0.05, 0.05,
0.04, 0.04,
0.03, 0.03,
@@ -860,6 +862,7 @@ class CfgLoot {
"30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD",
"5Rnd_127x108_KSVK", "5Rnd_127x108_KSVK",
"5Rnd_86x70_L115A1", "5Rnd_86x70_L115A1",
"10Rnd_127x99_m107",
"10Rnd_762x54_SVD", "10Rnd_762x54_SVD",
"20Rnd_762x51_DMR", "20Rnd_762x51_DMR",
"5Rnd_762x51_M24", "5Rnd_762x51_M24",
@@ -868,10 +871,11 @@ class CfgLoot {
"20Rnd_9x39_SP5_VSS" "20Rnd_9x39_SP5_VSS"
}, },
{ {
0.25, 0.18,
0.15,
0.20, 0.20,
0.20, 0.15,
0.13, 0.10,
0.10, 0.10,
0.07, 0.07,
0.05 0.05