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Fix combat in vehicles
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6
SQF/dayz_code/system/BIS_Effects/fired.sqf
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6
SQF/dayz_code/system/BIS_Effects/fired.sqf
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@@ -0,0 +1,6 @@
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private ["_amm"];
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_amm=_this select 4;
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_this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect"));
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//Handle combat in vehicle
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player setVariable ["inCombat", 1, true];
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player setVariable["combattimeout", diag_tickTime + 30, false];
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@@ -1,7 +1,7 @@
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BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil
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BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil
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/* BIS_Effects_* fixes from Dwarden */
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/* BIS_Effects_* fixes from Dwarden */
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diag_log "Res3tting B!S effects...";
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diag_log "Res3tting B!S effects...";
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\fired.sqf"; // Allows tanks to use smoke counter measures
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\fired.sqf"; // Allows tanks to use smoke counter measures
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_Rifle = {false};
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BIS_Effects_Rifle = {false};
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BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf";
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BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf";
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