private arrays server

This commit is contained in:
[VB]AWOL
2013-10-23 00:49:12 -05:00
parent 415a0b1ed9
commit 13d825778a
6 changed files with 8 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]; private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout","_message"];
_playerID = _this select 0; _playerID = _this select 0;
_playerName = _this select 1; _playerName = _this select 1;
_object = call compile format["player%1",_playerID]; _object = call compile format["player%1",_playerID];

View File

@@ -1,4 +1,4 @@
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record","_sound"]; private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile] //[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0; _characterID = _this select 0;
_minutes = _this select 1; _minutes = _this select 1;

View File

@@ -18,7 +18,7 @@ diag_log("CRASHSPAWNER: Starting spawn logic for Crash Spawner");
while {true} do { while {true} do {
private["_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos"]; private["_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos"];
// Allows the variance to act as +/- from the spawn frequency timer // Allows the variance to act as +/- from the spawn frequency timer
_timeAdjust = round(random(_variance * 2) - _variance); _timeAdjust = round((random(_variance * 2)) - _variance);
_timeToSpawn = time + _frequency + _timeAdjust; _timeToSpawn = time + _frequency + _timeAdjust;
//Adding some Random systems //Adding some Random systems
@@ -82,7 +82,7 @@ while {true} do {
// Disable simulation server side // Disable simulation server side
_crash enableSimulation false; _crash enableSimulation false;
_num = round(random _randomizedLoot) + _guaranteedLoot; _num = (round(random _randomizedLoot)) + _guaranteedLoot;
if(_crashModel == "Mass_grave_DZ") then { if(_crashModel == "Mass_grave_DZ") then {
_spawnFire = false; _spawnFire = false;

View File

@@ -4,13 +4,13 @@
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/ */
private ["_xaction","_date","_key","_result","_outcome","_proceed","_handle"]; private ["_date","_key","_result","_outcome","_handle","_time","_datestr"];
diag_log("EPOCH EVENTS INIT"); diag_log("EPOCH EVENTS INIT");
EventSchedulerLastTime = ""; EventSchedulerLastTime = "";
epoch_eventIsAny = { epoch_eventIsAny = {
private ["_boolReturn","_event","_date"]; private ["_boolReturn","_event","_date","_bool","_index"];
_event = _this select 0; _event = _this select 0;
_date = _this select 1; _date = _this select 1;

View File

@@ -551,7 +551,7 @@ server_cleanDead = {
}; };
server_cleanLoot = server_cleanLoot =
{ {
private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj"]; private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj","_endTime"];
_deletedLoot = 0; _deletedLoot = 0;
_startTime = diag_tickTime; _startTime = diag_tickTime;

View File

@@ -1,4 +1,4 @@
// Sample Drop Bomb // Sample Drop Bomb
private ["_position"];
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
bomb = "Bo_GBU12_LGB" createVehicle [(_position select 0),(_position select 1), 1000]; bomb = "Bo_GBU12_LGB" createVehicle [(_position select 0),(_position select 1), 1000];