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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
private arrays server
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@@ -1,4 +1,4 @@
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private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
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private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout","_message"];
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_playerID = _this select 0;
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_playerID = _this select 0;
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_playerName = _this select 1;
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_playerName = _this select 1;
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_object = call compile format["player%1",_playerID];
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_object = call compile format["player%1",_playerID];
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@@ -1,4 +1,4 @@
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record","_sound"];
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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_characterID = _this select 0;
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_minutes = _this select 1;
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_minutes = _this select 1;
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@@ -18,7 +18,7 @@ diag_log("CRASHSPAWNER: Starting spawn logic for Crash Spawner");
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while {true} do {
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while {true} do {
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private["_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos"];
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private["_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos"];
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// Allows the variance to act as +/- from the spawn frequency timer
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// Allows the variance to act as +/- from the spawn frequency timer
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_timeAdjust = round(random(_variance * 2) - _variance);
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_timeAdjust = round((random(_variance * 2)) - _variance);
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_timeToSpawn = time + _frequency + _timeAdjust;
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_timeToSpawn = time + _frequency + _timeAdjust;
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//Adding some Random systems
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//Adding some Random systems
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@@ -82,7 +82,7 @@ while {true} do {
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// Disable simulation server side
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// Disable simulation server side
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_crash enableSimulation false;
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_crash enableSimulation false;
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_num = round(random _randomizedLoot) + _guaranteedLoot;
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_num = (round(random _randomizedLoot)) + _guaranteedLoot;
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if(_crashModel == "Mass_grave_DZ") then {
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if(_crashModel == "Mass_grave_DZ") then {
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_spawnFire = false;
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_spawnFire = false;
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@@ -4,13 +4,13 @@
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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*/
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private ["_xaction","_date","_key","_result","_outcome","_proceed","_handle"];
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private ["_date","_key","_result","_outcome","_handle","_time","_datestr"];
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diag_log("EPOCH EVENTS INIT");
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diag_log("EPOCH EVENTS INIT");
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EventSchedulerLastTime = "";
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EventSchedulerLastTime = "";
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epoch_eventIsAny = {
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epoch_eventIsAny = {
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private ["_boolReturn","_event","_date"];
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private ["_boolReturn","_event","_date","_bool","_index"];
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_event = _this select 0;
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_event = _this select 0;
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_date = _this select 1;
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_date = _this select 1;
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@@ -551,7 +551,7 @@ server_cleanDead = {
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};
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};
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server_cleanLoot =
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server_cleanLoot =
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{
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{
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private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj"];
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private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj","_endTime"];
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_deletedLoot = 0;
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_deletedLoot = 0;
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_startTime = diag_tickTime;
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_startTime = diag_tickTime;
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@@ -1,4 +1,4 @@
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// Sample Drop Bomb
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// Sample Drop Bomb
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private ["_position"];
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_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
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_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
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bomb = "Bo_GBU12_LGB" createVehicle [(_position select 0),(_position select 1), 1000];
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bomb = "Bo_GBU12_LGB" createVehicle [(_position select 0),(_position select 1), 1000];
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