diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index bc103e986..ceb98ea8b 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -1,4 +1,4 @@ -private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]; +private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout","_message"]; _playerID = _this select 0; _playerName = _this select 1; _object = call compile format["player%1",_playerID]; diff --git a/SQF/dayz_server/compile/server_playerDied.sqf b/SQF/dayz_server/compile/server_playerDied.sqf index 4ecc37046..ff60c5100 100644 --- a/SQF/dayz_server/compile/server_playerDied.sqf +++ b/SQF/dayz_server/compile/server_playerDied.sqf @@ -1,4 +1,4 @@ -private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record","_sound"]; +private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"]; //[unit, weapon, muzzle, mode, ammo, magazine, projectile] _characterID = _this select 0; _minutes = _this select 1; diff --git a/SQF/dayz_server/compile/server_spawnCrashSite.sqf b/SQF/dayz_server/compile/server_spawnCrashSite.sqf index de6f6222a..ccff01303 100644 --- a/SQF/dayz_server/compile/server_spawnCrashSite.sqf +++ b/SQF/dayz_server/compile/server_spawnCrashSite.sqf @@ -18,7 +18,7 @@ diag_log("CRASHSPAWNER: Starting spawn logic for Crash Spawner"); while {true} do { private["_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos"]; // Allows the variance to act as +/- from the spawn frequency timer - _timeAdjust = round(random(_variance * 2) - _variance); + _timeAdjust = round((random(_variance * 2)) - _variance); _timeToSpawn = time + _frequency + _timeAdjust; //Adding some Random systems @@ -82,7 +82,7 @@ while {true} do { // Disable simulation server side _crash enableSimulation false; - _num = round(random _randomizedLoot) + _guaranteedLoot; + _num = (round(random _randomizedLoot)) + _guaranteedLoot; if(_crashModel == "Mass_grave_DZ") then { _spawnFire = false; diff --git a/SQF/dayz_server/compile/server_spawnEvent.sqf b/SQF/dayz_server/compile/server_spawnEvent.sqf index c93943811..9dd0ebcca 100644 --- a/SQF/dayz_server/compile/server_spawnEvent.sqf +++ b/SQF/dayz_server/compile/server_spawnEvent.sqf @@ -4,13 +4,13 @@ Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ -private ["_xaction","_date","_key","_result","_outcome","_proceed","_handle"]; +private ["_date","_key","_result","_outcome","_handle","_time","_datestr"]; diag_log("EPOCH EVENTS INIT"); EventSchedulerLastTime = ""; epoch_eventIsAny = { - private ["_boolReturn","_event","_date"]; + private ["_boolReturn","_event","_date","_bool","_index"]; _event = _this select 0; _date = _this select 1; diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index feef0e967..5a9ba9cbb 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -551,7 +551,7 @@ server_cleanDead = { }; server_cleanLoot = { -private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj"]; +private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj","_endTime"]; _deletedLoot = 0; _startTime = diag_tickTime; diff --git a/SQF/dayz_server/modules/drop_bombs.sqf b/SQF/dayz_server/modules/drop_bombs.sqf index c8fe81b6d..7d1c1fcb4 100644 --- a/SQF/dayz_server/modules/drop_bombs.sqf +++ b/SQF/dayz_server/modules/drop_bombs.sqf @@ -1,4 +1,4 @@ // Sample Drop Bomb - +private ["_position"]; _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; bomb = "Bo_GBU12_LGB" createVehicle [(_position select 0),(_position select 1), 1000]; \ No newline at end of file