new vault texture, out of stock messaged added back, lowered armor on
vault added damage handeler, Potential fix for for tag friendly option
on vehicles w/ player. New custom death screen, bulk trades with custom
supply crate model. Simlified dynamic vehicle system.
This commit is contained in:
vbawol
2013-01-30 13:29:48 -06:00
parent e24e30b15c
commit 13ca69a8fc
17 changed files with 139 additions and 55 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -2,13 +2,13 @@ ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,0.88};
specularPower=23.799999;
PixelShaderID="NormalMapSpecularMap";
VertexShaderID="NormalMap";
specular[]={0,0,0,0.88};
specularPower=0;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage1
{
texture="dayz_equip\textures\safe1_NOHQ.paa";
texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_NOHQ.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="dayz_equip\textures\safe1_SMDI.paa";
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
@@ -30,3 +30,37 @@ class Stage2
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage4
{
texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(ai,64,64,1)fresnel(4.01,2.86)";
uvSource="none";
};
class Stage6
{
texture="ca\data\env_land_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.