new vault texture, out of stock messaged added back, lowered armor on
vault added damage handeler, Potential fix for for tag friendly option
on vehicles w/ player. New custom death screen, bulk trades with custom
supply crate model. Simlified dynamic vehicle system.
This commit is contained in:
vbawol
2013-01-30 13:29:48 -06:00
parent e24e30b15c
commit 13ca69a8fc
17 changed files with 139 additions and 55 deletions

View File

@@ -1478,6 +1478,24 @@ class CfgMagazines
picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_39";
};
class bulk_NVGoggles: CA_Magazine
{
scope = 2;
count = 12;
type = "(256 * 6)";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x NV Goggles";
};
class bulk_30Rnd_9x19_MP5SD: CA_Magazine
{
scope = 2;
count = 12;
type = "(256 * 6)";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x 30Rnd_9x19_MP5SD rounds";
};
class ItemGenerator: CA_Magazine
{
scope = 2;
@@ -2000,7 +2018,7 @@ class CfgVehicles
displayName = "Vault";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 2000;
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
@@ -2011,7 +2029,7 @@ class CfgVehicles
displayName = "Locked Vault";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 2000;
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;