mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-15 04:32:56 +03:00
0.81
new vault texture, out of stock messaged added back, lowered armor on vault added damage handeler, Potential fix for for tag friendly option on vehicles w/ player. New custom death screen, bulk trades with custom supply crate model. Simlified dynamic vehicle system.
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@@ -1478,6 +1478,24 @@ class CfgMagazines
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picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_39";
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};
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class bulk_NVGoggles: CA_Magazine
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{
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scope = 2;
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count = 12;
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type = "(256 * 6)";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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descriptionShort = "12 x NV Goggles";
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};
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class bulk_30Rnd_9x19_MP5SD: CA_Magazine
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{
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scope = 2;
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count = 12;
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type = "(256 * 6)";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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descriptionShort = "12 x 30Rnd_9x19_MP5SD rounds";
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};
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class ItemGenerator: CA_Magazine
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{
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scope = 2;
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@@ -2000,7 +2018,7 @@ class CfgVehicles
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displayName = "Vault";
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model = "\dayz_equip\models\safe1.p3d";
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destrType = "DestructNo";
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armor = 2000;
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armor = 800;
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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@@ -2011,7 +2029,7 @@ class CfgVehicles
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displayName = "Locked Vault";
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model = "\dayz_equip\models\safe1.p3d";
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destrType = "DestructNo";
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armor = 2000;
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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BIN
dayz_equip/models/supply_crate.p3d
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BIN
dayz_equip/models/supply_crate.p3d
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BIN
dayz_equip/textures/epoch-woodencrate1.paa
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BIN
dayz_equip/textures/epoch-woodencrate1.paa
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BIN
dayz_equip/textures/equip_wooden_crate_ca.paa
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BIN
dayz_equip/textures/equip_wooden_crate_ca.paa
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@@ -2,13 +2,13 @@ ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,0.88};
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specularPower=23.799999;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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specular[]={0,0,0,0.88};
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specularPower=0;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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class Stage1
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{
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texture="dayz_equip\textures\safe1_NOHQ.paa";
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texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="dayz_equip\textures\safe1_SMDI.paa";
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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@@ -30,3 +30,37 @@ class Stage2
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(ai,64,64,1)fresnel(4.01,2.86)";
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uvSource="none";
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};
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class Stage6
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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BIN
dayz_equip/textures/supply_crate.p3d
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BIN
dayz_equip/textures/supply_crate.p3d
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