new vault texture, out of stock messaged added back, lowered armor on
vault added damage handeler, Potential fix for for tag friendly option
on vehicles w/ player. New custom death screen, bulk trades with custom
supply crate model. Simlified dynamic vehicle system.
This commit is contained in:
vbawol
2013-01-30 13:29:48 -06:00
parent e24e30b15c
commit 13ca69a8fc
17 changed files with 139 additions and 55 deletions

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@@ -1478,6 +1478,24 @@ class CfgMagazines
picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_39";
};
class bulk_NVGoggles: CA_Magazine
{
scope = 2;
count = 12;
type = "(256 * 6)";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x NV Goggles";
};
class bulk_30Rnd_9x19_MP5SD: CA_Magazine
{
scope = 2;
count = 12;
type = "(256 * 6)";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x 30Rnd_9x19_MP5SD rounds";
};
class ItemGenerator: CA_Magazine
{
scope = 2;
@@ -2000,7 +2018,7 @@ class CfgVehicles
displayName = "Vault";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 2000;
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
@@ -2011,7 +2029,7 @@ class CfgVehicles
displayName = "Locked Vault";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 2000;
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;

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@@ -2,13 +2,13 @@ ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,0.88};
specularPower=23.799999;
PixelShaderID="NormalMapSpecularMap";
VertexShaderID="NormalMap";
specular[]={0,0,0,0.88};
specularPower=0;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage1
{
texture="dayz_equip\textures\safe1_NOHQ.paa";
texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_NOHQ.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="dayz_equip\textures\safe1_SMDI.paa";
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
@@ -30,3 +30,37 @@ class Stage2
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage4
{
texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(ai,64,64,1)fresnel(4.01,2.86)";
uvSource="none";
};
class Stage6
{
texture="ca\data\env_land_co.paa";
uvSource="none";
};

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