mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Update vanilla fence damage
Vanilla commits:b56d85eb992eb963dc3f8b4a985cf6
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@@ -86,23 +86,47 @@ dayz_Achievements = {
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//Send fences to this array to be synced to db, should prove to be better performaince wise rather then updaing each time they take damage.
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server_addtoFenceUpdateArray = {
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//Potential problem no current way to say what is setting the damage.
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if ((_this select 0) isKindOf "DZ_buildables") then {
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(_this select 0) setDamage (_this select 1);
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private ["_class","_clientKey","_damage","_exitReason","_index","_object","_playerUID"];
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_object = _this select 0;
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_damage = _this select 1;
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_playerUID = _this select 2;
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_clientKey = _this select 3;
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_index = dayz_serverPUIDArray find _playerUID;
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_class = typeOf _object;
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if !((_this select 0) in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, (_this select 0)];
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_exitReason = switch true do {
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//Can't use owner because player may already be dead, can't use distance because player may be far from fence
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case (_clientKey == dayz_serverKey): {""};
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case (_index < 0): {
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format["Server_AddToFenceUpdateArray error: PUID NOT FOUND ON SERVER. PV ARRAY: %1",_this]
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};
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case ((dayz_serverClientKeys select _index) select 1 != _clientKey): {
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format["Server_AddToFenceUpdateArray error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %1",_this]
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};
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case !(_class isKindOf "DZ_buildables"): {
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format["Server_AddToFenceUpdateArray error: setDamage request on non DZ_buildable. PV ARRAY: %1",_this]
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};
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default {""};
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};
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if (_exitReason != "") exitWith {diag_log _exitReason};
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_object setDamage _damage;
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if !(_object in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, _object];
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if (_playerUID != "SERVER") then {
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diag_log format["DAMAGE: PUID(%1) requested setDamage %2 on fence %3 ID:%4 UID:%5",_playerUID,_damage,_class,(_object getVariable["ObjectID","0"]),(_object getVariable["ObjectUID","0"])];
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};
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};
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};
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vehicle_handleServerKilled = {
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private ["_unit","_killer"];
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_unit = _this select 0;
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_killer = _this select 1;
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[_unit,"killed",false,false,"SERVER",dayz_serverKey] call server_updateObject;
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[_unit,"killed",false,false,"SERVER",dayz_serverKey] call server_updateObject;
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_unit removeAllMPEventHandlers "MPKilled";
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_unit removeAllEventHandlers "Killed";
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_unit removeAllEventHandlers "HandleDamage";
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