mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
This commit is contained in:
@@ -16,6 +16,7 @@
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[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
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[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
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[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
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[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
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[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
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[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
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[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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[FIXED] CH53 gear when locked #1364 @icomrade
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@@ -35,7 +36,10 @@
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[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
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[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
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[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
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[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
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[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
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[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
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[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
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[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
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[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -1,4 +1,4 @@
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private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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DZE_ActionInProgress = true;
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@@ -59,12 +59,8 @@ if(_finished) then {
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if(_num_removed == 1) then {
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// output key to backpack if space
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_create = _item;
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_create = _item;
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_qty = 1;
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_create call player_addDuplicateTool;
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_b0x1337 = unitBackpack player;
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_b0x1337 addWeaponCargoGlobal [_create,_qty];
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cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
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} else {
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} else {
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cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
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};
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};
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@@ -222,17 +222,8 @@ if (_canDo) then {
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_craft_doLoop = false;
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_craft_doLoop = false;
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};
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};
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{
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{
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if ((_x == "ItemSledge") && {_x in items player}) then {
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if (_x == "ItemSledge") then {
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_bag = unitBackpack player;
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_x call player_addDuplicateTool;
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if (!isNull _bag) then {
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systemChat format[(localize "str_epoch_player_313"),_x];
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_bag addWeaponCargoGlobal [_x,1];
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} else {
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systemChat format[(localize "str_epoch_player_314"),_x];
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_object = createVehicle ["WeaponHolder",position player,[],0,"CAN_COLLIDE"];
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_object setVariable ["permaLoot",true];
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_object addWeaponCargoGlobal [_x,1];
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};
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} else {
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} else {
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player addWeapon _x;
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player addWeapon _x;
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};
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};
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@@ -54,7 +54,7 @@ if(_type == "backpack") then {
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_b0x1337 addBackpackCargoGlobal [_create,_qty];
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_b0x1337 addBackpackCargoGlobal [_create,_qty];
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};
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};
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if (surfaceIsWater _location) then {
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if (surfaceIsWater _location) then {
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_b0x1337 setPosASL _location;
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_b0x1337 setPosASL (getPosASL player);
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} else {
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} else {
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_b0x1337 setPosATL _location;
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_b0x1337 setPosATL _location;
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};
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};
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40
SQF/dayz_code/compile/fn_addDuplicateTool.sqf
Normal file
40
SQF/dayz_code/compile/fn_addDuplicateTool.sqf
Normal file
@@ -0,0 +1,40 @@
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/*
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Description:
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Checks whether the player already has the tool on their toolbelt and then adds it. Useful for batch crafting tools.
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1. If they don't then it adds it to their toolbelt.
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2. If they do then it adds it to their backpack. If their backpack is full it simply falls on the ground.
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3. If they have no backpack it spawns on the floor as a last resort.
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The player is given an appropriate systemChat message in case 2 or 3.
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Parameter:
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_this: string - toolbelt item classname to check and add
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Returns:
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false if item is not a duplicate, otherwise true
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How to use:
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"ItemSledge" call player_addDuplicateTool;
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*/
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private ["_bag","_hasTool","_location","_object"];
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_hasTool = true;
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if (_this in items player) then {
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_bag = unitBackpack player;
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if (!isNull _bag) then {
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systemChat format[(localize "str_epoch_player_313"),_this];
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_bag addWeaponCargoGlobal [_this,1];
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} else {
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systemChat format[(localize "str_epoch_player_314"),_this];
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_location = player modeltoworld [0,0.3,0];
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if ((_location select 2) < 0) then {_location set [2,0];};
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_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
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if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
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_object setVariable ["permaLoot",true];
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_object addWeaponCargoGlobal [_this,1];
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};
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} else {
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_hasTool = false;
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player addWeapon _this;
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};
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_hasTool
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@@ -1,10 +1,10 @@
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/*
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/*
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Description:
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Description:
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Checks whether the player has the required items (magazines) || not
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Checks whether the player has the required items (magazines) or not
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&& displays a message if an item is missing.
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and displays a message if an item is missing.
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Parameter(s):
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Parameter(s):
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_this: <array> list of item names the player is required to have (can also be an sub-array with item name && quantity)
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_this: <array> list of item names the player is required to have (can also be an sub-array with item name and quantity)
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Returns:
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Returns:
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Boolean (true if the player has all required items)
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Boolean (true if the player has all required items)
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@@ -1,7 +1,7 @@
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/*
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/*
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Description:
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Description:
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Checks whether the player has the required tools equipped || not
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Checks whether the player has the required tools equipped or not
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&& displays a message if a tool is missing from the tool belt.
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and displays a message if a tool is missing from the tool belt.
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Parameter(s):
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Parameter(s):
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_this: <array> list of tool names the player is required to have
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_this: <array> list of tool names the player is required to have
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@@ -141,6 +141,7 @@ if (!isDedicated) then {
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onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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// helper functions
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// helper functions
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player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
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player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
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player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
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player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
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player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
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player_removeItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_removeItems.sqf";
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player_removeItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_removeItems.sqf";
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@@ -1,3 +1,8 @@
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/* Block local script execution bug. Still not fixed in A20A as of 1.63.131129 */
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inGameUISetEventHandler ["PrevAction","false"];
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inGameUISetEventHandler ["NextAction","false"];
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inGameUISetEventHandler ["Action","false"];
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/*
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/*
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Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
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Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
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*/
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*/
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@@ -3306,16 +3306,6 @@
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<French>\n\nConstruire une clé requiert une barre de fer</French>
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<French>\n\nConstruire une clé requiert une barre de fer</French>
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<Czech>\n\nNa vytvoření klíče potřebujete 1 cihličku cínu</Czech>
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<Czech>\n\nNa vytvoření klíče potřebujete 1 cihličku cínu</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_60">
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<Original>\n\nCopied key has been added to your backpack.</Original>
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<English>\n\nCopied key has been added to your backpack.</English>
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<German>\n\nDer kopierte Schlüssel wurde Ihrem Rücksack hinzugefügt.</German>
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<Russian>\n\nСкопированный ключ был добавлен в ваш рюкзак.</Russian>
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<!-- <Spanish></Spanish> -->
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<Dutch>\n\nDe gekopieerde sleutel is in je rugzak gestopt.</Dutch>
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<French>\n\nLe double de la clé a été ajouté dans votre sac à dos.</French>
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<Czech>Zkopírovaný klíč byl přidán do batohu</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_61">
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<Key ID="STR_EPOCH_PLAYER_61">
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<Original>\n\nCanceled Key Crafting.</Original>
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<Original>\n\nCanceled Key Crafting.</Original>
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<English>\n\nCanceled Key Crafting.</English>
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<English>\n\nCanceled Key Crafting.</English>
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