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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.998 released
Final testing started on 0.998. Patch notes so far: + Crafting now only requires a fire within 2m. + Safe should now drop items on ground when packed. + Changed humanity gains/losses based on player death so that humanity is accounted for. + Fixed broken humanity hit and freetarget with player damage since 1.7.6.1. + Potential fix for swimming in ground. + !isNull and Distance checks for player zombie "feed" option. + Added open crate option for supply crates. Requires crowbar in toolbelt. + fixed Auto Refueling Station (Dingor) #234 + Added new pink clothes option to loot tables. + Added medic animation to complete trades to selling/buying weapons, toolbelt items, backpacks, and vehicles. + Added medic animation to complete siphon, refueling, and fill jerry. + Changed number of possible siphon and refuel is based on quantity of empty or full jerry cans. + Changed Player zombies V or getover animation to walkforward instead of sitdown. This will cause the player to be stuck walking until an attack is issued. + Fixed serveral lingor/dingor buildings that had incorrect classnames in loot tables causing no loot to spawn with more recent builds. + Added a few building loot spawns for tavi 1.0 + updated server SQL with latest copy from server.
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@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.997 (1.7.6.1)";
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text = "DayZ Epoch 0.998 (1.7.6.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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