mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
0.998 released
Final testing started on 0.998. Patch notes so far: + Crafting now only requires a fire within 2m. + Safe should now drop items on ground when packed. + Changed humanity gains/losses based on player death so that humanity is accounted for. + Fixed broken humanity hit and freetarget with player damage since 1.7.6.1. + Potential fix for swimming in ground. + !isNull and Distance checks for player zombie "feed" option. + Added open crate option for supply crates. Requires crowbar in toolbelt. + fixed Auto Refueling Station (Dingor) #234 + Added new pink clothes option to loot tables. + Added medic animation to complete trades to selling/buying weapons, toolbelt items, backpacks, and vehicles. + Added medic animation to complete siphon, refueling, and fill jerry. + Changed number of possible siphon and refuel is based on quantity of empty or full jerry cans. + Changed Player zombies V or getover animation to walkforward instead of sitdown. This will cause the player to be stuck walking until an attack is issued. + Fixed serveral lingor/dingor buildings that had incorrect classnames in loot tables causing no loot to spawn with more recent builds. + Added a few building loot spawns for tavi 1.0 + updated server SQL with latest copy from server.
This commit is contained in:
@@ -3,26 +3,75 @@ private["_hasFood","_item","_text","_qty"];
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player removeAction s_player_fillfuel;
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s_player_fillfuel = -1;
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_fillCounter = 0;
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_abort = false;
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_qty = {_x == "ItemJerrycanEmpty"} count magazines player;
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if ("ItemJerrycanEmpty" in magazines player) then {
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for "_x" from 1 to _qty do {
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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};
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//disableSerialization;
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//call dayz_forceSave;
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for "_x" from 1 to _qty do {
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_fillCounter = _fillCounter + 1;
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if(_siphonQty == 1) then {
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cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"];
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} else {
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cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_siphonQty] , "PLAIN DOWN"];
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};
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// force animation
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player playActionNow "Medic";
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// Play sound and alert zombies
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_dis=10;
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_sfx = "refuel";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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cutText [format[(localize "str_player_09"),_qty], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_10") , "PLAIN DOWN"];
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled siphon." , "PLAIN DOWN"];
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_abort = true;
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};
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if (_finished) then {
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if ("ItemJerrycanEmpty" in magazines player) then {
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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cutText [format[(localize "str_player_09"),1], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_10") , "PLAIN DOWN"];
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_abort = true;
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};
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};
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sleep 1;
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if(_abort) exitWith {};
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};
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@@ -29,7 +29,7 @@ if ((_location select 2) < 0) then {
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player removeMagazine _item;
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_dir = getDir player;
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_classname = "CardboardBox";
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_classname = "WeaponHolder";
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// Change to optional wait to complete
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player playActionNow "Medic";
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@@ -1,42 +1,97 @@
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private["_vehicle","_curFuel","_newFuel","_timeLeft"];
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_vehicle = cursorTarget;
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// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not refuel while someone is in the vehicle", "PLAIN DOWN"]};
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_fillCounter = 0;
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_abort = false;
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_canSize = getNumber(configFile >> "cfgMagazines" >> "ItemJerrycan" >> "fuelQuantity");
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_capacity = getNumber(_configVeh >> "fuelCapacity");
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_nameType = getText(_configVeh >> "displayName");
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_curFuel = ((fuel _vehicle) * _capacity);
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_newFuel = (_curFuel + _canSize);
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if (_newFuel > _capacity) then {_newFuel = _capacity};
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_newFuel = (_newFuel / _capacity);
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player removeMagazine "ItemJerrycan";
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player addMagazine "ItemJerrycanEmpty";
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//disableSerialization;
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//call dayz_forceSave;
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player playActionNow "Medic";
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_dis=10;
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_sfx = "refuel";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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dayzSetFuel = [_vehicle,_newFuel];
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publicVariable "dayzSetFuel";
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if (local _vehicle) then {
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dayzSetFuel spawn local_setFuel;
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};
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cutText [format[localize "str_player_05",_nameType,_canSize], "PLAIN DOWN"];
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// Get number of full jerry cans
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_refuelQty = {_x == "ItemJerrycan"} count magazines player;
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sleep 1;
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// attempt to refuel for each empty jerry can
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for "_x" from 1 to _refuelQty do {
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_curFuel = ((fuel _vehicle) * _capacity);
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_newFuel = (_curFuel + _canSize);
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (_newFuel > _capacity) exitWith {
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cutText [format["%1 is full of fuel.",_nameType], "PLAIN DOWN"];
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};
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_newFuel = (_newFuel / _capacity);
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_fillCounter = _fillCounter + 1;
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if(_refuelQty == 1) then {
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cutText ["Preparing to refuel, stand still to fill empty jerry can.", "PLAIN DOWN"];
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} else {
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cutText [format[("Preparing to refuel, stand still to drain full jerry can %1 of %2."),_fillCounter,_refuelQty] , "PLAIN DOWN"];
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};
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// force animation
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player playActionNow "Medic";
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// Play sound and alert zombies
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[player,"refuel",0,false] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled refuel." , "PLAIN DOWN"];
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_abort = true;
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};
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if (_finished) then {
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if ("ItemJerrycan" in magazines player) then {
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player removeMagazine "ItemJerrycan";
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player addMagazine "ItemJerrycanEmpty";
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dayzSetFuel = [_vehicle,_newFuel];
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publicVariable "dayzSetFuel";
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if (local _vehicle) then {
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dayzSetFuel spawn local_setFuel;
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};
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cutText [format[localize "str_player_05",_nameType,_canSize], "PLAIN DOWN"];
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call fnc_usec_medic_removeActions;
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r_action = false;
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sleep 1;
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} else {
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_abort = true;
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};
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};
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if(_abort) exitWith {};
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};
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@@ -1,51 +1,105 @@
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private["_vehicle","_curFuel","_newFuel","_timeLeft"];
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_vehicle = cursorTarget;
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// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not sihpon fuel while someone is in the vehicle", "PLAIN DOWN"]};
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_fillCounter = 0;
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_abort = false;
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_canSize = getNumber(configFile >> "cfgMagazines" >> "ItemJerrycan" >> "fuelQuantity");
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_capacity = getNumber(_configVeh >> "fuelCapacity");
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_nameType = getText(_configVeh >> "displayName");
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_curFuel = ((fuel _vehicle) * _capacity);
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_newFuel = (_curFuel - _canSize);
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// calculate minimum needed fuel
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_newFuel = (_newFuel / _capacity);
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// Get number of empty jerry cans
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_siphonQty = {_x == "ItemJerrycanEmpty"} count magazines player;
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if (_newFuel > 0) then {
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// attempt to siphon for each empty jerry can
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for "_x" from 1 to _siphonQty do {
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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_curFuel = ((fuel _vehicle) * _capacity);
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_newFuel = (_curFuel - _canSize);
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//disableSerialization;
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//call dayz_forceSave;
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// calculate minimum needed fuel
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_newFuel = (_newFuel / _capacity);
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player playActionNow "Medic";
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[player,"refuel",0,false] call dayz_zombieSpeak;
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_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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//apply newFuel to vehicle on every peer
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//["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
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dayzSetFuel = [_vehicle,_newFuel];
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if (local _vehicle) then {
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dayzSetFuel spawn local_setFuel;
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if(_newFuel <= 0) exitWith {
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cutText [format["%1 does not have enough fuel.",_nameType], "PLAIN DOWN"];
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};
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publicVariable "dayzSetFuel";
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cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"];
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sleep 1;
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if (_newFuel > 0) then {
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call fnc_usec_medic_removeActions;
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r_action = false;
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_fillCounter = _fillCounter + 1;
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} else {
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cutText [format["%1 has no fuel.",_nameType], "PLAIN DOWN"];
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if(_siphonQty == 1) then {
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cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"];
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} else {
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cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_siphonQty] , "PLAIN DOWN"];
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};
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// force animation
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player playActionNow "Medic";
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// Play sound and alert zombies
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[player,"refuel",0,false] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled siphon." , "PLAIN DOWN"];
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_abort = true;
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};
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if (_finished) then {
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if ("ItemJerrycanEmpty" in magazines player) then {
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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//apply newFuel to vehicle on every peer
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//["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
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dayzSetFuel = [_vehicle,_newFuel];
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if (local _vehicle) then {
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dayzSetFuel spawn local_setFuel;
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};
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publicVariable "dayzSetFuel";
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cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"];
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call fnc_usec_medic_removeActions;
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r_action = false;
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sleep 1;
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} else {
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_abort = true;
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};
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};
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};
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if(_abort) exitWith {};
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};
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@@ -28,76 +28,118 @@ if(_buy_o_sell == "buy") then {
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if (_qty >= _qty_in) then {
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//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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dayzTradeObject = [_activatingPlayer,_traderID,_bos];
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publicVariableServer "dayzTradeObject";
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cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"];
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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waitUntil {!isNil "dayzTradeResult"};
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled Trade." , "PLAIN DOWN"];
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};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if (_finished) then {
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if(dayzTradeResult == "PASS") then {
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// Double check for items
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], 20];
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_qty = count _obj;
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};
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if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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//disableSerialization;
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//call dayz_forceSave;
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//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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dayzTradeObject = [_activatingPlayer,_traderID,_bos];
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publicVariableServer "dayzTradeObject";
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_dir = round(random 360);
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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_dir = round(random 360);
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_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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_location = (getPosATL _veh);
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//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
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dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
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publicVariableServer "dayzPublishVeh2";
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//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
_veh call fnc_vehicleEventHandler;
|
||||
_veh call fnc_vehicleEventHandler;
|
||||
|
||||
player reveal _veh;
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
|
||||
} else {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
} else {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
deleteVehicle _obj;
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
|
||||
@@ -25,87 +25,128 @@ if(_buy_o_sell == "buy") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
// event handlers to correctly track damage client side
|
||||
_veh call fnc_vehicleEventHandler;
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Trade." , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], 20];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
};
|
||||
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
// event handlers to correctly track damage client side
|
||||
_veh call fnc_vehicleEventHandler;
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
|
||||
@@ -15,18 +15,10 @@ _textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
_bulkqty = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
|
||||
// SELL ONLY check if item is bulk
|
||||
_bulkItem = "bulk_" + _part_in;
|
||||
_bulkqty = {_x == _bulkItem} count magazines player;
|
||||
|
||||
diag_log format["DEBUG bulk: %1", _bulkItem];
|
||||
|
||||
_bos = 1;
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
@@ -36,127 +28,101 @@ if(_buy_o_sell == "buy") then {
|
||||
};
|
||||
};
|
||||
|
||||
if (_bulkqty >= 1) then {
|
||||
|
||||
|
||||
// TODO: optimize for one db call only
|
||||
|
||||
_part_in = "bulk_" + _part_in;
|
||||
player removeMagazine _part_in;
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
diag_log format["DEBUG remove magazine %1", _part_in];
|
||||
|
||||
// increment trader for each
|
||||
for "_x" from 1 to 12 do {
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Trade." , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
_qty_out = _qty_out * 12;
|
||||
if (_finished) then {
|
||||
|
||||
// gold = 36 copper
|
||||
// gold = 6 silver
|
||||
//
|
||||
|
||||
if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
|
||||
|
||||
// find number of gold
|
||||
_gold_out = _qty_out / 30;
|
||||
|
||||
// whole number of gold bars
|
||||
_gold_qty_out = floor _gold_out;
|
||||
|
||||
_part_out = "ItemGoldBar";
|
||||
for "_x" from 1 to _gold_qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
// Find remainder
|
||||
_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
|
||||
|
||||
// whole number of silver bars
|
||||
_silver_qty_out = floor _partial_qty_out;
|
||||
|
||||
_part_out = "ItemSilverBar";
|
||||
for "_x" from 1 to _silver_qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
dayzTradeResult = nil;
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
};
|
||||
removeBackpack player;
|
||||
player addBackpack _part_out;
|
||||
} else {
|
||||
// Sell
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
removeBackpack player;
|
||||
// player addBackpack _part_out;
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
// Double check we still have parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
};
|
||||
removeBackpack player;
|
||||
player addBackpack _part_out;
|
||||
} else {
|
||||
// Sell
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
removeBackpack player;
|
||||
// player addBackpack _part_out;
|
||||
};
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -15,145 +15,109 @@ _textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
_bulkqty = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
} else {
|
||||
// SELL ONLY check if item is bulk
|
||||
_bulkItem = "bulk_" + _part_in;
|
||||
_bulkqty = {_x == _bulkItem} count magazines player;
|
||||
|
||||
diag_log format["DEBUG bulk: %1", _bulkItem];
|
||||
|
||||
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_bulkqty >= 1) then {
|
||||
|
||||
|
||||
// TODO: optimize for one db call only
|
||||
|
||||
_part_in = "bulk_" + _part_in;
|
||||
player removeMagazine _part_in;
|
||||
diag_log format["DEBUG remove magazine %1", _part_in];
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
// increment trader for each
|
||||
for "_x" from 1 to 12 do {
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
//_sfx = "repair";
|
||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Trade." , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// double check for all parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
for "_x" from 1 to _qty_in do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
player removeMagazine _part_in;
|
||||
} else {
|
||||
player removeWeapon _part_in;
|
||||
};
|
||||
};
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
player addWeapon _part_out;
|
||||
} else {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
_qty_out = _qty_out * 12;
|
||||
|
||||
// gold = 36 copper
|
||||
// gold = 6 silver
|
||||
//
|
||||
|
||||
if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
|
||||
|
||||
|
||||
|
||||
// find number of gold
|
||||
_gold_out = _qty_out / 30;
|
||||
|
||||
// whole number of gold bars
|
||||
_gold_qty_out = floor _gold_out;
|
||||
|
||||
_part_out = "ItemGoldBar";
|
||||
for "_x" from 1 to _gold_qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
// Find remainder
|
||||
_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
|
||||
|
||||
// whole number of silver bars
|
||||
_silver_qty_out = floor _partial_qty_out;
|
||||
|
||||
_part_out = "ItemSilverBar";
|
||||
for "_x" from 1 to _silver_qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
dayzTradeResult = nil;
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
for "_x" from 1 to _qty_in do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
player removeMagazine _part_in;
|
||||
} else {
|
||||
player removeWeapon _part_in;
|
||||
};
|
||||
};
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
player addWeapon _part_out;
|
||||
} else {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// [player,"repair",0,false] call dayz_zombieSpeak;
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -53,7 +53,7 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
|
||||
s_player_removeflare = -1;
|
||||
};
|
||||
|
||||
hint str(typeOf cursorTarget);
|
||||
// hint str(typeOf cursorTarget);
|
||||
|
||||
if(_isPZombie) then {
|
||||
//_state = animationState player;
|
||||
|
||||
@@ -40,7 +40,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "0.997";
|
||||
version = "0.998";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
|
||||
@@ -237,8 +237,7 @@ if (!isDedicated) then {
|
||||
if (_dikCode in (actionKeys "GetOver")) then {
|
||||
|
||||
if (player isKindOf "PZombie_VB") exitWith {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
player switchAction "walkf";
|
||||
};
|
||||
if (!r_fracture_legs and (time - dayz_lastCheckBit > 4)) then {
|
||||
_inBuilding = [player] call fnc_isInsideBuilding;
|
||||
|
||||
@@ -8,7 +8,7 @@ fnc_usec_damageHandle = {
|
||||
_unit = _this select 0;
|
||||
|
||||
// Remove handle damage override
|
||||
_unit removeEventHandler ["HandleDamage",temp_handler];
|
||||
// _unit removeEventHandler ["HandleDamage",temp_handler];
|
||||
|
||||
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
|
||||
mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
|
||||
|
||||
@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ Epoch 0.997 (1.7.6.1)";
|
||||
text = "DayZ Epoch 0.998 (1.7.6.1)";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
|
||||
Reference in New Issue
Block a user