mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Revert "Remove dayz_objectUID2 from object loading"
This reverts commit 2df7279f1a.
This commit is contained in:
@@ -67,6 +67,7 @@ if (_status == "ObjectStreamStart") then {
|
|||||||
_hitPoints = if ((typeName (_x select 6)) == "ARRAY") then { _x select 6 } else { [] };
|
_hitPoints = if ((typeName (_x select 6)) == "ARRAY") then { _x select 6 } else { [] };
|
||||||
_fuel = if ((typeName (_x select 7)) == "SCALAR") then { _x select 7 } else { 0 };
|
_fuel = if ((typeName (_x select 7)) == "SCALAR") then { _x select 7 } else { 0 };
|
||||||
_damage = if ((typeName (_x select 8)) == "SCALAR") then { _x select 8 } else { 0.9 };
|
_damage = if ((typeName (_x select 8)) == "SCALAR") then { _x select 8 } else { 0.9 };
|
||||||
|
_worldspace call dayz_objectUID2; // Set objectUIDs in currentObjectUIDs list to prevent duplicates
|
||||||
|
|
||||||
//set object to be in maintenance mode
|
//set object to be in maintenance mode
|
||||||
_maintenanceMode = false;
|
_maintenanceMode = false;
|
||||||
|
|||||||
Reference in New Issue
Block a user