Swap bloodbags in traders and loot for classic system

This commit is contained in:
ebaydayz
2016-04-15 16:11:17 -04:00
parent 0b290d8fec
commit 110befba7f
37 changed files with 86 additions and 104 deletions

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map
spawnArea = 2500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 2000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 2000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 250; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -382,7 +382,7 @@ UPDATE object_data SET Inventory = REPLACE(Inventory, 'Winchester1866', 'Winches
-- ----------------------------
-- Run to replace legacy bloodbag with universal type if using DZE_UseBloodTypes = true;
-- Run to replace legacy bloodbag with universal type if using dayz_classicBloodBagSystem = false;
-- ----------------------------
-- UPDATE `Traders_DATA` SET `item` = '["bloodBagONEG",1]' WHERE `item` = '["ItemBloodbag",1]';
-- UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemBloodbag', 'bloodBagONEG') WHERE INSTR(Backpack, 'ItemBloodbag') > 0;