mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Swap bloodbags in traders and loot for classic system
This commit is contained in:
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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//Temp settings
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@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1000; // Distance around markers to find a safe spawn position
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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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//Temp settings
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@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
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spawnArea = 1000; // Distance around markers to find a safe spawn position
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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
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||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
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||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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//Temp settings
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@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
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||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
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||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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};
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||||
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//Temp settings
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@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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||||
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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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||||
};
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||||
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||||
//Temp settings
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||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
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||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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||||
MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map
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spawnArea = 2500; // Distance around markers to find a safe spawn position
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||||
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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
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||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
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||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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||||
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||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
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||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
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||||
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||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
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||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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||||
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||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1000; // Distance around markers to find a safe spawn position
|
||||
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||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
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||||
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||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 2000; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 2000; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 250; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 500; // Distance around markers to find a safe spawn position
|
||||
|
||||
@@ -382,7 +382,7 @@ UPDATE object_data SET Inventory = REPLACE(Inventory, 'Winchester1866', 'Winches
|
||||
|
||||
|
||||
-- ----------------------------
|
||||
-- Run to replace legacy bloodbag with universal type if using DZE_UseBloodTypes = true;
|
||||
-- Run to replace legacy bloodbag with universal type if using dayz_classicBloodBagSystem = false;
|
||||
-- ----------------------------
|
||||
-- UPDATE `Traders_DATA` SET `item` = '["bloodBagONEG",1]' WHERE `item` = '["ItemBloodbag",1]';
|
||||
-- UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemBloodbag', 'bloodBagONEG') WHERE INSTR(Backpack, 'ItemBloodbag') > 0;
|
||||
|
||||
Reference in New Issue
Block a user