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Swap bloodbags in traders and loot for classic system
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@@ -673,10 +673,10 @@ class FSM
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" _countr = 0;" \n
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" {" \n
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" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n
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" if (DZE_UseBloodTypes) then {" \n
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" if (_item == ""ItemBloodbag"") then { _item = ""bloodBagONEG"" }; // Convert ItemBloodbag into universal blood type/rh bag" \n
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" if (dayz_classicBloodBagSystem) then {" \n
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" if (_x in dayz_typedBags) then {_x = ""ItemBloodbag""};" \n
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" } else {" \n
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" if (_item in dayz_typedBags) then {_item = ""ItemBloodbag""};" \n
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" if (_x == ""ItemBloodbag"") then { _x = ""bloodBagONEG"" }; // Convert ItemBloodbag into universal blood type/rh bag" \n
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" };" \n
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" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
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" _countr = _countr + 1;" \n
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@@ -1167,7 +1167,6 @@ class FSM
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"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
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"r_player_bloodtype = player getVariable [""blood_type"", false];" \n
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"r_player_rh = player getVariable [""rh_factor"", false];" \n
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"selfTransfusionTime = time; //time to keep for last self transfusion." \n
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"" \n
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"dayz_musicH = [] spawn player_music;" \n
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"dayz_slowCheck = [] spawn player_spawn_2;" \n
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