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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 23:20:50 +03:00
Swap bloodbags in traders and loot for classic system
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@@ -90,7 +90,7 @@ r_interrupt = false;
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};
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if (_complete) then {
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if (!DZE_UseBloodTypes) then {
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if (dayz_classicBloodBagSystem) then {
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player addMagazine "ItemBloodbag";
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} else {
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switch (_bloodType) do {
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@@ -8,10 +8,9 @@ _blood = _unit getVariable ["USEC_BloodQty", 0];
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_lowBlood = _unit getVariable ["USEC_lowBlood", false];
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_injured = _unit getVariable ["USEC_injured", false];
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_inPain = _unit getVariable ["USEC_inPain", false];
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//_lastused = _unit getVariable ["LastTransfusion", time];
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_lastused = selfTransfusionTime;
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_timeout = DZE_selfTransfuse_Values select 2;
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if ((round(time - _lastused)) <= _timeout) exitWith {cutText [format[(localize "str_actions_medical_18"),(_timeout - (round(time - _lastused)))] , "PLAIN DOWN"]};
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_lastused = _unit getVariable ["LastTransfusion", -(DZE_selfTransfuse_Values select 2)];
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if (round(time - _lastused) <= DZE_selfTransfuse_Values select 2) exitWith {cutText [localize "str_actions_medical_18","PLAIN DOWN"]};
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call gear_ui_init;
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closeDialog 0;
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@@ -41,9 +40,8 @@ if (_rh) then {_rhVal = "POS";} else {_rhVal = "NEG";};
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//No subs for whole blood :(
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_bloodBagWholeNeeded = "wholeBloodBag" + _bloodType + _rhVal;
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_haswholebag = _bloodBagWholeNeeded in magazines player;
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_hasUniversal = "ItemBloodbag" in magazines player;
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if (_haswholebag or (!DZE_UseBloodTypes && _hasUniversal)) then {
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if (_haswholebag or (dayz_classicBloodBagSystem && "ItemBloodbag" in magazines player)) then {
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_wholeBag = true;
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} else {
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_badBag = true;
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@@ -84,7 +82,7 @@ while {r_doLoop and (_i < 12)} do {
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};
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};
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} else {
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if (_wholeBag) then { _bagToRemove = if (!DZE_UseBloodTypes) then {"ItemBloodbag"} else {_bloodBagWholeNeeded}; };
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if (_wholeBag) then { _bagToRemove = if (dayz_classicBloodBagSystem) then {"ItemBloodbag"} else {_bloodBagWholeNeeded}; };
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if (_bagToRemove in magazines player) then { _bagFound = true; };
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};
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if (!_bagFound) then {_forceClose = true;} else { player removeMagazine _bagToRemove;};
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@@ -131,7 +129,7 @@ while {r_doLoop and (_i < 12)} do {
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if (((_blood >= r_player_bloodTotal) and !_badBag and _bagFound) or (_i == 12)) then {
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diag_log format ["TRANSFUSION: completed blood transfusion successfully (_i = %1)", _i];
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selfTransfusionTime = time;
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_unit setVariable ["LastTransfusion",time];
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if (_TransfusionInfection) then {r_player_infected = true; player setVariable["USEC_infected",true,true];};
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cutText [localize "str_actions_medical_transfusion_successful", "PLAIN DOWN"];
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[player,_unit,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_successful","PLAIN DOWN"] call RE;
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@@ -4,7 +4,7 @@ _unit = (_this select 3) select 0;
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//_lowBlood = _unit getVariable ["USEC_lowBlood", false];
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//_injured = _unit getVariable ["USEC_injured", false];
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//_inPain = _unit getVariable ["USEC_inPain", false];
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//_lastused = _unit getVariable ["LastTransfusion", time];
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//_lastused = _unit getVariable ["LastTransfusion", -(DZE_selfTransfuse_Values select 2)];
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// if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
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@@ -39,7 +39,7 @@ while {r_doLoop} do {
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r_doLoop = false;
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if (_finished) then {
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//_unit setVariable["LastTransfusion",time,true]; //reserve for self transfusion
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//_unit setVariable["LastTransfusion",time]; //reserve for self transfusion
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_unit setVariable["USEC_lowBlood",false,true];
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_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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