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localize cursorTarget check
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@@ -5,7 +5,7 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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if (isNull cursorTarget) exitWith {systemChat "cursorTarget isNull!";};
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if (isNull cursorTarget) exitWith {systemChat localize "str_cursorTargetNotFound";};
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private ["_backupCode","_badCode","_cursorTarget","_dialog","_dir","_doorFriends","_isDoor","_isLockBox","_isSafe","_isStorage","_location","_lockCode","_object","_ownerID","_typeOf","_vector"];
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