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Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions. Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
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@@ -10,8 +10,6 @@ class FarmRoaming : Farm
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maxRoaming = 2;
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};
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class Land_Shed_W03 : HouseRoaming {};
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class Land_HouseV_2T1 : HouseRoaming {};
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class Land_HouseV_3I2 : HouseRoaming {};
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class land_housev_3i3: HouseRoaming {
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lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
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lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
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@@ -19,12 +17,8 @@ class land_housev_3i3: HouseRoaming {
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};
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class Land_HouseBlock_A1_2 : HouseRoaming {};
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class Land_HouseBlock_A2 : HouseRoaming {};
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class Land_HouseBlock_B1 : HouseRoaming {};
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class Land_HouseBlock_B2 : HouseRoaming {};
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class Land_HouseBlock_B3: HouseRoaming {
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zedPos[] = {{0.878418,5.69189,-6.38459}};
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lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
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};
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class Land_HouseBlock_B4: HouseRoaming{
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zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
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lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
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