Add 18 new open map buildings with interior and loot positions

This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
This commit is contained in:
A Man
2022-04-08 17:38:06 +02:00
parent 6e1b48f787
commit 0fd08dec2b
7 changed files with 111 additions and 52 deletions

View File

@@ -22,7 +22,7 @@ class Military : Default
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.55;
lootChance = 0.4;
lootGroup = Military;
};
class MilitaryIndustrial: Military
@@ -48,6 +48,7 @@ class MilitaryIndustrial: Military
};
class Land_a_stationhouse: Military
{
lootChance = 0.25;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
@@ -59,13 +60,24 @@ class Land_a_stationhouse: Military
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
zedPos[] = {
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
lootPos[] = {
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
};
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059}
};
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838}{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
};
class Land_Mil_ControlTower: Military
@@ -232,9 +244,11 @@ class Land_Vysilac_FM: Military {
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{