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Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions. Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
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@@ -12,7 +12,7 @@ class Industrial : Default
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"z_new_worker3",
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"z_new_worker4"
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};
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lootChance = 0.5;
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lootChance = 0.4;
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lootGroup = Industrial;
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};
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@@ -139,6 +139,12 @@ class Land_Ind_Workshop01_L : Industrial
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};
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};
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class Land_Ind_Workshop01_03: Industrial {
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zedPos[] = {{0,-3.3,-1.2},{0,4.2,-1.2}};
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lootPos[] = {{1.09766,4.94336,-1.35104},{-1.06055,2.46875,-1.35104},{0.0800781,-5.30078,-1.35104},{-1.4375,0.318359,-1.35104}};
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lootPosSmall[] = {{1.77734,-5.46289,-0.91104},{-1.78516,-5.44336,-0.91104},{-1.71289,-2.94727,-0.901041},{1.87695,-2.9043,-0.901041},{1.91406,-3.29102,-0.36104},{1.88086,-5.09961,-0.36104},{-1.73828,-5.62305,-0.36104},{-1.8457,-3.19922,-0.36104},{2.14063,5.32031,-0.29104},{-1.89648,2.51172,-0.96104}};
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};
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class Land_Hangar_2 : Industrial
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{
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zedPos[] =
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@@ -247,6 +253,12 @@ class Land_Misc_PowerStation : Industrial
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};
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};
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class Land_Misc_WaterStation: Industrial {
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zedPos[] = {{0,0,-1.2}};
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lootPos[] = {{0.339844,-0.548828,-1.58729}};
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lootPosSmall[] = {{-1.4082,0.974609,-1.58729},{0.945313,0.765625,-1.58729},{-1.18457,-1.13867,-1.58729}};
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};
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class Land_Shed_W01 : Industrial
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{
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lootPos[] =
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