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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.7.5.D1216
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@@ -114,8 +114,8 @@ link56[] = {49,50};
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link57[] = {50,49};
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link58[] = {51,52};
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link59[] = {52,29};
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globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1245.283447,529.096497,955,601,1};
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window[] = {2,-1,-1,-32000,-32000,802,22,993,22,3,972};
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globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1244.091797,527.904846,613,601,1};
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window[] = {2,-1,-1,-32000,-32000,890,110,1081,110,3,630};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -1068,7 +1068,7 @@ class FSM
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"dayz_slowCheck = [] spawn player_spawn_2;" \n
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"" \n
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"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
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"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
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"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],500];" \n
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"_town = ""Wilderness"";" \n
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"" \n
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"diag_log (""NearestCity"" + str(_nearestCity));" \n
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@@ -1082,19 +1082,30 @@ class FSM
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"" \n
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"dayz_animalCheck = [] spawn player_spawn_1;" \n
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"" \n
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"dayz_lootCheck = [_playerUID,_charID] spawn {" \n
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" private[""_handle"",""_humanity"",""_playerUID"",""_oldModel"",""_runOnce""];" \n
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" _playerUID = _this select 0;" \n
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" _charID = _this select 1;" \n
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" _runOnce = false;" \n
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"dayz_lootCheck = [] spawn {" \n
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" while {true} do {" \n
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" call player_spawnLootCheck;" \n
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" sleep 10;" \n
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" };" \n
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"};" \n
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"dayz_zedCheck = [] spawn {" \n
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" while {true} do {" \n
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" call player_spawnZedCheck; " \n
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" sleep 7;" \n
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" };" \n
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"};" \n
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"dayz_locationCheck = [] spawn {" \n
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" while {true} do {" \n
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"" \n
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" call player_spawnCheck; " \n
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"" \n
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" call stream_locationCheck;" \n
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" sleep 2;" \n
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" };" \n
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"};" \n
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"dayz_combatCheck = [] spawn {" \n
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" while {true} do {" \n
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" call player_combatCheck;" \n
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" sleep 5;" \n
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" };" \n
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"};" \n
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"// TODO: questionably" \n
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"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
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"" \n
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