Files
DayZ-Epoch/dayz_code/system/player_monitor.fsm
2012-12-17 13:16:34 -06:00

1286 lines
50 KiB
Plaintext

/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
item1[] = {"isServer",4,218,50.000000,-350.000000,150.000000,-300.000000,0.000000,"isServer"};
item2[] = {"wait",2,250,50.000000,-275.000000,150.000000,-225.000000,0.000000,"wait"};
item3[] = {"Allow_Conn",4,218,50.000000,-200.000000,150.000000,-150.000000,0.000000,"Allow" \n "Conn"};
item4[] = {"Loading",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"Loading"};
item5[] = {"Client",4,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"Client"};
item6[] = {"player_not_null",4,218,-175.000000,-50.000000,-75.000000,0.000000,0.000000,"player" \n "not null"};
item7[] = {"Prepare",2,250,-75.000000,0.000000,25.000000,50.000000,0.000000,"Prepare"};
item8[] = {"player___player",4,218,50.000000,50.000000,150.000000,100.000000,0.000000,"player =" \n "player"};
item9[] = {"Collect",2,250,-75.000000,100.000000,25.000000,150.000000,0.000000,"Collect"};
item10[] = {"Single_Player",4,218,-200.000000,100.000000,-100.000000,150.000000,3.000000,"Single" \n "Player"};
item11[] = {"Make_PlayerID",2,250,-200.000000,175.000000,-100.000000,225.000000,0.000000,"Make PlayerID"};
item12[] = {"Has_PlayerID",4,218,-75.000000,175.000000,25.000000,225.000000,1.000000,"Has PlayerID"};
item13[] = {"no_PlayerID",4,218,50.000000,150.000000,150.000000,200.000000,2.000000,"no PlayerID"};
item14[] = {"ERROR__No_Player",2,250,175.000000,150.000000,275.000000,200.000000,0.000000,"ERROR:" \n "No PlayerID"};
item15[] = {"Request",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Request"};
item16[] = {"Response",4,218,-175.000000,300.000000,-75.000000,350.000000,0.000000,"Response"};
item17[] = {"Parse_Login",2,250,-75.000000,350.000000,25.000000,400.000000,0.000000,"Parse Login"};
item18[] = {"Hive_Bad",4,218,50.000000,350.000000,150.000000,400.000000,10.000000,"Hive" \n "Bad"};
item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,350.000000,275.000000,400.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item20[] = {"Hive_Ok",4,218,-175.000000,400.000000,-75.000000,450.000000,0.000000,"Hive" \n "Ok"};
item21[] = {"Phase_One",2,250,-75.000000,450.000000,25.000000,500.000000,0.000000,"Phase One"};
item22[] = {"Response",4,218,-175.000000,500.000000,-75.000000,550.000000,0.000000,"Response"};
item23[] = {"Phase_Two",2,250,-75.000000,550.000000,25.000000,600.000000,0.000000,"Phase Two"};
item24[] = {"Dead_Player",4,218,50.000000,550.000000,150.000000,600.000000,0.000000,"Dead" \n "Player"};
item25[] = {"ERROR__Player_Already",2,250,175.000000,550.000000,275.000000,600.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
item26[] = {"Alive",4,218,-175.000000,600.000000,-75.000000,650.000000,0.000000,"Alive"};
item27[] = {"Position",2,250,-75.000000,650.000000,25.000000,700.000000,0.000000,"Position"};
item28[] = {"Version_Ok",4,218,-175.000000,700.000000,-75.000000,750.000000,0.000000,"Version" \n "Ok"};
item29[] = {"Load_In",2,250,-75.000000,850.000000,25.000000,900.000000,0.000000,"Load In"};
item30[] = {"Bad_Version",4,218,50.000000,650.000000,150.000000,700.000000,0.000000,"Bad" \n "Version"};
item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000,0.000000,"ERROR:" \n "Bad Version"};
item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
item39[] = {"Too_Long",4,218,300.000000,350.000000,400.000000,400.000000,0.000000,"Too" \n "Long"};
item40[] = {"Too_Long",4,218,300.000000,550.000000,400.000000,600.000000,0.000000,"Too" \n "Long"};
item41[] = {"Too_Long",4,218,300.000000,650.000000,400.000000,700.000000,0.000000,"Too" \n "Long"};
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item44[] = {"New_Character",4,218,-275.000000,350.000000,-175.000000,400.000000,5.000000,"New" \n "Character"};
item45[] = {"Gender_Selection",2,250,-400.000000,350.000000,-300.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"};
item46[] = {"Selected",4,218,-400.000000,450.000000,-300.000000,500.000000,0.000000,"Selected"};
item47[] = {"Process",2,250,-275.000000,450.000000,-175.000000,500.000000,0.000000,"Process"};
item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
item49[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
item50[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
item51[] = {"Stream",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Stream"};
item52[] = {"Preloaded",4,218,-175.000000,800.000000,-75.000000,850.000000,0.000000,"Preloaded"};
link0[] = {0,1};
link1[] = {0,5};
link2[] = {1,2};
link3[] = {2,3};
link4[] = {3,4};
link5[] = {4,43};
link6[] = {5,4};
link7[] = {6,7};
link8[] = {7,8};
link9[] = {8,9};
link10[] = {9,10};
link11[] = {9,12};
link12[] = {9,13};
link13[] = {10,11};
link14[] = {11,12};
link15[] = {12,15};
link16[] = {13,14};
link17[] = {14,38};
link18[] = {15,16};
link19[] = {16,17};
link20[] = {17,18};
link21[] = {17,20};
link22[] = {17,44};
link23[] = {18,19};
link24[] = {19,39};
link25[] = {20,21};
link26[] = {21,22};
link27[] = {22,23};
link28[] = {23,24};
link29[] = {23,26};
link30[] = {24,25};
link31[] = {25,40};
link32[] = {26,27};
link33[] = {27,28};
link34[] = {27,30};
link35[] = {28,51};
link36[] = {29,32};
link37[] = {30,31};
link38[] = {31,41};
link39[] = {32,33};
link40[] = {33,34};
link41[] = {34,35};
link42[] = {35,37};
link43[] = {37,36};
link44[] = {38,14};
link45[] = {39,19};
link46[] = {40,25};
link47[] = {41,31};
link48[] = {42,6};
link49[] = {42,48};
link50[] = {43,42};
link51[] = {44,45};
link52[] = {45,46};
link53[] = {46,47};
link54[] = {47,20};
link55[] = {48,49};
link56[] = {49,50};
link57[] = {50,49};
link58[] = {51,52};
link59[] = {52,29};
globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1244.091797,527.904846,613,601,1};
window[] = {2,-1,-1,-32000,-32000,890,110,1081,110,3,630};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Player Monitor";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"dayz_versionNo = getText(configFile >> ""CfgMods"" >> ""DayZ"" >> ""version"");" \n
"diag_log (""DAYZ: CLIENT IS RUNNING DAYZ_CODE "" + str(dayz_versionNo));" \n
"" \n
"0 fadeSound 0;" \n
"//player setPosATL [-2148,6655,0];" \n
"progressLoadingScreen 0.1;" \n
"_timeStart = time;" \n
"player enableSimulation false;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Client">*/
class Client
{
priority = 0.000000;
to="Loading";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "isServer">*/
class isServer
{
priority = 0.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "wait">*/
class wait
{
name = "wait";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Allow_Conn">*/
class Allow_Conn
{
priority = 0.000000;
to="Loading";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"allowConnection"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Loading">*/
class Loading
{
name = "Loading";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"diag_log (""PLOGIN: Initating"");" \n
"" \n
"dayz_loadScreenMsg = (localize ""str_player_13""); " \n
"progressLoadingScreen 0.2;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Initialized">*/
class Initialized
{
priority = 0.000000;
to="Enable_Sim";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"dayz_forceSave = {" \n
"" \n
" createGearDialog [player, ""RscDisplayGear""];" \n
"_dialog = findDisplay 106;" \n
"_magazineArray = [];" \n
"" \n
"//Primary Mags" \n
"for ""_i"" from 109 to 120 do " \n
"{" \n
" _control = _dialog displayCtrl _i;" \n
" _item = gearSlotData _control;" \n
" _val = gearSlotAmmoCount _control;" \n
" _max = getNumber (configFile >> ""CfgMagazines"" >> _item >> ""count"");" \n
" if (_item != """") then {" \n
" if (_val != _max) then {" \n
" _magazineArray set [count _magazineArray,[_item,_val]];" \n
" } else {" \n
" _magazineArray set [count _magazineArray,_item];" \n
" };" \n
" };" \n
"};" \n
"" \n
"//Secondary Mags" \n
"for ""_i"" from 122 to 129 do " \n
"{" \n
" _control = _dialog displayCtrl _i;" \n
" _item = gearSlotData _control;" \n
" _val = gearSlotAmmoCount _control;" \n
" _max = getNumber (configFile >> ""CfgMagazines"" >> _item >> ""count"");" \n
" if (_item != """") then {" \n
" if (_val != _max) then {" \n
" _magazineArray set [count _magazineArray,[_item,_val]];" \n
" } else {" \n
" _magazineArray set [count _magazineArray,_item];" \n
" };" \n
" };" \n
"};" \n
" closeDialog 0;" \n
"" \n
" _medical = player call player_sumMedical;" \n
" " \n
" /*" \n
" Get character state details" \n
" */" \n
" _currentWpn = currentMuzzle player;" \n
" _currentAnim = animationState player;" \n
" _config = configFile >> ""CfgMovesMaleSdr"" >> ""States"" >> _currentAnim;" \n
" _onLadder = (getNumber (_config >> ""onLadder"")) == 1;" \n
" _isTerminal = (getNumber (_config >> ""terminal"")) == 1;" \n
" //_wpnDisabled = (getNumber (_config >> ""disableWeapons"")) == 1;" \n
" _currentModel = typeOf player;" \n
" _charPos = getPosATL player;" \n
" _playerPos = [round(direction player),_charPos];" \n
" " \n
" if (_onLadder or _isInVehicle or _isTerminal) then {" \n
" _currentAnim = """";" \n
" //If position to be updated, make sure it is at ground level!" \n
" if ((count _playerPos > 0) and !_isTerminal) then {" \n
" _charPos set [2,0];" \n
" _playerPos set[1,_charPos]; " \n
" };" \n
" };" \n
" if (_isInVehicle) then {" \n
" _currentWpn = """";" \n
" } else {" \n
" if ( typeName(_currentWpn) == ""STRING"" ) then {" \n
" _muzzles = getArray(configFile >> ""cfgWeapons"" >> _currentWpn >> ""muzzles"");" \n
" if (count _muzzles > 1) then {" \n
" _currentWpn = currentMuzzle player;" \n
" }; " \n
" } else {" \n
" //diag_log (""DW_DEBUG: _currentWpn: "" + str(_currentWpn));" \n
" _currentWpn = """";" \n
" };" \n
" };" \n
" _temp = round(player getVariable [""temperature"",100]);" \n
" _currentState = [_currentWpn,_currentAnim,_temp];" \n
" " \n
" //dayzCharDisco = [dayz_characterID,_playerPos,[weapons player,_magazineArray],[typeOf (unitbackpack player),getWeaponCargo (unitbackpack player),getMagazineCargo (unitbackpack player)],_medical,_currentState,_currentModel];" \n
" //diag_log str(dayzCharDisco); " \n
"" \n
" //publicVariableServer ""dayzCharDisco"";" \n
" // remove isServer from player space" \n
" dayz_lastSave = time;" \n
" dayz_Magazines = [];" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Prepare">*/
class Prepare
{
name = "Prepare";
init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Player Model Exists"");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "player___player">*/
class player___player
{
priority = 0.000000;
to="Collect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"player == player"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Collect">*/
class Collect
{
name = "Collect";
init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Player Ready"");" \n
"" \n
"dayz_loadScreenMsg = (localize ""str_player_13""); " \n
"progressLoadingScreen 0.3;" \n
"" \n
"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Single_Player">*/
class Single_Player
{
priority = 3.000000;
to="Make_PlayerID";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count playableUnits == 0 and isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "no_PlayerID">*/
class no_PlayerID
{
priority = 2.000000;
to="ERROR__No_Player";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_playerUID == """""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Has_PlayerID">*/
class Has_PlayerID
{
priority = 1.000000;
to="Request";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNil ""_playerUID"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Make_PlayerID">*/
class Make_PlayerID
{
name = "Make_PlayerID";
init = /*%FSM<STATEINIT""">*/"//In Single Player" \n
" isSinglePlayer = true;" \n
" player sidechat ""PLOGIN: Single player Mode detected!"";" \n
" _playerUID = ""42"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Has_PlayerID">*/
class Has_PlayerID
{
priority = 1.000000;
to="Request";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNil ""_playerUID"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__No_Player">*/
class ERROR__No_Player
{
name = "ERROR__No_Player";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = time;" \n
"1 cutText [localize ""str_player_14"", ""PLAIN"",15];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
priority = 0.000000;
to="ERROR__No_Player";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Request">*/
class Request
{
name = "Request";
init = /*%FSM<STATEINIT""">*/"//startLoadingScreen ["""",""DayZ_loadingScreen""];" \n
"" \n
"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
"dayz_loadScreenMsg = (localize ""str_player_15"");" \n
"progressLoadingScreen 0.5;" \n
"" \n
"_msg = [];" \n
"" \n
"dayzLogin = [_playerUID,player];" \n
"dayzPlayerLogin = [];" \n
"publicVariableServer ""dayzLogin"";" \n
"if (isServer) then {" \n
" dayzLogin call server_playerLogin;" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Response">*/
class Response
{
priority = 0.000000;
to="Parse_Login";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count (dayzPlayerLogin) > 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_msg = dayzPlayerLogin;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Parse_Login">*/
class Parse_Login
{
name = "Parse_Login";
init = /*%FSM<STATEINIT""">*/"progressLoadingScreen 0.6;" \n
"_charID = _msg select 0;" \n
"_inventory = _msg select 1;" \n
"_backpack = _msg select 2;" \n
"_survival = _msg select 3;" \n
"_isNew = _msg select 4;" \n
"//_state = _msg select 5;" \n
"_version = _msg select 5;" \n
"_model = _msg select 6;" \n
"" \n
"_isHiveOk = false;" \n
"_newPlayer = false;" \n
"" \n
"if (count _msg > 7) then {" \n
" _isHiveOk = _msg select 7;" \n
" _newPlayer = _msg select 8;" \n
" diag_log (""PLAYER RESULT: "" + str(_isHiveOk));" \n
"};" \n
"" \n
"dayz_loadScreenMsg = (localize ""str_player_17""); " \n
"progressLoadingScreen 0.7;" \n
"diag_log (""PLOGIN: authenticated with : "" + str(_msg));" \n
"" \n
"//Not Equal Failure" \n
"" \n
"if (isNil ""_model"") then {" \n
" _model = ""Survivor2_DZ"";" \n
" diag_log (""PLOGIN: Model was nil, loading as survivor"");" \n
"};" \n
"" \n
"if (_model == """") then {" \n
" _model = ""Survivor2_DZ"";" \n
" diag_log (""PLOGIN: Model was empty, loading as survivor"");" \n
"};" \n
"" \n
"if (_model == ""Survivor1_DZ"") then {" \n
" _model = ""Survivor2_DZ"";" \n
"};" \n
"" \n
"_isHack = false;" \n
"if (_model == ""hacker"") then {" \n
" _isHack = true;" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Hive_Bad">*/
class Hive_Bad
{
priority = 10.000000;
to="ERROR__Wrong_HIVE";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isHiveOk"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "New_Character">*/
class New_Character
{
priority = 5.000000;
to="Gender_Selection";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_isNew"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Hive_Ok">*/
class Hive_Ok
{
priority = 0.000000;
to="Phase_One";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__Wrong_HIVE">*/
class ERROR__Wrong_HIVE
{
name = "ERROR__Wrong_HIVE";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"" \n
"_myTime = time;" \n
"1 cutText [""This server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact DayZ staff."", ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
priority = 0.000000;
to="ERROR__Wrong_HIVE";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Phase_One">*/
class Phase_One
{
name = "Phase_One";
init = /*%FSM<STATEINIT""">*/"//_model = ""BanditW1_DZ"";" \n
"" \n
"dayz_playerName = name player;" \n
"_model call player_switchModel;" \n
"" \n
"player allowDamage false;" \n
"_lastAte = _survival select 1;" \n
"_lastDrank = _survival select 2;" \n
"" \n
"_usedFood = 0;" \n
"_usedWater = 0;" \n
"" \n
"//_inventory = [[""Mk_48_DZ"",""NVGoggles"",""Binocular_Vector"",""M9SD"",""ItemGPS"",""ItemToolbox"",""ItemEtool"",""ItemCompass"",""ItemMatchbox"",""FoodCanBakedBeans"",""ItemKnife"",""ItemMap"",""ItemWatch""],[[""100Rnd_762x51_M240"",47],""ItemPainkiller"",""ItemBandage"",""15Rnd_9x19_M9SD"",""100Rnd_762x51_M240"",""ItemBandage"",""ItemBandage"",""15Rnd_9x19_M9SD"",""15Rnd_9x19_M9SD"",""15Rnd_9x19_M9SD"",""ItemMorphine"",""PartWoodPile""]];" \n
"" \n
"dayzGearSave = false;" \n
"_inventory call player_gearSet;" \n
"" \n
"//player addMagazine ""7Rnd_45ACP_1911"";" \n
"" \n
"//Assess in backpack" \n
"if (count _backpack > 0) then {" \n
" //Populate" \n
" _backpackType = _backpack select 0;" \n
" _backpackWpn = _backpack select 1;" \n
" _backpackMagTypes = [];" \n
" _backpackMagQty = [];" \n
" if (count _backpackWpn > 0) then {" \n
" _backpackMagTypes = (_backpack select 2) select 0;" \n
" _backpackMagQty = (_backpack select 2) select 1;" \n
" };" \n
" _countr = 0;" \n
" _backpackWater = 0;" \n
"" \n
" //Add backpack" \n
" if (_backpackType != """") then {" \n
" _isOK = isClass(configFile >> ""CfgVehicles"" >>_backpackType);" \n
" if (_isOK) then {" \n
" player addBackpack _backpackType; " \n
" dayz_myBackpack = unitBackpack player;" \n
" " \n
" //Fill backpack contents" \n
" //Weapons" \n
" _backpackWpnTypes = [];" \n
" _backpackWpnQtys = [];" \n
" if (count _backpackWpn > 0) then {" \n
" _backpackWpnTypes = _backpackWpn select 0;" \n
" _backpackWpnQtys = _backpackWpn select 1;" \n
" };" \n
" _countr = 0;" \n
" {" \n
" dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" \n
" _countr = _countr + 1;" \n
" } forEach _backpackWpnTypes;" \n
" " \n
" //Magazines" \n
" _countr = 0;" \n
" {" \n
" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
" _countr = _countr + 1;" \n
" } forEach _backpackMagTypes;" \n
" " \n
" dayz_myBackpackMags = getMagazineCargo dayz_myBackpack;" \n
" dayz_myBackpackWpns = getWeaponCargo dayz_myBackpack;" \n
" } else {" \n
" dayz_myBackpack = objNull;" \n
" dayz_myBackpackMags = [];" \n
" dayz_myBackpackWpns = [];" \n
" };" \n
" } else {" \n
" dayz_myBackpack = objNull;" \n
" dayz_myBackpackMags = [];" \n
" dayz_myBackpackWpns = [];" \n
" };" \n
"} else {" \n
" dayz_myBackpack = objNull;" \n
" dayz_myBackpackMags = [];" \n
" dayz_myBackpackWpns = [];" \n
"};" \n
"" \n
"dayzPlayerLogin2 = [];" \n
"dayzLogin2 = [_charID,player,_playerUID];" \n
"publicVariableServer ""dayzLogin2"";" \n
"// remove isServer from player space" \n
"" \n
"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
"progressLoadingScreen 0.8;" \n
"diag_log ""Attempting Phase two..."";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Response">*/
class Response
{
priority = 0.000000;
to="Phase_Two";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count (dayzPlayerLogin2) > 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_msg = player getVariable[""worldspace"",[]];"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Phase_Two">*/
class Phase_Two
{
name = "Phase_Two";
init = /*%FSM<STATEINIT""">*/"dayz_loadScreenMsg = ""Character Data received from server""; " \n
"diag_log ""Finished..."";" \n
"" \n
"_worldspace = dayzPlayerLogin2 select 0;" \n
"_state = dayzPlayerLogin2 select 1;" \n
"" \n
"_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n
"" \n
"player setPosATL _setPos;" \n
"player setDir _setDir;" \n
"" \n
"//Legs and Arm fractures" \n
"_legs = player getVariable [""hit_legs"",0];" \n
"_arms = player getVariable [""hit_hands"",0];" \n
"" \n
"if (_legs > 1) then {" \n
" player setHit[""legs"",1];" \n
" r_fracture_legs = true;" \n
"};" \n
"if (_arms > 1) then {" \n
" player setHit[""hands"",1];" \n
" r_fracture_arms = true;" \n
"};" \n
"" \n
"//Record current weapon state" \n
"dayz_myWeapons = weapons player; //Array of last checked weapons" \n
"dayz_myItems = items player; //Array of last checked items" \n
"dayz_myMagazines = magazines player;" \n
"" \n
"dayz_playerUID = _playerUID;" \n
"" \n
"if ((_isNew) OR (count _inventory == 0)) then {" \n
" //player is new, add initial loadout" \n
" _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n
" _mags = getArray (_config >> ""magazines"");" \n
" _wpns = getArray (_config >> ""weapons"");" \n
" _bcpk = getText (_config >> ""backpack"");" \n
" _bcpkWpn = getText (_config >> ""backpackWeapon"");" \n
" " \n
" //Add inventory" \n
" {" \n
" _isOK = isClass(configFile >> ""CfgMagazines"" >> _x);" \n
" if (_isOK) then {" \n
" player addMagazine _x;" \n
" };" \n
" } forEach _mags;" \n
" {" \n
" _isOK = isClass(configFile >> ""CfgWeapons"" >> _x);" \n
" if (_isOK) then {" \n
" player addWeapon _x;" \n
" };" \n
" } forEach _wpns;" \n
" " \n
" player addBackpack _bcpk; " \n
" dayz_myBackpack = unitBackpack player;" \n
"" \n
" if (_bcpkWpn != """") then {" \n
" dayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];" \n
" };" \n
"};" \n
"" \n
"//Work out survival time" \n
"_totalMins = _survival select 0;" \n
"_days = floor (_totalMins / 1440);" \n
"_totalMins = (_totalMins - (_days * 1440));" \n
"_hours = floor (_totalMins / 60);" \n
"_mins = (_totalMins - (_hours * 60));" \n
"" \n
"//player variables" \n
"dayz_characterID = _charID;" \n
"dayz_hasFire = objNull; //records players Fireplace object" \n
"dayz_myCursorTarget = objNull;" \n
"dayz_myPosition = getPosATL player; //Last recorded position" \n
"dayz_lastMeal = (_lastAte * 60);" \n
"dayz_lastDrink = (_lastDrank * 60);" \n
"dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n
"" \n
"//load in medical details" \n
"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
"r_player_unconscious = player getVariable[""NORRN_unconscious"", false];" \n
"r_player_infected = player getVariable[""USEC_infected"",false];" \n
"r_player_injured = player getVariable[""USEC_injured"",false];" \n
"r_player_inpain = player getVariable[""USEC_inPain"",false];" \n
"r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n
"r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n
"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
"" \n
"//Hunger/Thirst" \n
"_messing = player getVariable[""messing"",[0,0]];" \n
"dayz_hunger = _messing select 0;" \n
"dayz_thirst = _messing select 1;" \n
"" \n
"//player setVariable [""humanity"",-3000, true];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Alive">*/
class Alive
{
priority = 0.000000;
to="Position";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!r_player_dead"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Dead_Player">*/
class Dead_Player
{
priority = 0.000000;
to="ERROR__Player_Already";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"r_player_dead"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__Player_Already">*/
class ERROR__Player_Already
{
name = "ERROR__Player_Already";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = time;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
priority = 0.000000;
to="ERROR__Player_Already";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Position">*/
class Position
{
name = "Position";
init = /*%FSM<STATEINIT""">*/"" \n
"//Location" \n
"_myLoc = getPosATL player;" \n
"" \n
"dayz_loadScreenMsg = ""Setup Completed, please wait..."";" \n
"progressLoadingScreen 0.9;" \n
"" \n
"//GUI" \n
"3 cutRsc [""playerStatusGUI"", ""PLAIN"",0];" \n
"//5 cutRsc [""playerKillScore"", ""PLAIN"",2];" \n
"" \n
"//Update GUI" \n
"call player_updateGui;" \n
"_id = [] spawn {" \n
" disableSerialization;" \n
" _display = uiNamespace getVariable 'DAYZ_GUI_display';" \n
" _control = _display displayCtrl 1204;" \n
" _control ctrlShow false;" \n
" if (!r_player_injured) then {" \n
" _ctrlBleed = _display displayCtrl 1303;" \n
" _ctrlBleed ctrlShow false;" \n
" };" \n
" if (!r_fracture_legs and !r_fracture_arms) then {" \n
" _ctrlFracture = _display displayCtrl 1203;" \n
" _ctrlFracture ctrlShow false;" \n
" };" \n
"};" \n
"" \n
"call ui_changeDisplay;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Bad_Version">*/
class Bad_Version
{
priority = 0.000000;
to="ERROR__Bad_Versi";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_version != dayz_versionNo"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Version_Ok">*/
class Version_Ok
{
priority = 0.000000;
to="Stream";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_version == dayz_versionNo"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Load_In">*/
class Load_In
{
name = "Load_In";
init = /*%FSM<STATEINIT""">*/"//Reveal action types" \n
"" \n
"{player reveal _x} forEach (nearestObjects [getPosATL player, [""AllVehicles"",""WeaponHolder"",""TentStorage"",""VaultStorage"",""BuiltItems""], 50]);" \n
"" \n
"dayz_clientPreload = true;" \n
"3 fadeSound 1;" \n
"1 cutText ["""", ""PLAIN""];" \n
"0 fadeMusic 0.5;" \n
"" \n
"//Check mission objects" \n
"{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects ""RoadFlare"");" \n
"{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects ""ChemLight"");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Display_Ready">*/
class Display_Ready
{
priority = 0.000000;
to="Preload_Display";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull (findDisplay 46))"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__Bad_Versi">*/
class ERROR__Bad_Versi
{
name = "ERROR__Bad_Versi";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = time;" \n
"1 cutText [format[localize ""str_player_18"",dayz_versionNo,_version], ""PLAIN""];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
priority = 0.000000;
to="ERROR__Bad_Versi";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Preload_Display">*/
class Preload_Display
{
name = "Preload_Display";
init = /*%FSM<STATEINIT""">*/"dayz_lastCheckBit = 0;" \n
"" \n
"(findDisplay 46) displayAddEventHandler [""KeyDown"",""_this call dayz_spaceInterrupt""];" \n
"player disableConversation true;" \n
"" \n
"eh_player_killed = player addeventhandler [""FiredNear"",{_this call player_weaponFiredNear;} ];" \n
"//_eh_combat_projectilenear = player addEventHandler [""IncomingFire"",{_this call player_projectileNear;}];" \n
"" \n
"//Select Weapon" \n
"// Desc: select default weapon & handle multiple muzzles" \n
"_playerObjName = format[""player%1"",_playerUID];" \n
"call compile format[""player%1 = player;"",_playerUID];" \n
"diag_log (format[""player%1 = player"",_playerUID]);" \n
"publicVariable _playerObjName;" \n
"" \n
"//_state = player getVariable[""state"",[]];" \n
"_currentWpn = """";" \n
"_currentAnim = """";" \n
"if (count _state > 0) then {" \n
" //Reload players state" \n
" _currentWpn = _state select 0;" \n
" _currentAnim = _state select 1;" \n
" //Reload players state" \n
" if (count _state > 2) then {" \n
" dayz_temperatur = _state select 2;" \n
" };" \n
"};" \n
"" \n
"if (_currentWpn == ""MeleeCrowbar"") then {" \n
" player addMagazine 'crowbar_swing';" \n
"};" \n
"if (_currentWpn == ""MeleeHatchet"") then {" \n
" player addMagazine 'hatchet_swing';" \n
"};" \n
"" \n
"reload player;" \n
"" \n
"if (_currentAnim != """") then {" \n
" [objNull, player, rSwitchMove,_currentAnim] call RE;" \n
"};" \n
"if (_currentWpn != """") then {" \n
" player selectWeapon _currentWpn;" \n
"} else {" \n
" //Establish default weapon" \n
" if (count weapons player > 0) then" \n
" {" \n
" private['_type', '_muzzles'];" \n
"" \n
" _type = ((weapons player) select 0);" \n
" // check for multiple muzzles (eg: GL)" \n
" _muzzles = getArray(configFile >> ""cfgWeapons"" >> _type >> ""muzzles"");" \n
"" \n
" if (count _muzzles > 1) then {" \n
" player selectWeapon (_muzzles select 0);" \n
" } else {" \n
" player selectWeapon _type;" \n
" };" \n
" };" \n
"};" \n
"" \n
"//Player control loop" \n
"dayz_monitor1 = [] spawn {" \n
" while {true} do {" \n
" call player_zombieCheck;" \n
" sleep 1;" \n
" };" \n
"};" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Preload_Done">*/
class Preload_Done
{
priority = 0.000000;
to="Initialize";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_preloadFinished"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Initialize">*/
class Initialize
{
name = "Initialize";
init = /*%FSM<STATEINIT""">*/"#define ods(arg1) ""armaperflib"" callextension arg1" \n
"" \n
"//Medical" \n
"dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
"[player] call fnc_usec_damageHandle;" \n
"if (r_player_unconscious) then {" \n
" r_player_timeout = player getVariable[""unconsciousTime"",0];" \n
" player playActionNow ""Die"";" \n
"};" \n
"player allowDamage true;" \n
"player enableSimulation true;" \n
"0 cutText ["""", ""BLACK IN"",3];" \n
"" \n
"//Add core tools" \n
"player addWeapon ""Loot"";" \n
"player addWeapon ""Flare"";" \n
"" \n
"//load in medical details" \n
"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
"r_player_unconscious = player getVariable[""NORRN_unconscious"", false];" \n
"r_player_infected = player getVariable[""USEC_infected"",false];" \n
"r_player_injured = player getVariable[""USEC_injured"",false];" \n
"r_player_inpain = player getVariable[""USEC_inPain"",false];" \n
"r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n
"r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n
"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
"" \n
"""colorCorrections"" ppEffectEnable true;" \n
"""colorCorrections"" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];" \n
"""colorCorrections"" ppEffectCommit 0;" \n
"" \n
"dayz_gui = [] spawn {" \n
" private[""_distance""];" \n
" dayz_musicH = [] spawn player_music;" \n
" while {true} do {" \n
" _array = player call world_surfaceNoise;" \n
" dayz_surfaceNoise = _array select 1;" \n
" dayz_surfaceType = _array select 0;" \n
"" \n
" call player_checkStealth;" \n
" dayz_statusArray = [] call player_updateGui;" \n
" if (!isNull cursorTarget and !dayz_heartBeat) then {" \n
" if (alive cursorTarget) then {" \n
" _id = cursorTarget spawn dayz_lowHumanity;" \n
" };" \n
" };" \n
" sleep 0.2;" \n
" };" \n
"};" \n
"" \n
"dayzGearSave = true;" \n
"" \n
"dayz_slowCheck = [] spawn player_spawn_2;" \n
"" \n
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],500];" \n
"_town = ""Wilderness"";" \n
"" \n
"diag_log (""NearestCity"" + str(_nearestCity));" \n
"" \n
"if (count _nearestCity > 0) then {_town = text (_nearestCity select 0)};" \n
"" \n
"_strTime = call curTimeStr;" \n
"_strDate = date;" \n
"" \n
"_first = [_world,_town,localize (""str_player_06"") + "" "" + str(_days)] spawn BIS_fnc_infoText;" \n
"" \n
"dayz_animalCheck = [] spawn player_spawn_1;" \n
"" \n
"dayz_lootCheck = [] spawn {" \n
" while {true} do {" \n
" call player_spawnLootCheck;" \n
" sleep 10;" \n
" };" \n
"};" \n
"dayz_zedCheck = [] spawn {" \n
" while {true} do {" \n
" call player_spawnZedCheck; " \n
" sleep 7;" \n
" };" \n
"};" \n
"dayz_locationCheck = [] spawn {" \n
" while {true} do {" \n
" call stream_locationCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
"dayz_combatCheck = [] spawn {" \n
" while {true} do {" \n
" call player_combatCheck;" \n
" sleep 5;" \n
" };" \n
"};" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n
"private[""_fadeFire""];" \n
"{" \n
" _fadeFire = _x getVariable['fadeFire', true];" \n
" if (!_fadeFire) then {" \n
" nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
" };" \n
"} forEach allMissionObjects ""SpawnableWreck"";" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "True">*/
class True
{
priority = 0.000000;
to="Finish";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Finish">*/
class Finish
{
name = "Finish";
init = /*%FSM<STATEINIT""">*/"dayzGearSave = true;" \n
"dayz_myPosition = getPosATL player;" \n
"" \n
"dayzLoginRecord = [_playerUID,_charID,0];" \n
"publicVariableServer ""dayzLoginRecord"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Enable_Sim">*/
class Enable_Sim
{
name = "Enable_Sim";
init = /*%FSM<STATEINIT""">*/"_myAnim = getNumber(configFile >> ""CfgPatches"" >> ""dayz_anim"" >> ""isUpdated"");" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "no_PlayerID">*/
class no_PlayerID
{
priority = 2.000000;
to="ERROR__No_Player_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_myAnim == 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "player_not_null">*/
class player_not_null
{
priority = 0.000000;
to="Prepare";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNull player"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Gender_Selection">*/
class Gender_Selection
{
name = "Gender_Selection";
init = /*%FSM<STATEINIT""">*/"dayz_selectGender = ""Survivor2_DZ"";" \n
"1 cutText ["""", ""BLACK"",0];" \n
"endLoadingScreen;" \n
"createDialog ""RscDisplayGenderSelect"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Selected">*/
class Selected
{
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!dialog"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Process">*/
class Process
{
name = "Process";
init = /*%FSM<STATEINIT""">*/"_model = dayz_selectGender;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Hive_Ok">*/
class Hive_Ok
{
priority = 0.000000;
to="Phase_One";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__No_Player_1">*/
class ERROR__No_Player_1
{
name = "ERROR__No_Player_1";
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = time;" \n
"1 cutText [""You have an outdated version of 'dayz_anim' please download the correct version"", ""PLAIN"",15];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
priority = 0.000000;
to="ERROR__No_Player_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Stream">*/
class Stream
{
name = "Stream";
init = /*%FSM<STATEINIT""">*/"//stream in location" \n
"call stream_locationCheck;" \n
"" \n
"_zombies = (getPosATL player) nearEntities [""zZombie_Base"",30];" \n
"{deleteVehicle _x} forEach _zombies;" \n
"" \n
"//endLoadingScreen;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Preloaded">*/
class Preloaded
{
priority = 0.000000;
to="Load_In";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"preloadCamera _setPos"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
"Finish",
};
};
/*%FSM</COMPILE>*/