1.7.5.D1216

This commit is contained in:
A Clark
2012-12-17 13:16:34 -06:00
parent 08793009ae
commit 0faab1b8ff
34 changed files with 641 additions and 469 deletions

View File

@@ -114,8 +114,8 @@ link56[] = {49,50};
link57[] = {50,49};
link58[] = {51,52};
link59[] = {52,29};
globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1245.283447,529.096497,955,601,1};
window[] = {2,-1,-1,-32000,-32000,802,22,993,22,3,972};
globals[] = {25.000000,1,0,0,0,640,480,1,81,6316128,1,-561.815979,576.218079,1244.091797,527.904846,613,601,1};
window[] = {2,-1,-1,-32000,-32000,890,110,1081,110,3,630};
*//*%FSM</HEAD>*/
class FSM
{
@@ -1068,7 +1068,7 @@ class FSM
"dayz_slowCheck = [] spawn player_spawn_2;" \n
"" \n
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],500];" \n
"_town = ""Wilderness"";" \n
"" \n
"diag_log (""NearestCity"" + str(_nearestCity));" \n
@@ -1082,19 +1082,30 @@ class FSM
"" \n
"dayz_animalCheck = [] spawn player_spawn_1;" \n
"" \n
"dayz_lootCheck = [_playerUID,_charID] spawn {" \n
" private[""_handle"",""_humanity"",""_playerUID"",""_oldModel"",""_runOnce""];" \n
" _playerUID = _this select 0;" \n
" _charID = _this select 1;" \n
" _runOnce = false;" \n
"dayz_lootCheck = [] spawn {" \n
" while {true} do {" \n
" call player_spawnLootCheck;" \n
" sleep 10;" \n
" };" \n
"};" \n
"dayz_zedCheck = [] spawn {" \n
" while {true} do {" \n
" call player_spawnZedCheck; " \n
" sleep 7;" \n
" };" \n
"};" \n
"dayz_locationCheck = [] spawn {" \n
" while {true} do {" \n
"" \n
" call player_spawnCheck; " \n
"" \n
" call stream_locationCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
"dayz_combatCheck = [] spawn {" \n
" while {true} do {" \n
" call player_combatCheck;" \n
" sleep 5;" \n
" };" \n
"};" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n

View File

@@ -1,141 +1,129 @@
/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Zombie Agent">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"init"};
item0[] = {"init",0,250,-300.000000,-250.000000,-200.000000,-200.000000,0.000000,"init"};
item1[] = {"End",1,250,175.000000,-250.000000,275.000000,-200.000000,0.000000,"End"};
item2[] = {"wait",4,218,-75.000000,0.000000,25.000000,50.000000,0.000000,"wait"};
item3[] = {"Looking_for_Targ",2,250,-75.000000,75.000000,25.000000,125.000000,0.000000,"Looking for" \n "Target"};
item4[] = {"Not_Alive",4,218,0.000000,300.000000,100.000000,350.000000,5.000000,"Not" \n "Alive"};
item5[] = {"Nobody_Near",4,218,0.000000,375.000000,100.000000,425.000000,4.000000,"Nobody" \n "Near"};
item6[] = {"loiter",4,218,-325.000000,0.000000,-225.000000,50.000000,0.000000,"loiter"};
item7[] = {"Loiter",2,250,-325.000000,75.000000,-225.000000,125.000000,0.000000,"Loiter"};
item8[] = {"In_Position",4,218,-200.000000,75.000000,-100.000000,125.000000,1.000000,"In Position"};
item9[] = {"",7,210,-29.000042,321.000000,-20.999958,329.000000,0.000000,""};
item10[] = {"",7,210,-29.000042,395.999939,-20.999958,404.000061,0.000000,""};
item11[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
item12[] = {"Begin",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Begin"};
item13[] = {"",7,210,-29.000006,-29.000004,-20.999996,-20.999996,0.000000,""};
item14[] = {"",7,210,-279.000061,-29.000004,-270.999969,-20.999996,0.000000,""};
item15[] = {"",7,210,-254.000046,146.000000,-245.999954,154.000000,0.000000,""};
item16[] = {"Has_Target",4,218,-150.000000,225.000000,-50.000000,275.000000,1.000000,"Has" \n "Target"};
item17[] = {"Chase",2,4346,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
item18[] = {"Time_Check",4,218,50.000000,75.000000,150.000000,125.000000,0.000000,"Time" \n "Check"};
item19[] = {"",7,210,-29.000006,146.000000,-20.999996,154.000000,0.000000,""};
item20[] = {"",7,210,-29.000006,196.000000,-20.999996,204.000000,0.000000,""};
item21[] = {"",7,210,-104.000000,196.000000,-95.999992,204.000000,0.000000,""};
item22[] = {"Time_Check",4,218,-450.000000,75.000000,-350.000000,125.000000,0.000000,"Time" \n "Check"};
item23[] = {"Time_Check",4,218,-275.000000,300.000000,-175.000000,350.000000,0.000000,"Time" \n "Check"};
item24[] = {"No_Target",4,218,-275.000000,375.000000,-175.000000,425.000000,3.000000,"No" \n "Target"};
item25[] = {"",7,210,-479.000000,396.000000,-471.000000,404.000000,0.000000,""};
item26[] = {"",7,210,-479.000000,146.000000,-471.000000,154.000000,0.000000,""};
item27[] = {"",7,210,221.000000,321.000000,229.000000,329.000000,0.000000,""};
item28[] = {"",7,210,221.000000,396.000000,229.000000,404.000000,0.000000,""};
item29[] = {"Cleanup_",2,250,175.000000,200.000000,275.000000,250.000000,0.000000,"Cleanup?"};
item30[] = {"nobody_around",4,218,175.000000,-25.000000,275.000000,25.000000,0.000000,"nobody" \n "around"};
item31[] = {"",7,210,-104.000023,396.000000,-95.999992,404.000000,0.000000,""};
item32[] = {"cant_see",4,218,-275.000000,450.000000,-175.000000,500.000000,2.000000,"cant" \n "see"};
item33[] = {"Finish_Move",2,250,-275.000000,525.000000,-175.000000,575.000000,0.000000,"Finish" \n "Move"};
item34[] = {"finished",4,218,-425.000000,525.000000,-325.000000,575.000000,1.000000,"finished"};
item35[] = {"",7,210,-479.000000,546.000000,-471.000000,554.000000,0.000000,""};
item36[] = {"",7,210,-29.000002,546.000000,-20.999998,554.000000,0.000000,""};
item37[] = {"",7,210,-304.000000,146.000000,-296.000000,154.000000,0.000000,""};
item38[] = {"someone_here",4,218,300.000000,200.000000,400.000000,250.000000,0.000000,"someone" \n "here"};
item39[] = {"wait",2,250,300.000000,125.000000,400.000000,175.000000,0.000000,"wait"};
item40[] = {"time_up",4,218,300.000000,-25.000000,400.000000,25.000000,0.000000,"time" \n "up"};
item41[] = {"",7,210,346.000000,95.999992,354.000000,104.000000,0.000000,""};
item42[] = {"",7,210,221.000000,96.000008,229.000000,103.999977,0.000000,""};
item43[] = {"Time_Check",4,218,425.000000,125.000000,525.000000,175.000000,0.000000,"Time" \n "Check"};
item44[] = {"",7,210,346.000000,-79.000000,354.000000,-71.000000,0.000000,""};
item45[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
item46[] = {"too_long",4,218,-425.000000,600.000000,-325.000000,650.000000,0.000000,"too long"};
item47[] = {"",7,210,-229.000000,621.000000,-221.000000,629.000000,0.000000,""};
item48[] = {"",7,210,-479.000000,621.000000,-471.000000,629.000000,0.000000,""};
item49[] = {"Reset_Targeting",2,250,-525.000000,325.000000,-425.000000,375.000000,0.000000,"Reset" \n "Targeting"};
item50[] = {"true",8,218,-525.000000,250.000000,-425.000000,300.000000,0.000000,"true"};
item51[] = {"deleted",4,218,425.000000,-25.000000,525.000000,25.000000,0.000000,"deleted"};
item52[] = {"",7,210,471.000000,-79.000000,479.000000,-71.000000,0.000000,""};
item53[] = {"",7,210,471.000000,95.999977,479.000000,104.000023,0.000000,""};
item54[] = {"",7,210,-104.000000,471.000000,-95.999992,479.000000,0.000000,""};
item55[] = {"player_check",4,218,-450.000000,0.000000,-350.000000,50.000000,0.000000,"player" \n "check"};
item56[] = {"player_check",4,218,50.000000,0.000000,150.000000,50.000000,0.000000,"player" \n "check"};
item57[] = {"is_Dedicated",4,218,50.000000,-250.000000,150.000000,-200.000000,5.000000,"is" \n "Dedicated"};
link0[] = {0,11};
link1[] = {0,57};
link2[] = {2,3};
link3[] = {3,18};
link4[] = {3,19};
link5[] = {3,56};
link6[] = {4,27};
link7[] = {5,28};
link8[] = {6,7};
link9[] = {7,8};
link10[] = {7,15};
link11[] = {7,22};
link12[] = {7,55};
link13[] = {8,7};
link14[] = {9,4};
link15[] = {9,10};
link16[] = {10,5};
link17[] = {11,12};
link18[] = {12,13};
link19[] = {13,2};
link20[] = {13,14};
link21[] = {14,6};
link22[] = {15,19};
link23[] = {16,17};
link24[] = {17,9};
link25[] = {17,23};
link26[] = {17,31};
link27[] = {18,3};
link28[] = {19,20};
link29[] = {20,9};
link30[] = {20,21};
link31[] = {21,16};
link32[] = {22,7};
link33[] = {23,17};
link34[] = {24,25};
link35[] = {25,49};
link36[] = {26,37};
link37[] = {27,29};
link38[] = {28,27};
link39[] = {29,38};
link40[] = {29,42};
link41[] = {30,45};
link42[] = {31,24};
link43[] = {31,54};
link44[] = {32,33};
link45[] = {33,34};
link46[] = {33,36};
link47[] = {33,47};
link48[] = {34,35};
link49[] = {35,25};
link50[] = {36,10};
link51[] = {37,7};
link52[] = {38,39};
link53[] = {39,41};
link54[] = {39,43};
link55[] = {40,44};
link56[] = {41,40};
link57[] = {41,42};
link58[] = {41,53};
link59[] = {42,30};
link60[] = {43,39};
link61[] = {44,45};
link62[] = {45,1};
link63[] = {46,48};
link64[] = {47,46};
link65[] = {48,35};
link66[] = {49,50};
link67[] = {50,26};
link68[] = {51,52};
link69[] = {52,44};
link70[] = {53,51};
link71[] = {54,32};
link72[] = {55,7};
link73[] = {56,3};
link74[] = {57,1};
globals[] = {25.000000,1,0,0,0,640,480,1,97,6316128,1,-662.298340,610.054138,759.015137,-18.102575,984,601,1};
window[] = {2,-1,-1,-1,-1,846,66,1274,66,3,1001};
item2[] = {"Not_Alive",4,218,0.000000,300.000000,100.000000,350.000000,5.000000,"Not" \n "Alive"};
item3[] = {"Nobody_Near",4,218,0.000000,375.000000,100.000000,425.000000,4.000000,"Nobody" \n "Near"};
item4[] = {"loiter",4,218,-300.000000,0.000000,-200.000000,50.000000,0.000000,"loiter"};
item5[] = {"Loiter",2,250,-300.000000,75.000000,-200.000000,125.000000,0.000000,"Loiter"};
item6[] = {"In_Position",4,218,-175.000000,75.000000,-75.000000,125.000000,1.000000,"In Position"};
item7[] = {"",7,210,-29.000042,321.000000,-20.999958,329.000000,0.000000,""};
item8[] = {"",7,210,-29.000042,395.999939,-20.999958,404.000061,0.000000,""};
item9[] = {"true",8,218,-300.000000,-175.000000,-200.000000,-125.000000,0.000000,"true"};
item10[] = {"Begin",2,250,-300.000000,-100.000000,-200.000000,-50.000000,0.000000,"Begin"};
item11[] = {"",7,210,-254.000046,-29.000004,-245.999954,-20.999996,0.000000,""};
item12[] = {"",7,210,-204.000046,146.000000,-195.999954,154.000000,0.000000,""};
item13[] = {"Has_Target",4,218,-150.000000,225.000000,-50.000000,275.000000,1.000000,"Has" \n "Target"};
item14[] = {"Chase",2,250,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
item15[] = {"",7,210,-29.000006,146.000000,-20.999996,154.000000,0.000000,""};
item16[] = {"",7,210,-29.000006,196.000000,-20.999996,204.000000,0.000000,""};
item17[] = {"",7,210,-104.000000,196.000000,-95.999992,204.000000,0.000000,""};
item18[] = {"Time_Check",4,218,-425.000000,75.000000,-325.000000,125.000000,0.000000,"Time" \n "Check"};
item19[] = {"Time_Check",4,218,-275.000000,300.000000,-175.000000,350.000000,0.000000,"Time" \n "Check"};
item20[] = {"No_Target",4,218,-275.000000,375.000000,-175.000000,425.000000,3.000000,"No" \n "Target"};
item21[] = {"",7,210,-479.000000,396.000000,-471.000000,404.000000,0.000000,""};
item22[] = {"",7,210,-479.000000,146.000000,-471.000000,154.000000,0.000000,""};
item23[] = {"",7,210,221.000000,321.000000,229.000000,329.000000,0.000000,""};
item24[] = {"",7,210,221.000000,396.000000,229.000000,404.000000,0.000000,""};
item25[] = {"Cleanup_",2,250,175.000000,200.000000,275.000000,250.000000,0.000000,"Cleanup?"};
item26[] = {"nobody_around",4,218,175.000000,-25.000000,275.000000,25.000000,0.000000,"nobody" \n "around"};
item27[] = {"",7,210,-104.000023,396.000000,-95.999992,404.000000,0.000000,""};
item28[] = {"cant_see",4,218,-275.000000,450.000000,-175.000000,500.000000,2.000000,"cant" \n "see"};
item29[] = {"Finish_Move",2,250,-275.000000,525.000000,-175.000000,575.000000,0.000000,"Finish" \n "Move"};
item30[] = {"finished",4,218,-425.000000,525.000000,-325.000000,575.000000,1.000000,"finished"};
item31[] = {"",7,210,-479.000000,546.000000,-471.000000,554.000000,0.000000,""};
item32[] = {"",7,210,-29.000002,546.000000,-20.999998,554.000000,0.000000,""};
item33[] = {"",7,210,-304.000000,146.000000,-296.000000,154.000000,0.000000,""};
item34[] = {"someone_here",4,218,300.000000,200.000000,400.000000,250.000000,0.000000,"someone" \n "here"};
item35[] = {"wait",2,250,300.000000,125.000000,400.000000,175.000000,0.000000,"wait"};
item36[] = {"time_up",4,218,300.000000,-25.000000,400.000000,25.000000,0.000000,"time" \n "up"};
item37[] = {"",7,210,346.000000,95.999992,354.000000,104.000000,0.000000,""};
item38[] = {"",7,210,221.000000,96.000008,229.000000,103.999977,0.000000,""};
item39[] = {"Time_Check",4,218,425.000000,125.000000,525.000000,175.000000,0.000000,"Time" \n "Check"};
item40[] = {"",7,210,346.000000,-79.000000,354.000000,-71.000000,0.000000,""};
item41[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
item42[] = {"too_long",4,218,-425.000000,600.000000,-325.000000,650.000000,0.000000,"too long"};
item43[] = {"",7,210,-229.000000,621.000000,-221.000000,629.000000,0.000000,""};
item44[] = {"",7,210,-479.000000,621.000000,-471.000000,629.000000,0.000000,""};
item45[] = {"Reset_Targeting",2,4346,-525.000000,325.000000,-425.000000,375.000000,0.000000,"Reset" \n "Targeting"};
item46[] = {"true",8,218,-525.000000,250.000000,-425.000000,300.000000,0.000000,"true"};
item47[] = {"deleted",4,218,425.000000,-25.000000,525.000000,25.000000,0.000000,"deleted"};
item48[] = {"",7,210,471.000000,-79.000000,479.000000,-71.000000,0.000000,""};
item49[] = {"",7,210,471.000000,95.999977,479.000000,104.000023,0.000000,""};
item50[] = {"",7,210,-104.000000,471.000000,-95.999992,479.000000,0.000000,""};
item51[] = {"player_check",4,218,-425.000000,0.000000,-325.000000,50.000000,0.000000,"player" \n "check"};
item52[] = {"is_Dedicated",4,218,50.000000,-250.000000,150.000000,-200.000000,5.000000,"is" \n "Dedicated"};
link0[] = {0,9};
link1[] = {0,52};
link2[] = {2,23};
link3[] = {3,24};
link4[] = {4,5};
link5[] = {5,6};
link6[] = {5,12};
link7[] = {5,18};
link8[] = {5,51};
link9[] = {6,5};
link10[] = {7,2};
link11[] = {7,8};
link12[] = {8,3};
link13[] = {9,10};
link14[] = {10,11};
link15[] = {11,4};
link16[] = {12,15};
link17[] = {12,17};
link18[] = {13,14};
link19[] = {14,7};
link20[] = {14,19};
link21[] = {14,27};
link22[] = {15,16};
link23[] = {16,7};
link24[] = {17,13};
link25[] = {18,5};
link26[] = {19,14};
link27[] = {20,21};
link28[] = {21,45};
link29[] = {22,33};
link30[] = {23,25};
link31[] = {24,23};
link32[] = {25,34};
link33[] = {25,38};
link34[] = {26,41};
link35[] = {27,20};
link36[] = {27,50};
link37[] = {28,29};
link38[] = {29,30};
link39[] = {29,32};
link40[] = {29,43};
link41[] = {30,31};
link42[] = {31,21};
link43[] = {32,8};
link44[] = {33,5};
link45[] = {34,35};
link46[] = {35,37};
link47[] = {35,39};
link48[] = {36,40};
link49[] = {37,36};
link50[] = {37,38};
link51[] = {37,49};
link52[] = {38,26};
link53[] = {39,35};
link54[] = {40,41};
link55[] = {41,1};
link56[] = {42,44};
link57[] = {43,42};
link58[] = {44,31};
link59[] = {45,17};
link60[] = {45,46};
link61[] = {46,22};
link62[] = {47,48};
link63[] = {48,40};
link64[] = {49,47};
link65[] = {50,28};
link66[] = {51,5};
link67[] = {52,1};
globals[] = {25.000000,1,0,0,0,640,480,1,99,6316128,1,-558.318542,127.785744,629.057495,-6.630199,626,580,1};
window[] = {0,-1,-1,-32000,-32000,712,46,1254,1,1,643};
*//*%FSM</HEAD>*/
class FSM
{
@@ -197,92 +185,6 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Looking_for_Targ">*/
class Looking_for_Targ
{
name = "Looking_for_Targ";
init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
"_target = _agent call zombie_findTargetAgent;" \n
"_timeN = time;" \n
"" \n
"_newDest = _agent getVariable [""myDest"",getposATL _agent];" \n
"if (!isNil ""_newDest"") then {" \n
" if (_newDest distance _myDest > 0) then {" \n
" _myDest = _newDest;" \n
" _agent moveTo _myDest;" \n
" _agent forceSpeed 2;" \n
" };" \n
"};" \n
"" \n
"diag_log (""Zombie "" + str(_agent) + "" Wait "");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Not_Alive">*/
class Not_Alive
{
priority = 5.000000;
to="Cleanup_";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isAlive"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Nobody_Near">*/
class Nobody_Near
{
priority = 4.000000;
to="Cleanup_";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isSomeone"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Has_Target">*/
class Has_Target
{
priority = 1.000000;
to="Chase";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull _target)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"//Leader cries out" \n
"if (_isSomeone) then {" \n
" [_agent,""spotted"",0,false] call dayz_zombieSpeak;" \n
"};" \n
"if (!_hasMoved) then {" \n
" _agent setVariable[""doLoiter"",true,true];" \n
"};" \n
"_countr = 0;" \n
"_losCheck = 0;" \n
"_cantSee = false;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "player_check">*/
class player_check
{
priority = 0.000000;
to="Looking_for_Targ";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _entityTime) > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_entityTime = time;" \n
"" \n
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
"_isSomeone = ({isPlayer _x} count _list) > 0;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Time_Check">*/
class Time_Check
{
priority = 0.000000;
to="Looking_for_Targ";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _timeN) > 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Loiter">*/
class Loiter
{
@@ -342,11 +244,12 @@ class FSM
condition=/*%FSM<CONDITION""">*/"!(isNull _target)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"//Leader cries out" \n
"if (_isSomeone) then {" \n
" [_agent,""spotted"",0,false] call dayz_zombieSpeak;" \n
" [_agent,""spotted"",2,true] call dayz_zombieSpeak;" \n
"};" \n
"if (!_hasMoved) then {" \n
" _agent setVariable[""doLoiter"",true,true];" \n
"};" \n
"" \n
"_countr = 0;" \n
"_losCheck = 0;" \n
"_cantSee = false;"/*%FSM</ACTION""">*/;
@@ -358,7 +261,7 @@ class FSM
priority = 1.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_agent distance (_agent getVariable [""myDest"",getposATL _agent]) < 3"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_agent distance (_agent getVariable [""myDest"",getposATL _agent]) < 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"[_agent,_position] call zombie_loiter;" \n
"_myDest = _agent getVariable [""myDest"",getposATL _agent];" \n
""/*%FSM</ACTION""">*/;
@@ -441,16 +344,6 @@ class FSM
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "wait">*/
class wait
{
priority = 0.000000;
to="Looking_for_Targ";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_hasMoved"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
@@ -467,7 +360,7 @@ class FSM
"" \n
"//Move to target" \n
"_agent moveTo _targetPos;" \n
"_agent forceSpeed 6;" \n
"_agent forceSpeed 7;" \n
"" \n
"//Check if LOS" \n
"if (_losCheck == 2) then {" \n
@@ -537,7 +430,7 @@ class FSM
name = "Cleanup_";
init = /*%FSM<STATEINIT""">*/"_waitStart = time;" \n
"" \n
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],400];" \n
"_isSomeone = ({isPlayer _x} count _list) > 0;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
@@ -679,6 +572,26 @@ class FSM
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Has_Target">*/
class Has_Target
{
priority = 1.000000;
to="Chase";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull _target)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"//Leader cries out" \n
"if (_isSomeone) then {" \n
" [_agent,""spotted"",2,true] call dayz_zombieSpeak;" \n
"};" \n
"if (!_hasMoved) then {" \n
" _agent setVariable[""doLoiter"",true,true];" \n
"};" \n
"" \n
"_countr = 0;" \n
"_losCheck = 0;" \n
"_cantSee = false;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "true">*/
class true
{