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#749 unlock returns key name in cutText (WIP)
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@@ -253,7 +253,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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if ((_ownerIDname > 7500) && (_ownerIDname <= 10000)) then {_resultKeyname = format["ItemKeyYellow%1",_ownerIDname-7500];};
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if ((_ownerIDname > 7500) && (_ownerIDname <= 10000)) then {_resultKeyname = format["ItemKeyYellow%1",_ownerIDname-7500];};
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if ((_ownerIDname > 10000) && (_ownerIDname <= 12500)) then {_resultKeyname = format["ItemKeyRed%1",_ownerIDname-10000];};
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if ((_ownerIDname > 10000) && (_ownerIDname <= 12500)) then {_resultKeyname = format["ItemKeyRed%1",_ownerIDname-10000];};
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_resultKeyname2 = getText (configFile >> "CfgWeapons" >> _resultKeyname >> "displayName");
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_resultKeyname2 = getText (configFile >> "CfgWeapons" >> _resultKeyname >> "displayName");
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{cutText [format["Key [%1] used to unlock vehicle.",_resultKeyname2], "PLAIN"];};
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{cutText [format["[%1] used to unlock vehicle.",_resultKeyname2], "PLAIN"];};
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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s_player_lockUnlock_crtl = 1;
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