diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 37a25d992..6b55dba1e 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -253,7 +253,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu if ((_ownerIDname > 7500) && (_ownerIDname <= 10000)) then {_resultKeyname = format["ItemKeyYellow%1",_ownerIDname-7500];}; if ((_ownerIDname > 10000) && (_ownerIDname <= 12500)) then {_resultKeyname = format["ItemKeyRed%1",_ownerIDname-10000];}; _resultKeyname2 = getText (configFile >> "CfgWeapons" >> _resultKeyname >> "displayName"); - {cutText [format["Key [%1] used to unlock vehicle.",_resultKeyname2], "PLAIN"];}; + {cutText [format["[%1] used to unlock vehicle.",_resultKeyname2], "PLAIN"];}; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1;