Revert lobby and player list background colors to A2OA default

Partial reverts of my changes in 6732e5c and e0c0669

It requires too many changes to make the whole A2OA UI match.
This commit is contained in:
ebaydayz
2017-01-17 16:00:49 -05:00
parent 92ee58900c
commit 0d2f96b299
3 changed files with 2 additions and 183 deletions

View File

@@ -339,81 +339,6 @@ class RscDisplayDiary {
delete DiaryBackground;
delete CA_PlayerName;
delete CA_CurrentTaskLabel;
class CA_MainBackground : IGUIBack {
idc = 1020;
x = "SafeZoneX + 0.010 * SafeZoneW";
y = "SafeZoneY + 0.031";
w = "0.98*SafeZoneW";
h = 0.082;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class CA_TopicsBackground : IGUIBack {
idc = 1021;
x = "0.010*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.117";
w = "0.146*SafeZoneW";
h = 0.53;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class CA_SubTopicsBackground : IGUIBack {
idc = 1022;
x = "0.16*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.117";
w = "0.283*SafeZoneW";
h = 0.53;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class CA_ContentBackground : IGUIBack {
idc = 1023;
x = "0.446*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.117";
w = "SafeZoneW * 0.544";
h = 0.832;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class DiaryList : RscIGUIListBox {
idc = 1001;
onLBSelChanged = "[_this select 0, _this select 1, 'List'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf'; private ['_dummy']; _dummy = [_this,'onLBSelChanged'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf';";
default = 1;
x = "0.010*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.137";
w = "0.146*SafeZoneW";
h = 0.6;
colorText[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1.0};
colorSelectBackground2[] = {0, 0, 0, 0.8};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {0.5, 0.5, 0.5, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
};
};
class CA_DiaryIndex : RscIGUIListBox {
idc = 1002;
onLBSelChanged = "[_this select 0, _this select 1, 'Index'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf';";
default = 0;
x = "0.16*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.137";
w = "0.283*SafeZoneW";
h = 0.6;
sizeEx = 0.034;
colorText[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1.0};
colorSelectBackground2[] = {0, 0, 0, 0.8};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {0.5, 0.5, 0.5, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
};
};
};
};