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Remove unused variables posForceUpdate and medForceUpdate.
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@@ -99,7 +99,6 @@ if !((_charPos select 0 == 0) && (_charPos select 1 == 0)) then {
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};
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if (_charPosLen < 3) then {_playerPos = [];};
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};
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_character setVariable ["posForceUpdate",false,true];
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//Check player backpack each time sync runs
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_backpack = unitBackpack _character;
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@@ -108,7 +107,6 @@ _playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _back
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if (!_usec_Dead) then {
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_medical = _character call player_sumMedical;
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};
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_character setVariable ["medForceUpdate",false,true];
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_character addScore _kills;
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/*
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